Fix: IE10 bug - let, const -> var

This commit is contained in:
2018-11-20 13:31:38 +09:00
parent 370fba238d
commit f2669ed5ca
38 changed files with 107 additions and 107 deletions
+6 -6
View File
@@ -20,7 +20,7 @@ var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
let sessionStorageManager = new SessionStorageManager(); var sessionStorageManager = new SessionStorageManager();
{ {
if(isDebugMode()) { if(isDebugMode()) {
console.log("maestroName : " + sessionStorageManager.getMaestroName()); console.log("maestroName : " + sessionStorageManager.getMaestroName());
@@ -42,7 +42,7 @@ let sessionStorageManager = new SessionStorageManager();
} }
function isLogin() { function isLogin() {
let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
// console.log(filename); // console.log(filename);
return filename === "login.html" ? true : false; return filename === "login.html" ? true : false;
@@ -75,7 +75,7 @@ function isMouseGameApp() {
function isTypingPracticeApp() { function isTypingPracticeApp() {
let appName = sessionStorageManager.getPlayingAppName(); var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("practice_") > -1) if(appName.indexOf("practice_") > -1)
return true; return true;
@@ -84,7 +84,7 @@ function isTypingPracticeApp() {
} }
function isTypingTestApp() { function isTypingTestApp() {
let appName = sessionStorageManager.getPlayingAppName(); var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("test_") > -1) if(appName.indexOf("test_") > -1)
return true; return true;
@@ -107,7 +107,7 @@ function isKoreanTypingApp() {
} }
function isTypingWordApp() { function isTypingWordApp() {
let appName = sessionStorageManager.getPlayingAppName(); var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("_word") > -1) if(appName.indexOf("_word") > -1)
return true; return true;
@@ -119,7 +119,7 @@ function isTypingWordApp() {
} }
function isTypingSentenceApp() { function isTypingSentenceApp() {
let appName = sessionStorageManager.getPlayingAppName(); var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("_sentence") > -1) if(appName.indexOf("_sentence") > -1)
return true; return true;
+13 -13
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@@ -1,9 +1,9 @@
const LANGUAGE_KOREAN = "korean"; var LANGUAGE_KOREAN = "korean";
const LANGUAGE_ENGLISH = "english"; var LANGUAGE_ENGLISH = "english";
const MODE_RELEASE = "release"; var MODE_RELEASE = "release";
const MODE_DEBUG = "debug"; var MODE_DEBUG = "debug";
const runMode = MODE_DEBUG; var runMode = MODE_DEBUG;
function isDebugMode() { function isDebugMode() {
// console.log("debug mode ? " + runMode); // console.log("debug mode ? " + runMode);
@@ -16,11 +16,11 @@ function isReleaseMode() {
} }
const GAME_SCREEN_SIZE = { x: 1024, y: 768 } var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
let sessionStorageManager = new SessionStorageManager(); var sessionStorageManager = new SessionStorageManager();
{ {
// if(isDebugMode()) { // if(isDebugMode()) {
// sessionStorageManager.playerName = "부현율"; // sessionStorageManager.playerName = "부현율";
@@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager();
} }
function isLogin() { function isLogin() {
let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
// console.log(filename); // console.log(filename);
return filename === "login.html" ? true : false; return filename === "login.html" ? true : false;
@@ -69,7 +69,7 @@ function isTypingGame() {
} }
function isTypingPracticeStage() { function isTypingPracticeStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if(appName.indexOf("practice_") > -1) if(appName.indexOf("practice_") > -1)
return true; return true;
@@ -78,7 +78,7 @@ function isTypingPracticeStage() {
} }
function isTypingTestStage() { function isTypingTestStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if(appName.indexOf("test_") > -1) if(appName.indexOf("test_") > -1)
return true; return true;
@@ -87,7 +87,7 @@ function isTypingTestStage() {
} }
function isTypingWordStage() { function isTypingWordStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1) if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1)
return true; return true;
@@ -96,7 +96,7 @@ function isTypingWordStage() {
} }
function isTypingSentenceStage() { function isTypingSentenceStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1) if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1)
return true; return true;
@@ -105,4 +105,4 @@ function isTypingSentenceStage() {
} }
let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
+13 -13
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@@ -1,9 +1,9 @@
const LANGUAGE_KOREAN = "korean"; var LANGUAGE_KOREAN = "korean";
const LANGUAGE_ENGLISH = "english"; var LANGUAGE_ENGLISH = "english";
const MODE_RELEASE = "release"; var MODE_RELEASE = "release";
const MODE_DEBUG = "debug"; var MODE_DEBUG = "debug";
const runMode = MODE_RELEASE; var runMode = MODE_RELEASE;
function isDebugMode() { function isDebugMode() {
// console.log("debug mode ? " + runMode); // console.log("debug mode ? " + runMode);
@@ -16,11 +16,11 @@ function isReleaseMode() {
} }
const GAME_SCREEN_SIZE = { x: 1024, y: 768 } var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
let sessionStorageManager = new SessionStorageManager(); var sessionStorageManager = new SessionStorageManager();
{ {
// if(isDebugMode()) { // if(isDebugMode()) {
// sessionStorageManager.playerName = "부현율"; // sessionStorageManager.playerName = "부현율";
@@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager();
} }
function isLogin() { function isLogin() {
let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
// console.log(filename); // console.log(filename);
return filename === "login.html" ? true : false; return filename === "login.html" ? true : false;
@@ -69,7 +69,7 @@ function isTypingGame() {
} }
function isTypingPracticeStage() { function isTypingPracticeStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if(appName.indexOf("practice_") > -1) if(appName.indexOf("practice_") > -1)
return true; return true;
@@ -78,7 +78,7 @@ function isTypingPracticeStage() {
} }
function isTypingTestStage() { function isTypingTestStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if(appName.indexOf("test_") > -1) if(appName.indexOf("test_") > -1)
return true; return true;
@@ -87,7 +87,7 @@ function isTypingTestStage() {
} }
function isTypingWordStage() { function isTypingWordStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1) if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1)
return true; return true;
@@ -96,7 +96,7 @@ function isTypingWordStage() {
} }
function isTypingSentenceStage() { function isTypingSentenceStage() {
let appName = sessionStorageManager.playingAppName; var appName = sessionStorageManager.playingAppName;
if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1) if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1)
return true; return true;
@@ -105,4 +105,4 @@ function isTypingSentenceStage() {
} }
let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
+1 -1
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@@ -56,7 +56,7 @@ Animal.prototype.stopAnimation = function() {
Animal.animalLevelIDByRecord = function(record, gameType) { Animal.animalLevelIDByRecord = function(record, gameType) {
for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType)) if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
return i; return i;
} }
+3 -3
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@@ -4,9 +4,9 @@ function AnnounceBox(x, y) {
} }
AnnounceBox.prototype.drawText = function(posX, posY, text) { AnnounceBox.prototype.drawText = function(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
let textObject = game.add.text( var textObject = game.add.text(
posX, posY, posX, posY,
text, style text, style
); );
@@ -35,7 +35,7 @@ AnnounceBox.prototype.drawBox = function(text) {
this.graphics.lineTo(0, 50); this.graphics.lineTo(0, 50);
this.graphics.endFill(); this.graphics.endFill();
let announceText = this.drawText( var announceText = this.drawText(
game.world.width / 2, this.posY - 75, game.world.width / 2, this.posY - 75,
text text
); );
+1 -1
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@@ -2,7 +2,7 @@ BackButton.prototype = Object.create(RoundRectButton);
BackButton.constructor = BackButton; BackButton.constructor = BackButton;
function BackButton(clickEvent) { function BackButton(clickEvent) {
let setting = new RoundRectButtonSetting(30, 30, 50, 50); var setting = new RoundRectButtonSetting(30, 30, 50, 50);
setting.fontStyle.boundsAlignH = "center"; // left, center. right setting.fontStyle.boundsAlignH = "center"; // left, center. right
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
setting.strokeWidthPx = 3; setting.strokeWidthPx = 3;
+1 -1
View File
@@ -2,7 +2,7 @@ HomeButton.prototype = Object.create(RoundRectButton);
HomeButton.constructor = HomeButton; HomeButton.constructor = HomeButton;
function HomeButton(clickEvent) { function HomeButton(clickEvent) {
let setting = new RoundRectButtonSetting(30, 30, 50, 50); var setting = new RoundRectButtonSetting(30, 30, 50, 50);
setting.fontStyle.boundsAlignH = "center"; // left, center. right setting.fontStyle.boundsAlignH = "center"; // left, center. right
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
setting.strokeWidthPx = 3; setting.strokeWidthPx = 3;
+1 -1
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@@ -33,7 +33,7 @@ Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) {
} }
Chart.prototype.drawText = function(posX, posY, text) { Chart.prototype.drawText = function(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
var textObject = game.add.text( var textObject = game.add.text(
posX, posY, posX, posY,
+19 -19
View File
@@ -2,7 +2,7 @@ function StringUtil() {
} }
StringUtil.printMonthDay = function(date) { StringUtil.printMonthDay = function(date) {
// let dateTime = new Date(date); // var dateTime = new Date(date);
var a = date.split(" "); var a = date.split(" ");
var d = a[0].split("-"); var d = a[0].split("-");
var t = "0:0:0".split(":"); var t = "0:0:0".split(":");
@@ -13,13 +13,13 @@ StringUtil.printMonthDay = function(date) {
} }
StringUtil.getRecordTextWithoutUnit = function(value) { StringUtil.getRecordTextWithoutUnit = function(value) {
let number = Math.floor(value); var number = Math.floor(value);
return NumberUtil.numberWithCommas(number); return NumberUtil.numberWithCommas(number);
} }
StringUtil.getRecordTextWithUnit = function(value) { StringUtil.getRecordTextWithUnit = function(value) {
let number = Math.floor(value); var number = Math.floor(value);
let numberWithCommas = NumberUtil.numberWithCommas(number); var numberWithCommas = NumberUtil.numberWithCommas(number);
if(isTypingGame()) if(isTypingGame())
return numberWithCommas + " 타"; return numberWithCommas + " 타";
@@ -28,21 +28,21 @@ StringUtil.getRecordTextWithUnit = function(value) {
} }
StringUtil.getNumberStartWithZero = function(number, digitCount) { StringUtil.getNumberStartWithZero = function(number, digitCount) {
let n = number + ''; var n = number + '';
return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n; return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n;
} }
StringUtil.toKoreanAlphabets = function(text) { StringUtil.toKoreanAlphabets = function(text) {
const cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; var cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
const cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ]; var cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ];
const cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; var cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
let cho, jung, jong; var cho, jung, jong;
let str = text; var str = text;
let cnt = str.length; var cnt = str.length;
let chars = [], cCode; var chars = [], cCode;
for (let i = 0; i < cnt; i++) { for (var i = 0; i < cnt; i++) {
cCode = str.charCodeAt(i); cCode = str.charCodeAt(i);
// if (cCode == 32) { continue; } // 한글이 아닌 경우 // if (cCode == 32) { continue; } // 한글이 아닌 경우
if (cCode < 0xAC00 || cCode > 0xD7A3) { if (cCode < 0xAC00 || cCode > 0xD7A3) {
@@ -63,21 +63,21 @@ StringUtil.toKoreanAlphabets = function(text) {
}; };
StringUtil.getUnicodeAlphabetCount = function(text) { StringUtil.getUnicodeAlphabetCount = function(text) {
let chars = StringUtil.toKoreanAlphabets(text); var chars = StringUtil.toKoreanAlphabets(text);
// console.log('char : ' + chars); // console.log('char : ' + chars);
let doubleJaum = [ var doubleJaum = [
'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ', 'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ',
'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ' 'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ'
]; ];
let doubleMoum = [ var doubleMoum = [
'ㅒ', 'ㅖ', 'ㅒ', 'ㅖ',
'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ' 'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ'
]; ];
let alphabetCount = 0; var alphabetCount = 0;
let alphabet; var alphabet;
for(let i = 0; i < chars.length; i++) { for(var i = 0; i < chars.length; i++) {
alphabet = chars[i]; alphabet = chars[i];
if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) { if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) {
// console.log('double alphabet : ' + alphabet); // console.log('double alphabet : ' + alphabet);
+1 -1
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@@ -13,7 +13,7 @@ var Loading = {
create: function() { create: function() {
// console.log('Loading'); // console.log('Loading');
let userID = sessionStorage.getItem("UserID"); var userID = sessionStorage.getItem("UserID");
console.log("userID : " + userID); console.log("userID : " + userID);
this.game.stage.backgroundColor = '#4d4d4d'; this.game.stage.backgroundColor = '#4d4d4d';
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Login"; var CONTENT_ID = "Login";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
+2 -2
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@@ -5,8 +5,8 @@ function AppAreaBG(color, alpha, x, y, width, height) {
} }
AppAreaBG.prototype.printText = function(text, x, y, size, color, alpha) { AppAreaBG.prototype.printText = function(text, x, y, size, color, alpha) {
let fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" }; var fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
let titleText = game.add.text(x, y, text, fontStyle); var titleText = game.add.text(x, y, text, fontStyle);
titleText.anchor.set(0.5); titleText.anchor.set(0.5);
titleText.fontSize = size; titleText.fontSize = size;
titleText.addColor(color, 0); titleText.addColor(color, 0);
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Menu"; var CONTENT_ID = "Menu";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Menu"; var CONTENT_ID = "Menu";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Menu"; var CONTENT_ID = "Menu";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
@@ -19,7 +19,7 @@ NoticeExperiencePlayerText.prototype.makeText = function(x, y, text, fontSize, f
newText.strokeThickness = 5; newText.strokeThickness = 5;
newText.alpha = 1; newText.alpha = 1;
let tweenAlpha = game.add.tween(newText); var tweenAlpha = game.add.tween(newText);
tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 5, Phaser.Easing.Back.In, true); tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 5, Phaser.Easing.Back.In, true);
} }
+1 -1
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@@ -21,7 +21,7 @@ function WelcomePlayerText(playerName) {
this.strokeThickness = 5; this.strokeThickness = 5;
this.alpha = 1; this.alpha = 1;
let tweenAlpha = game.add.tween(this); var tweenAlpha = game.add.tween(this);
tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 2, Phaser.Easing.Back.In, true); tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 2, Phaser.Easing.Back.In, true);
game.add.existing(this); game.add.existing(this);
+1 -1
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@@ -153,7 +153,7 @@ var Game = {
/* /*
countDown: function() { countDown: function() {
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
this.countDownText = game.add.text(0, 0, "", style); this.countDownText = game.add.text(0, 0, "", style);
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
this.countDownText.stroke = "#333"; this.countDownText.stroke = "#333";
+1 -1
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@@ -5,7 +5,7 @@ var Loading = {
}, },
create: function() { create: function() {
// let userID = sessionStorage.getItem("UserID"); // var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID); // console.log("userID : " + userID);
// game.stage.backgroundColor = '#4d4d4d'; // game.stage.backgroundColor = '#4d4d4d';
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Card Matching"; var CONTENT_ID = "Card Matching";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+1 -1
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@@ -119,7 +119,7 @@ var Game = {
/* /*
countDown: function() { countDown: function() {
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
this.countDownText = game.add.text(0, 0, "", style); this.countDownText = game.add.text(0, 0, "", style);
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
this.countDownText.stroke = "#333"; this.countDownText.stroke = "#333";
+1 -1
View File
@@ -5,7 +5,7 @@ var Loading = {
}, },
create: function() { create: function() {
// let userID = sessionStorage.getItem("UserID"); // var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID); // console.log("userID : " + userID);
// game.stage.backgroundColor = '#4d4d4d'; // game.stage.backgroundColor = '#4d4d4d';
+2 -2
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@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Grilled Meat"; var CONTENT_ID = "Grilled Meat";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+4 -4
View File
@@ -112,10 +112,10 @@ Alien.prototype.onFired = function() {
Alien.prototype.goRandomPosition = function() { Alien.prototype.goRandomPosition = function() {
// set random position // set random position
const SPAWN_BOX_LEFT = 80; var SPAWN_BOX_LEFT = 80;
const SPAWN_BOX_WIDTH = game.world.width - 160; var SPAWN_BOX_WIDTH = game.world.width - 160;
const SPAWN_BOX_TOP = 280; var SPAWN_BOX_TOP = 280;
const SPAWN_BOX_HEIGHT = game.world.height - 400; var SPAWN_BOX_HEIGHT = game.world.height - 400;
this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH; this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT; this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
@@ -1,2 +1,2 @@
let scoreManager = new ScoreManager(); var scoreManager = new ScoreManager();
let heartManager = new HeartManager(); var heartManager = new HeartManager();
+1 -1
View File
@@ -100,7 +100,7 @@ var Game = {
/* /*
countDown() { countDown() {
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
this.countDownText = game.add.text(0, 0, "", style); this.countDownText = game.add.text(0, 0, "", style);
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
this.countDownText.stroke = "#333"; this.countDownText.stroke = "#333";
+1 -1
View File
@@ -5,7 +5,7 @@ var Loading = {
}, },
create: function() { create: function() {
// let userID = sessionStorage.getItem("UserID"); // var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID); // console.log("userID : " + userID);
// game.stage.backgroundColor = '#4d4d4d'; // game.stage.backgroundColor = '#4d4d4d';
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Space Invaders"; var CONTENT_ID = "Space Invaders";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Ranking"; var CONTENT_ID = "Ranking";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Result"; var CONTENT_ID = "Result";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
+3 -3
View File
@@ -17,7 +17,7 @@ RecordBoard.prototype.printRecordBoardHeader = function() {
bar.beginFill(0x444444); bar.beginFill(0x444444);
bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX); bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX);
const style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
this.printHeader(posX, posY, "최근의 내 기록", style); this.printHeader(posX, posY, "최근의 내 기록", style);
posX = 320; posX = 320;
@@ -38,8 +38,8 @@ RecordBoard.prototype.printHeader = function(x, y, title, style) {
} }
RecordBoard.prototype.printSeperator = function() { RecordBoard.prototype.printSeperator = function() {
const posX = 290; var posX = 290;
const posY = 480; var posY = 480;
this.chartGraphics.lineStyle(3, 0x444444, 1); this.chartGraphics.lineStyle(3, 0x444444, 1);
this.chartGraphics.moveTo(posX, posY); this.chartGraphics.moveTo(posX, posY);
+1 -1
View File
@@ -76,7 +76,7 @@ var Result = {
}, },
printRecord: function() { printRecord: function() {
const style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
var titleText = game.add.text(game.world.width / 2, 35, "결과", style); var titleText = game.add.text(game.world.width / 2, 35, "결과", style);
titleText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); titleText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
titleText.anchor.set(0.5); titleText.anchor.set(0.5);
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Start"; var CONTENT_ID = "Start";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID Phaser.CANVAS, CONTENT_ID
); );
+1 -1
View File
@@ -1,5 +1,5 @@
function ContentProgress() { function ContentProgress() {
let fontStyle = ContentProgress.DEFAULT_TEXT_FONT; var fontStyle = ContentProgress.DEFAULT_TEXT_FONT;
fontStyle.align = "right"; fontStyle.align = "right";
fontStyle.boundsAlignH = "right"; fontStyle.boundsAlignH = "right";
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Typing Practice"; var CONTENT_ID = "Typing Practice";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+1 -1
View File
@@ -122,7 +122,7 @@ var TypingTest = {
/* /*
countDown() { countDown() {
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
this.countDownText = game.add.text(0, 0, "", style); this.countDownText = game.add.text(0, 0, "", style);
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
this.countDownText.stroke = "#333"; this.countDownText.stroke = "#333";
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "Typing Test"; var CONTENT_ID = "Typing Test";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false
+2 -2
View File
@@ -1,9 +1,9 @@
///////////////////////////// /////////////////////////////
// Main game // Main game
const CONTENT_ID = "WhacAMole"; var CONTENT_ID = "WhacAMole";
let game = new Phaser.Game( var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID, Phaser.CANVAS, CONTENT_ID,
this, false, false this, false, false