Fix: IE10 bug - let, const -> var
This commit is contained in:
@@ -20,7 +20,7 @@ var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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let sessionStorageManager = new SessionStorageManager();
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var sessionStorageManager = new SessionStorageManager();
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{
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if(isDebugMode()) {
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console.log("maestroName : " + sessionStorageManager.getMaestroName());
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@@ -42,7 +42,7 @@ let sessionStorageManager = new SessionStorageManager();
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}
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function isLogin() {
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let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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// console.log(filename);
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return filename === "login.html" ? true : false;
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@@ -75,7 +75,7 @@ function isMouseGameApp() {
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function isTypingPracticeApp() {
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let appName = sessionStorageManager.getPlayingAppName();
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var appName = sessionStorageManager.getPlayingAppName();
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if(appName.indexOf("practice_") > -1)
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return true;
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@@ -84,7 +84,7 @@ function isTypingPracticeApp() {
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}
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function isTypingTestApp() {
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let appName = sessionStorageManager.getPlayingAppName();
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var appName = sessionStorageManager.getPlayingAppName();
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if(appName.indexOf("test_") > -1)
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return true;
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@@ -107,7 +107,7 @@ function isKoreanTypingApp() {
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}
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function isTypingWordApp() {
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let appName = sessionStorageManager.getPlayingAppName();
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var appName = sessionStorageManager.getPlayingAppName();
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if(appName.indexOf("_word") > -1)
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return true;
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@@ -119,7 +119,7 @@ function isTypingWordApp() {
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}
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function isTypingSentenceApp() {
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let appName = sessionStorageManager.getPlayingAppName();
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var appName = sessionStorageManager.getPlayingAppName();
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if(appName.indexOf("_sentence") > -1)
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return true;
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@@ -1,9 +1,9 @@
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const LANGUAGE_KOREAN = "korean";
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const LANGUAGE_ENGLISH = "english";
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var LANGUAGE_KOREAN = "korean";
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var LANGUAGE_ENGLISH = "english";
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const MODE_RELEASE = "release";
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const MODE_DEBUG = "debug";
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const runMode = MODE_DEBUG;
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var MODE_RELEASE = "release";
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var MODE_DEBUG = "debug";
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var runMode = MODE_DEBUG;
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function isDebugMode() {
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// console.log("debug mode ? " + runMode);
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@@ -16,11 +16,11 @@ function isReleaseMode() {
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}
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const GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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let sessionStorageManager = new SessionStorageManager();
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var sessionStorageManager = new SessionStorageManager();
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{
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// if(isDebugMode()) {
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// sessionStorageManager.playerName = "부현율";
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@@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager();
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}
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function isLogin() {
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let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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// console.log(filename);
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return filename === "login.html" ? true : false;
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@@ -69,7 +69,7 @@ function isTypingGame() {
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}
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function isTypingPracticeStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if(appName.indexOf("practice_") > -1)
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return true;
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@@ -78,7 +78,7 @@ function isTypingPracticeStage() {
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}
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function isTypingTestStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if(appName.indexOf("test_") > -1)
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return true;
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@@ -87,7 +87,7 @@ function isTypingTestStage() {
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}
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function isTypingWordStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1)
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return true;
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@@ -96,7 +96,7 @@ function isTypingWordStage() {
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}
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function isTypingSentenceStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1)
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return true;
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@@ -105,4 +105,4 @@ function isTypingSentenceStage() {
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}
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let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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@@ -1,9 +1,9 @@
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const LANGUAGE_KOREAN = "korean";
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const LANGUAGE_ENGLISH = "english";
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var LANGUAGE_KOREAN = "korean";
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var LANGUAGE_ENGLISH = "english";
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const MODE_RELEASE = "release";
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const MODE_DEBUG = "debug";
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const runMode = MODE_RELEASE;
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var MODE_RELEASE = "release";
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var MODE_DEBUG = "debug";
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var runMode = MODE_RELEASE;
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function isDebugMode() {
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// console.log("debug mode ? " + runMode);
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@@ -16,11 +16,11 @@ function isReleaseMode() {
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}
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const GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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let sessionStorageManager = new SessionStorageManager();
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var sessionStorageManager = new SessionStorageManager();
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{
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// if(isDebugMode()) {
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// sessionStorageManager.playerName = "부현율";
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@@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager();
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}
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function isLogin() {
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let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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// console.log(filename);
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return filename === "login.html" ? true : false;
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@@ -69,7 +69,7 @@ function isTypingGame() {
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}
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function isTypingPracticeStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if(appName.indexOf("practice_") > -1)
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return true;
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@@ -78,7 +78,7 @@ function isTypingPracticeStage() {
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}
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function isTypingTestStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if(appName.indexOf("test_") > -1)
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return true;
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@@ -87,7 +87,7 @@ function isTypingTestStage() {
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}
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function isTypingWordStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1)
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return true;
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@@ -96,7 +96,7 @@ function isTypingWordStage() {
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}
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function isTypingSentenceStage() {
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let appName = sessionStorageManager.playingAppName;
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var appName = sessionStorageManager.playingAppName;
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if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1)
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return true;
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@@ -105,4 +105,4 @@ function isTypingSentenceStage() {
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}
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let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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@@ -56,7 +56,7 @@ Animal.prototype.stopAnimation = function() {
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Animal.animalLevelIDByRecord = function(record, gameType) {
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for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
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for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
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if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
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return i;
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}
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@@ -4,9 +4,9 @@ function AnnounceBox(x, y) {
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}
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AnnounceBox.prototype.drawText = function(posX, posY, text) {
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const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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let textObject = game.add.text(
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var textObject = game.add.text(
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posX, posY,
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text, style
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);
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@@ -35,7 +35,7 @@ AnnounceBox.prototype.drawBox = function(text) {
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this.graphics.lineTo(0, 50);
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this.graphics.endFill();
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let announceText = this.drawText(
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var announceText = this.drawText(
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game.world.width / 2, this.posY - 75,
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text
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);
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@@ -2,7 +2,7 @@ BackButton.prototype = Object.create(RoundRectButton);
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BackButton.constructor = BackButton;
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function BackButton(clickEvent) {
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let setting = new RoundRectButtonSetting(30, 30, 50, 50);
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var setting = new RoundRectButtonSetting(30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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@@ -2,7 +2,7 @@ HomeButton.prototype = Object.create(RoundRectButton);
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HomeButton.constructor = HomeButton;
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function HomeButton(clickEvent) {
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let setting = new RoundRectButtonSetting(30, 30, 50, 50);
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var setting = new RoundRectButtonSetting(30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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@@ -33,7 +33,7 @@ Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) {
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}
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Chart.prototype.drawText = function(posX, posY, text) {
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const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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var textObject = game.add.text(
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posX, posY,
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+19
-19
@@ -2,7 +2,7 @@ function StringUtil() {
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}
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StringUtil.printMonthDay = function(date) {
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// let dateTime = new Date(date);
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// var dateTime = new Date(date);
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var a = date.split(" ");
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var d = a[0].split("-");
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var t = "0:0:0".split(":");
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@@ -13,13 +13,13 @@ StringUtil.printMonthDay = function(date) {
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}
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StringUtil.getRecordTextWithoutUnit = function(value) {
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let number = Math.floor(value);
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var number = Math.floor(value);
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return NumberUtil.numberWithCommas(number);
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}
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StringUtil.getRecordTextWithUnit = function(value) {
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let number = Math.floor(value);
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let numberWithCommas = NumberUtil.numberWithCommas(number);
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var number = Math.floor(value);
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var numberWithCommas = NumberUtil.numberWithCommas(number);
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if(isTypingGame())
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return numberWithCommas + " 타";
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@@ -28,21 +28,21 @@ StringUtil.getRecordTextWithUnit = function(value) {
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}
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StringUtil.getNumberStartWithZero = function(number, digitCount) {
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let n = number + '';
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var n = number + '';
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return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n;
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}
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StringUtil.toKoreanAlphabets = function(text) {
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const cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
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const cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ];
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const cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
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var cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
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var cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ];
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var cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
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let cho, jung, jong;
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let str = text;
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let cnt = str.length;
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let chars = [], cCode;
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var cho, jung, jong;
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var str = text;
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var cnt = str.length;
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var chars = [], cCode;
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for (let i = 0; i < cnt; i++) {
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for (var i = 0; i < cnt; i++) {
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cCode = str.charCodeAt(i);
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// if (cCode == 32) { continue; } // 한글이 아닌 경우
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if (cCode < 0xAC00 || cCode > 0xD7A3) {
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@@ -63,21 +63,21 @@ StringUtil.toKoreanAlphabets = function(text) {
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};
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StringUtil.getUnicodeAlphabetCount = function(text) {
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let chars = StringUtil.toKoreanAlphabets(text);
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var chars = StringUtil.toKoreanAlphabets(text);
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// console.log('char : ' + chars);
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let doubleJaum = [
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var doubleJaum = [
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'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ',
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'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ'
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];
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let doubleMoum = [
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var doubleMoum = [
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'ㅒ', 'ㅖ',
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'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ'
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];
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let alphabetCount = 0;
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let alphabet;
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for(let i = 0; i < chars.length; i++) {
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var alphabetCount = 0;
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var alphabet;
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for(var i = 0; i < chars.length; i++) {
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alphabet = chars[i];
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if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) {
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// console.log('double alphabet : ' + alphabet);
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@@ -13,7 +13,7 @@ var Loading = {
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create: function() {
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// console.log('Loading');
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let userID = sessionStorage.getItem("UserID");
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var userID = sessionStorage.getItem("UserID");
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console.log("userID : " + userID);
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this.game.stage.backgroundColor = '#4d4d4d';
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@@ -1,9 +1,9 @@
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/////////////////////////////
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// Main game
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const CONTENT_ID = "Login";
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var CONTENT_ID = "Login";
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let game = new Phaser.Game(
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID
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);
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@@ -5,8 +5,8 @@ function AppAreaBG(color, alpha, x, y, width, height) {
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}
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AppAreaBG.prototype.printText = function(text, x, y, size, color, alpha) {
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let fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let titleText = game.add.text(x, y, text, fontStyle);
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var fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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var titleText = game.add.text(x, y, text, fontStyle);
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titleText.anchor.set(0.5);
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titleText.fontSize = size;
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titleText.addColor(color, 0);
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@@ -1,9 +1,9 @@
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/////////////////////////////
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// Main game
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const CONTENT_ID = "Menu";
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var CONTENT_ID = "Menu";
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let game = new Phaser.Game(
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID
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);
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@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Menu";
|
||||
var CONTENT_ID = "Menu";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID
|
||||
);
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Menu";
|
||||
var CONTENT_ID = "Menu";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID
|
||||
);
|
||||
|
||||
@@ -19,7 +19,7 @@ NoticeExperiencePlayerText.prototype.makeText = function(x, y, text, fontSize, f
|
||||
newText.strokeThickness = 5;
|
||||
|
||||
newText.alpha = 1;
|
||||
let tweenAlpha = game.add.tween(newText);
|
||||
var tweenAlpha = game.add.tween(newText);
|
||||
tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 5, Phaser.Easing.Back.In, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ function WelcomePlayerText(playerName) {
|
||||
this.strokeThickness = 5;
|
||||
|
||||
this.alpha = 1;
|
||||
let tweenAlpha = game.add.tween(this);
|
||||
var tweenAlpha = game.add.tween(this);
|
||||
tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 2, Phaser.Easing.Back.In, true);
|
||||
|
||||
game.add.existing(this);
|
||||
|
||||
@@ -153,7 +153,7 @@ var Game = {
|
||||
|
||||
/*
|
||||
countDown: function() {
|
||||
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.countDownText = game.add.text(0, 0, "", style);
|
||||
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
|
||||
this.countDownText.stroke = "#333";
|
||||
|
||||
@@ -5,7 +5,7 @@ var Loading = {
|
||||
},
|
||||
|
||||
create: function() {
|
||||
// let userID = sessionStorage.getItem("UserID");
|
||||
// var userID = sessionStorage.getItem("UserID");
|
||||
// console.log("userID : " + userID);
|
||||
|
||||
// game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Card Matching";
|
||||
var CONTENT_ID = "Card Matching";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -119,7 +119,7 @@ var Game = {
|
||||
|
||||
/*
|
||||
countDown: function() {
|
||||
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.countDownText = game.add.text(0, 0, "", style);
|
||||
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
|
||||
this.countDownText.stroke = "#333";
|
||||
|
||||
@@ -5,7 +5,7 @@ var Loading = {
|
||||
},
|
||||
|
||||
create: function() {
|
||||
// let userID = sessionStorage.getItem("UserID");
|
||||
// var userID = sessionStorage.getItem("UserID");
|
||||
// console.log("userID : " + userID);
|
||||
|
||||
// game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Grilled Meat";
|
||||
var CONTENT_ID = "Grilled Meat";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -112,10 +112,10 @@ Alien.prototype.onFired = function() {
|
||||
|
||||
Alien.prototype.goRandomPosition = function() {
|
||||
// set random position
|
||||
const SPAWN_BOX_LEFT = 80;
|
||||
const SPAWN_BOX_WIDTH = game.world.width - 160;
|
||||
const SPAWN_BOX_TOP = 280;
|
||||
const SPAWN_BOX_HEIGHT = game.world.height - 400;
|
||||
var SPAWN_BOX_LEFT = 80;
|
||||
var SPAWN_BOX_WIDTH = game.world.width - 160;
|
||||
var SPAWN_BOX_TOP = 280;
|
||||
var SPAWN_BOX_HEIGHT = game.world.height - 400;
|
||||
|
||||
this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
|
||||
this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
let scoreManager = new ScoreManager();
|
||||
let heartManager = new HeartManager();
|
||||
var scoreManager = new ScoreManager();
|
||||
var heartManager = new HeartManager();
|
||||
|
||||
@@ -100,7 +100,7 @@ var Game = {
|
||||
|
||||
/*
|
||||
countDown() {
|
||||
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.countDownText = game.add.text(0, 0, "", style);
|
||||
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
|
||||
this.countDownText.stroke = "#333";
|
||||
|
||||
@@ -5,7 +5,7 @@ var Loading = {
|
||||
},
|
||||
|
||||
create: function() {
|
||||
// let userID = sessionStorage.getItem("UserID");
|
||||
// var userID = sessionStorage.getItem("UserID");
|
||||
// console.log("userID : " + userID);
|
||||
|
||||
// game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Space Invaders";
|
||||
var CONTENT_ID = "Space Invaders";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Ranking";
|
||||
var CONTENT_ID = "Ranking";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Result";
|
||||
var CONTENT_ID = "Result";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID
|
||||
);
|
||||
|
||||
@@ -17,7 +17,7 @@ RecordBoard.prototype.printRecordBoardHeader = function() {
|
||||
bar.beginFill(0x444444);
|
||||
bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX);
|
||||
|
||||
const style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.printHeader(posX, posY, "최근의 내 기록", style);
|
||||
|
||||
posX = 320;
|
||||
@@ -38,8 +38,8 @@ RecordBoard.prototype.printHeader = function(x, y, title, style) {
|
||||
}
|
||||
|
||||
RecordBoard.prototype.printSeperator = function() {
|
||||
const posX = 290;
|
||||
const posY = 480;
|
||||
var posX = 290;
|
||||
var posY = 480;
|
||||
|
||||
this.chartGraphics.lineStyle(3, 0x444444, 1);
|
||||
this.chartGraphics.moveTo(posX, posY);
|
||||
|
||||
@@ -76,7 +76,7 @@ var Result = {
|
||||
},
|
||||
|
||||
printRecord: function() {
|
||||
const style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var titleText = game.add.text(game.world.width / 2, 35, "결과", style);
|
||||
titleText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
|
||||
titleText.anchor.set(0.5);
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Start";
|
||||
var CONTENT_ID = "Start";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID
|
||||
);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
function ContentProgress() {
|
||||
let fontStyle = ContentProgress.DEFAULT_TEXT_FONT;
|
||||
var fontStyle = ContentProgress.DEFAULT_TEXT_FONT;
|
||||
|
||||
fontStyle.align = "right";
|
||||
fontStyle.boundsAlignH = "right";
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Typing Practice";
|
||||
var CONTENT_ID = "Typing Practice";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -122,7 +122,7 @@ var TypingTest = {
|
||||
|
||||
/*
|
||||
countDown() {
|
||||
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.countDownText = game.add.text(0, 0, "", style);
|
||||
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
|
||||
this.countDownText.stroke = "#333";
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "Typing Test";
|
||||
var CONTENT_ID = "Typing Test";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
const CONTENT_ID = "WhacAMole";
|
||||
var CONTENT_ID = "WhacAMole";
|
||||
|
||||
let game = new Phaser.Game(
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
|
||||
Reference in New Issue
Block a user