diff --git a/src/game/global/global_variables.js b/src/game/global/global_variables.js index c25871d..c8dd40a 100644 --- a/src/game/global/global_variables.js +++ b/src/game/global/global_variables.js @@ -20,7 +20,7 @@ var GAME_SCREEN_SIZE = { x: 1024, y: 768 } -let sessionStorageManager = new SessionStorageManager(); +var sessionStorageManager = new SessionStorageManager(); { if(isDebugMode()) { console.log("maestroName : " + sessionStorageManager.getMaestroName()); @@ -42,7 +42,7 @@ let sessionStorageManager = new SessionStorageManager(); } function isLogin() { - let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); + var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); // console.log(filename); return filename === "login.html" ? true : false; @@ -75,7 +75,7 @@ function isMouseGameApp() { function isTypingPracticeApp() { - let appName = sessionStorageManager.getPlayingAppName(); + var appName = sessionStorageManager.getPlayingAppName(); if(appName.indexOf("practice_") > -1) return true; @@ -84,7 +84,7 @@ function isTypingPracticeApp() { } function isTypingTestApp() { - let appName = sessionStorageManager.getPlayingAppName(); + var appName = sessionStorageManager.getPlayingAppName(); if(appName.indexOf("test_") > -1) return true; @@ -107,7 +107,7 @@ function isKoreanTypingApp() { } function isTypingWordApp() { - let appName = sessionStorageManager.getPlayingAppName(); + var appName = sessionStorageManager.getPlayingAppName(); if(appName.indexOf("_word") > -1) return true; @@ -119,7 +119,7 @@ function isTypingWordApp() { } function isTypingSentenceApp() { - let appName = sessionStorageManager.getPlayingAppName(); + var appName = sessionStorageManager.getPlayingAppName(); if(appName.indexOf("_sentence") > -1) return true; diff --git a/src/game/global/global_variables_debug.js b/src/game/global/global_variables_debug.js index fcc6c55..861e78d 100644 --- a/src/game/global/global_variables_debug.js +++ b/src/game/global/global_variables_debug.js @@ -1,9 +1,9 @@ -const LANGUAGE_KOREAN = "korean"; -const LANGUAGE_ENGLISH = "english"; +var LANGUAGE_KOREAN = "korean"; +var LANGUAGE_ENGLISH = "english"; -const MODE_RELEASE = "release"; -const MODE_DEBUG = "debug"; -const runMode = MODE_DEBUG; +var MODE_RELEASE = "release"; +var MODE_DEBUG = "debug"; +var runMode = MODE_DEBUG; function isDebugMode() { // console.log("debug mode ? " + runMode); @@ -16,11 +16,11 @@ function isReleaseMode() { } -const GAME_SCREEN_SIZE = { x: 1024, y: 768 } +var GAME_SCREEN_SIZE = { x: 1024, y: 768 } -let sessionStorageManager = new SessionStorageManager(); +var sessionStorageManager = new SessionStorageManager(); { // if(isDebugMode()) { // sessionStorageManager.playerName = "부현율"; @@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager(); } function isLogin() { - let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); + var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); // console.log(filename); return filename === "login.html" ? true : false; @@ -69,7 +69,7 @@ function isTypingGame() { } function isTypingPracticeStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if(appName.indexOf("practice_") > -1) return true; @@ -78,7 +78,7 @@ function isTypingPracticeStage() { } function isTypingTestStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if(appName.indexOf("test_") > -1) return true; @@ -87,7 +87,7 @@ function isTypingTestStage() { } function isTypingWordStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1) return true; @@ -96,7 +96,7 @@ function isTypingWordStage() { } function isTypingSentenceStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1) return true; @@ -105,4 +105,4 @@ function isTypingSentenceStage() { } -let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; +var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; diff --git a/src/game/global/global_variables_release.js b/src/game/global/global_variables_release.js index d5e2fba..7f329ee 100644 --- a/src/game/global/global_variables_release.js +++ b/src/game/global/global_variables_release.js @@ -1,9 +1,9 @@ -const LANGUAGE_KOREAN = "korean"; -const LANGUAGE_ENGLISH = "english"; +var LANGUAGE_KOREAN = "korean"; +var LANGUAGE_ENGLISH = "english"; -const MODE_RELEASE = "release"; -const MODE_DEBUG = "debug"; -const runMode = MODE_RELEASE; +var MODE_RELEASE = "release"; +var MODE_DEBUG = "debug"; +var runMode = MODE_RELEASE; function isDebugMode() { // console.log("debug mode ? " + runMode); @@ -16,11 +16,11 @@ function isReleaseMode() { } -const GAME_SCREEN_SIZE = { x: 1024, y: 768 } +var GAME_SCREEN_SIZE = { x: 1024, y: 768 } -let sessionStorageManager = new SessionStorageManager(); +var sessionStorageManager = new SessionStorageManager(); { // if(isDebugMode()) { // sessionStorageManager.playerName = "부현율"; @@ -48,7 +48,7 @@ let sessionStorageManager = new SessionStorageManager(); } function isLogin() { - let filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); + var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1); // console.log(filename); return filename === "login.html" ? true : false; @@ -69,7 +69,7 @@ function isTypingGame() { } function isTypingPracticeStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if(appName.indexOf("practice_") > -1) return true; @@ -78,7 +78,7 @@ function isTypingPracticeStage() { } function isTypingTestStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if(appName.indexOf("test_") > -1) return true; @@ -87,7 +87,7 @@ function isTypingTestStage() { } function isTypingWordStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_word") > -1) return true; @@ -96,7 +96,7 @@ function isTypingWordStage() { } function isTypingSentenceStage() { - let appName = sessionStorageManager.playingAppName; + var appName = sessionStorageManager.playingAppName; if((isTypingPracticeStage() || isTypingTestStage()) && appName.indexOf("_sentence") > -1) return true; @@ -105,4 +105,4 @@ function isTypingSentenceStage() { } -let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; +var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" }; diff --git a/src/game/lib/animal.js b/src/game/lib/animal.js index 046269b..843e98e 100644 --- a/src/game/lib/animal.js +++ b/src/game/lib/animal.js @@ -56,7 +56,7 @@ Animal.prototype.stopAnimation = function() { Animal.animalLevelIDByRecord = function(record, gameType) { - for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { + for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType)) return i; } diff --git a/src/game/lib/announce_box.js b/src/game/lib/announce_box.js index f6a2cb8..4dbe2b2 100644 --- a/src/game/lib/announce_box.js +++ b/src/game/lib/announce_box.js @@ -4,9 +4,9 @@ function AnnounceBox(x, y) { } AnnounceBox.prototype.drawText = function(posX, posY, text) { - const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; - let textObject = game.add.text( + var textObject = game.add.text( posX, posY, text, style ); @@ -35,7 +35,7 @@ AnnounceBox.prototype.drawBox = function(text) { this.graphics.lineTo(0, 50); this.graphics.endFill(); - let announceText = this.drawText( + var announceText = this.drawText( game.world.width / 2, this.posY - 75, text ); diff --git a/src/game/lib/button/back_button.js b/src/game/lib/button/back_button.js index cebf4a5..4022c80 100644 --- a/src/game/lib/button/back_button.js +++ b/src/game/lib/button/back_button.js @@ -2,7 +2,7 @@ BackButton.prototype = Object.create(RoundRectButton); BackButton.constructor = BackButton; function BackButton(clickEvent) { - let setting = new RoundRectButtonSetting(30, 30, 50, 50); + var setting = new RoundRectButtonSetting(30, 30, 50, 50); setting.fontStyle.boundsAlignH = "center"; // left, center. right setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom setting.strokeWidthPx = 3; diff --git a/src/game/lib/button/home_button.js b/src/game/lib/button/home_button.js index 4d04563..3da2935 100644 --- a/src/game/lib/button/home_button.js +++ b/src/game/lib/button/home_button.js @@ -2,7 +2,7 @@ HomeButton.prototype = Object.create(RoundRectButton); HomeButton.constructor = HomeButton; function HomeButton(clickEvent) { - let setting = new RoundRectButtonSetting(30, 30, 50, 50); + var setting = new RoundRectButtonSetting(30, 30, 50, 50); setting.fontStyle.boundsAlignH = "center"; // left, center. right setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom setting.strokeWidthPx = 3; diff --git a/src/game/lib/chart.js b/src/game/lib/chart.js index de034cb..35c26d5 100644 --- a/src/game/lib/chart.js +++ b/src/game/lib/chart.js @@ -33,7 +33,7 @@ Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) { } Chart.prototype.drawText = function(posX, posY, text) { - const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var textObject = game.add.text( posX, posY, diff --git a/src/game/lib/string_util.js b/src/game/lib/string_util.js index f8574a0..ffc6fe3 100644 --- a/src/game/lib/string_util.js +++ b/src/game/lib/string_util.js @@ -2,7 +2,7 @@ function StringUtil() { } StringUtil.printMonthDay = function(date) { - // let dateTime = new Date(date); + // var dateTime = new Date(date); var a = date.split(" "); var d = a[0].split("-"); var t = "0:0:0".split(":"); @@ -13,13 +13,13 @@ StringUtil.printMonthDay = function(date) { } StringUtil.getRecordTextWithoutUnit = function(value) { - let number = Math.floor(value); + var number = Math.floor(value); return NumberUtil.numberWithCommas(number); } StringUtil.getRecordTextWithUnit = function(value) { - let number = Math.floor(value); - let numberWithCommas = NumberUtil.numberWithCommas(number); + var number = Math.floor(value); + var numberWithCommas = NumberUtil.numberWithCommas(number); if(isTypingGame()) return numberWithCommas + " 타"; @@ -28,21 +28,21 @@ StringUtil.getRecordTextWithUnit = function(value) { } StringUtil.getNumberStartWithZero = function(number, digitCount) { - let n = number + ''; + var n = number + ''; return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n; } StringUtil.toKoreanAlphabets = function(text) { - const cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; - const cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ]; - const cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; + var cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; + var cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ]; + var cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ]; - let cho, jung, jong; - let str = text; - let cnt = str.length; - let chars = [], cCode; + var cho, jung, jong; + var str = text; + var cnt = str.length; + var chars = [], cCode; - for (let i = 0; i < cnt; i++) { + for (var i = 0; i < cnt; i++) { cCode = str.charCodeAt(i); // if (cCode == 32) { continue; } // 한글이 아닌 경우 if (cCode < 0xAC00 || cCode > 0xD7A3) { @@ -63,21 +63,21 @@ StringUtil.toKoreanAlphabets = function(text) { }; StringUtil.getUnicodeAlphabetCount = function(text) { - let chars = StringUtil.toKoreanAlphabets(text); + var chars = StringUtil.toKoreanAlphabets(text); // console.log('char : ' + chars); - let doubleJaum = [ + var doubleJaum = [ 'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ', 'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ' ]; - let doubleMoum = [ + var doubleMoum = [ 'ㅒ', 'ㅖ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ' ]; - let alphabetCount = 0; - let alphabet; - for(let i = 0; i < chars.length; i++) { + var alphabetCount = 0; + var alphabet; + for(var i = 0; i < chars.length; i++) { alphabet = chars[i]; if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) { // console.log('double alphabet : ' + alphabet); diff --git a/src/game/loading/loading.js b/src/game/loading/loading.js index dcb8300..83a5502 100644 --- a/src/game/loading/loading.js +++ b/src/game/loading/loading.js @@ -13,7 +13,7 @@ var Loading = { create: function() { // console.log('Loading'); - let userID = sessionStorage.getItem("UserID"); + var userID = sessionStorage.getItem("UserID"); console.log("userID : " + userID); this.game.stage.backgroundColor = '#4d4d4d'; diff --git a/src/game/login/main.js b/src/game/login/main.js index 7598c9f..0b7d40e 100644 --- a/src/game/login/main.js +++ b/src/game/login/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Login"; +var CONTENT_ID = "Login"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/menu/app_area_bg.js b/src/game/menu/app_area_bg.js index fa785e4..00adbe1 100644 --- a/src/game/menu/app_area_bg.js +++ b/src/game/menu/app_area_bg.js @@ -5,8 +5,8 @@ function AppAreaBG(color, alpha, x, y, width, height) { } AppAreaBG.prototype.printText = function(text, x, y, size, color, alpha) { - let fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" }; - let titleText = game.add.text(x, y, text, fontStyle); + var fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" }; + var titleText = game.add.text(x, y, text, fontStyle); titleText.anchor.set(0.5); titleText.fontSize = size; titleText.addColor(color, 0); diff --git a/src/game/menu/main_menu_app.js b/src/game/menu/main_menu_app.js index dcc5b6e..e3ccff3 100644 --- a/src/game/menu/main_menu_app.js +++ b/src/game/menu/main_menu_app.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Menu"; +var CONTENT_ID = "Menu"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/menu/main_menu_typing_practice.js b/src/game/menu/main_menu_typing_practice.js index e657f30..a9e99a2 100644 --- a/src/game/menu/main_menu_typing_practice.js +++ b/src/game/menu/main_menu_typing_practice.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Menu"; +var CONTENT_ID = "Menu"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/menu/main_menu_typing_test.js b/src/game/menu/main_menu_typing_test.js index db074e2..0f79e22 100644 --- a/src/game/menu/main_menu_typing_test.js +++ b/src/game/menu/main_menu_typing_test.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Menu"; +var CONTENT_ID = "Menu"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/menu/notice_experience_player_text.js b/src/game/menu/notice_experience_player_text.js index 2204827..2fab1ae 100644 --- a/src/game/menu/notice_experience_player_text.js +++ b/src/game/menu/notice_experience_player_text.js @@ -19,7 +19,7 @@ NoticeExperiencePlayerText.prototype.makeText = function(x, y, text, fontSize, f newText.strokeThickness = 5; newText.alpha = 1; - let tweenAlpha = game.add.tween(newText); + var tweenAlpha = game.add.tween(newText); tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 5, Phaser.Easing.Back.In, true); } diff --git a/src/game/menu/welcome_player_text.js b/src/game/menu/welcome_player_text.js index 9a26a6a..a6fa6f1 100644 --- a/src/game/menu/welcome_player_text.js +++ b/src/game/menu/welcome_player_text.js @@ -21,7 +21,7 @@ function WelcomePlayerText(playerName) { this.strokeThickness = 5; this.alpha = 1; - let tweenAlpha = game.add.tween(this); + var tweenAlpha = game.add.tween(this); tweenAlpha.to( { alpha: 0 }, Phaser.Timer.SECOND * 2, Phaser.Easing.Back.In, true); game.add.existing(this); diff --git a/src/game/mouse/card_matching/game.js b/src/game/mouse/card_matching/game.js index 353877a..0ba1ce3 100644 --- a/src/game/mouse/card_matching/game.js +++ b/src/game/mouse/card_matching/game.js @@ -153,7 +153,7 @@ var Game = { /* countDown: function() { - const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; this.countDownText = game.add.text(0, 0, "", style); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.stroke = "#333"; diff --git a/src/game/mouse/card_matching/loading.js b/src/game/mouse/card_matching/loading.js index 31d3e39..f508c60 100644 --- a/src/game/mouse/card_matching/loading.js +++ b/src/game/mouse/card_matching/loading.js @@ -5,7 +5,7 @@ var Loading = { }, create: function() { - // let userID = sessionStorage.getItem("UserID"); + // var userID = sessionStorage.getItem("UserID"); // console.log("userID : " + userID); // game.stage.backgroundColor = '#4d4d4d'; diff --git a/src/game/mouse/card_matching/main.js b/src/game/mouse/card_matching/main.js index de61318..5741e34 100644 --- a/src/game/mouse/card_matching/main.js +++ b/src/game/mouse/card_matching/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Card Matching"; +var CONTENT_ID = "Card Matching"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/mouse/grilled_meat/game.js b/src/game/mouse/grilled_meat/game.js index 4185a1d..c81e0b1 100644 --- a/src/game/mouse/grilled_meat/game.js +++ b/src/game/mouse/grilled_meat/game.js @@ -119,7 +119,7 @@ var Game = { /* countDown: function() { - const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; this.countDownText = game.add.text(0, 0, "", style); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.stroke = "#333"; diff --git a/src/game/mouse/grilled_meat/loading.js b/src/game/mouse/grilled_meat/loading.js index 313c064..e5bc34f 100644 --- a/src/game/mouse/grilled_meat/loading.js +++ b/src/game/mouse/grilled_meat/loading.js @@ -5,7 +5,7 @@ var Loading = { }, create: function() { - // let userID = sessionStorage.getItem("UserID"); + // var userID = sessionStorage.getItem("UserID"); // console.log("userID : " + userID); // game.stage.backgroundColor = '#4d4d4d'; diff --git a/src/game/mouse/grilled_meat/main.js b/src/game/mouse/grilled_meat/main.js index 8f1c78b..712a637 100644 --- a/src/game/mouse/grilled_meat/main.js +++ b/src/game/mouse/grilled_meat/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Grilled Meat"; +var CONTENT_ID = "Grilled Meat"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/mouse/space_invaders/alien.js b/src/game/mouse/space_invaders/alien.js index d9cf7cb..6df02f2 100644 --- a/src/game/mouse/space_invaders/alien.js +++ b/src/game/mouse/space_invaders/alien.js @@ -112,10 +112,10 @@ Alien.prototype.onFired = function() { Alien.prototype.goRandomPosition = function() { // set random position - const SPAWN_BOX_LEFT = 80; - const SPAWN_BOX_WIDTH = game.world.width - 160; - const SPAWN_BOX_TOP = 280; - const SPAWN_BOX_HEIGHT = game.world.height - 400; + var SPAWN_BOX_LEFT = 80; + var SPAWN_BOX_WIDTH = game.world.width - 160; + var SPAWN_BOX_TOP = 280; + var SPAWN_BOX_HEIGHT = game.world.height - 400; this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH; this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT; diff --git a/src/game/mouse/space_invaders/define_variables.js b/src/game/mouse/space_invaders/define_variables.js index ae77846..0de5a68 100644 --- a/src/game/mouse/space_invaders/define_variables.js +++ b/src/game/mouse/space_invaders/define_variables.js @@ -1,2 +1,2 @@ -let scoreManager = new ScoreManager(); -let heartManager = new HeartManager(); +var scoreManager = new ScoreManager(); +var heartManager = new HeartManager(); diff --git a/src/game/mouse/space_invaders/game.js b/src/game/mouse/space_invaders/game.js index 3bd7b09..4893977 100644 --- a/src/game/mouse/space_invaders/game.js +++ b/src/game/mouse/space_invaders/game.js @@ -100,7 +100,7 @@ var Game = { /* countDown() { - const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; this.countDownText = game.add.text(0, 0, "", style); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.stroke = "#333"; diff --git a/src/game/mouse/space_invaders/loading.js b/src/game/mouse/space_invaders/loading.js index 7d49b1a..ee6584d 100644 --- a/src/game/mouse/space_invaders/loading.js +++ b/src/game/mouse/space_invaders/loading.js @@ -5,7 +5,7 @@ var Loading = { }, create: function() { - // let userID = sessionStorage.getItem("UserID"); + // var userID = sessionStorage.getItem("UserID"); // console.log("userID : " + userID); // game.stage.backgroundColor = '#4d4d4d'; diff --git a/src/game/mouse/space_invaders/main.js b/src/game/mouse/space_invaders/main.js index a97af32..e4cbf44 100644 --- a/src/game/mouse/space_invaders/main.js +++ b/src/game/mouse/space_invaders/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Space Invaders"; +var CONTENT_ID = "Space Invaders"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/ranking/main.js b/src/game/ranking/main.js index 0dc89ee..c650356 100644 --- a/src/game/ranking/main.js +++ b/src/game/ranking/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Ranking"; +var CONTENT_ID = "Ranking"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/result/main.js b/src/game/result/main.js index e4eedc5..c3e26e8 100644 --- a/src/game/result/main.js +++ b/src/game/result/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Result"; +var CONTENT_ID = "Result"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/result/record_board.js b/src/game/result/record_board.js index 89afe25..50f0acd 100644 --- a/src/game/result/record_board.js +++ b/src/game/result/record_board.js @@ -17,7 +17,7 @@ RecordBoard.prototype.printRecordBoardHeader = function() { bar.beginFill(0x444444); bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX); - const style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; this.printHeader(posX, posY, "최근의 내 기록", style); posX = 320; @@ -38,8 +38,8 @@ RecordBoard.prototype.printHeader = function(x, y, title, style) { } RecordBoard.prototype.printSeperator = function() { - const posX = 290; - const posY = 480; + var posX = 290; + var posY = 480; this.chartGraphics.lineStyle(3, 0x444444, 1); this.chartGraphics.moveTo(posX, posY); diff --git a/src/game/result/result.js b/src/game/result/result.js index c5d8c6a..d6d0c76 100644 --- a/src/game/result/result.js +++ b/src/game/result/result.js @@ -76,7 +76,7 @@ var Result = { }, printRecord: function() { - const style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" }; var titleText = game.add.text(game.world.width / 2, 35, "결과", style); titleText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); titleText.anchor.set(0.5); diff --git a/src/game/start/main.js b/src/game/start/main.js index 39e9bfe..2ce91f5 100644 --- a/src/game/start/main.js +++ b/src/game/start/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Start"; +var CONTENT_ID = "Start"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID ); diff --git a/src/game/typing/lib/content_progress.js b/src/game/typing/lib/content_progress.js index b8a8a87..85115cb 100644 --- a/src/game/typing/lib/content_progress.js +++ b/src/game/typing/lib/content_progress.js @@ -1,5 +1,5 @@ function ContentProgress() { - let fontStyle = ContentProgress.DEFAULT_TEXT_FONT; + var fontStyle = ContentProgress.DEFAULT_TEXT_FONT; fontStyle.align = "right"; fontStyle.boundsAlignH = "right"; diff --git a/src/game/typing/practice/main.js b/src/game/typing/practice/main.js index ebed1d4..d901b60 100644 --- a/src/game/typing/practice/main.js +++ b/src/game/typing/practice/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Typing Practice"; +var CONTENT_ID = "Typing Practice"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/typing/test/game.js b/src/game/typing/test/game.js index a357b20..ed4fb75 100644 --- a/src/game/typing/test/game.js +++ b/src/game/typing/test/game.js @@ -122,7 +122,7 @@ var TypingTest = { /* countDown() { - const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; + var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; this.countDownText = game.add.text(0, 0, "", style); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.stroke = "#333"; diff --git a/src/game/typing/test/main.js b/src/game/typing/test/main.js index 58f5e19..e655b20 100644 --- a/src/game/typing/test/main.js +++ b/src/game/typing/test/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "Typing Test"; +var CONTENT_ID = "Typing Test"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false diff --git a/src/game/typing/whac_a_mole/main.js b/src/game/typing/whac_a_mole/main.js index c30d4c5..b83f345 100644 --- a/src/game/typing/whac_a_mole/main.js +++ b/src/game/typing/whac_a_mole/main.js @@ -1,9 +1,9 @@ ///////////////////////////// // Main game -const CONTENT_ID = "WhacAMole"; +var CONTENT_ID = "WhacAMole"; -let game = new Phaser.Game( +var game = new Phaser.Game( GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y, Phaser.CANVAS, CONTENT_ID, this, false, false