Fix: IE10 bug - let, const -> var
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@@ -153,7 +153,7 @@ var Game = {
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/*
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countDown: function() {
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const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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@@ -5,7 +5,7 @@ var Loading = {
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},
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create: function() {
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// let userID = sessionStorage.getItem("UserID");
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// game.stage.backgroundColor = '#4d4d4d';
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@@ -1,9 +1,9 @@
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/////////////////////////////
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// Main game
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const CONTENT_ID = "Card Matching";
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var CONTENT_ID = "Card Matching";
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let game = new Phaser.Game(
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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@@ -119,7 +119,7 @@ var Game = {
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/*
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countDown: function() {
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const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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@@ -5,7 +5,7 @@ var Loading = {
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},
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create: function() {
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// let userID = sessionStorage.getItem("UserID");
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// game.stage.backgroundColor = '#4d4d4d';
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@@ -1,9 +1,9 @@
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/////////////////////////////
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// Main game
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const CONTENT_ID = "Grilled Meat";
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var CONTENT_ID = "Grilled Meat";
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let game = new Phaser.Game(
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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@@ -112,10 +112,10 @@ Alien.prototype.onFired = function() {
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Alien.prototype.goRandomPosition = function() {
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// set random position
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const SPAWN_BOX_LEFT = 80;
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const SPAWN_BOX_WIDTH = game.world.width - 160;
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const SPAWN_BOX_TOP = 280;
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const SPAWN_BOX_HEIGHT = game.world.height - 400;
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var SPAWN_BOX_LEFT = 80;
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var SPAWN_BOX_WIDTH = game.world.width - 160;
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var SPAWN_BOX_TOP = 280;
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var SPAWN_BOX_HEIGHT = game.world.height - 400;
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this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
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this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
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@@ -1,2 +1,2 @@
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let scoreManager = new ScoreManager();
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let heartManager = new HeartManager();
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var scoreManager = new ScoreManager();
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var heartManager = new HeartManager();
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@@ -100,7 +100,7 @@ var Game = {
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/*
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countDown() {
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const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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@@ -5,7 +5,7 @@ var Loading = {
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},
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create: function() {
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// let userID = sessionStorage.getItem("UserID");
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// game.stage.backgroundColor = '#4d4d4d';
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@@ -1,9 +1,9 @@
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/////////////////////////////
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// Main game
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const CONTENT_ID = "Space Invaders";
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var CONTENT_ID = "Space Invaders";
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let game = new Phaser.Game(
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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