Add: Phaser text test

This commit is contained in:
2018-08-09 14:38:42 +09:00
parent 18b41440a3
commit f263813fb1
2 changed files with 120 additions and 0 deletions
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/////////////////////////////
// Main game
var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton",
{preload:preload, create:create, update:update, render:render}
);
var textAlign, textAlign2;
function preload() {
// game.load.image('phaser', '../../resources/image/phaser.png');
// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
}
function create() {
// var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
// i.anchor.set(0.5);
game.stage.backgroundColor = '#4d4d4d';
graphics = game.add.graphics(0, 0);
printHowToPlay(
"가나다라마바사 아자차카타파하 \n \
가나다라마바사 아자차카타파하"
);
game.input.onDown.add(changeAlign, this);
}
function changeAlign() {
console.log("print dummy");
textAlign.text = "가나다라마바사 아자차카타파하 \n \
가나다라마바사 아자차카타파하";
// textAlign2.text = "가나다라마바사 아자차카타파하 \n \
// 가나다라마바사 아자차카타파하";
}
function printHowToPlay(text) {
const style_origin = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
let howToPlayText = game.add.text(0, 0, text, style_origin);
howToPlayText.setTextBounds(100, 100, game.world.width - 200, 200);
howToPlayText.stroke = "#333";
howToPlayText.strokeThickness = 5;
var ipsum = "Click to change alignment\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit. Quid ergo aliud intellegetur nisi uti ne quae pars naturae neglegatur?\n\nSi longus, levis; Ita relinquet duas, de quibus etiam atque etiam consideret. Optime, inquam. Sed quanta sit alias, nunc tantum possitne esse tanta.\n\nQuid, si etiam iucunda memoria est praeteritorum malorum?";
var style = { font: "16px Arial", fill: "#fff",
align: "right", // the alignment of the text is independent of the bounds, try changing to 'center' or 'right'
boundsAlignH: "right",
boundsAlignV: "top",
wordWrap: true, wordWrapWidth: 300 };
textAlign = game.add.text(600, 100,ipsum, style);
// textAlign.setTextBounds(16, 16, 768, 568);
textAlign.stroke = "#333333";
textAlign.strokeThickness = 5;
/*
textAlign2 = game.add.text(200, 300, ipsum, style);
// Center align
// textAlign2.anchor.set(0.5);
// textAlign2.align = 'right';
// textAlign2.setTextBounds(16, 216, 368, 768);
// Font style
// textAlign2.font = 'Arial Black';
// textAlign2.fontSize = 50;
// textAlign2.fontWeight = 'bold';
// Stroke color and thickness
textAlign2.stroke = '#000000';
textAlign2.strokeThickness = 5;
// textAlign2.fill = '#43d637';
*/
}
function update() {
}
function render() {
}