diff --git a/study/PhaserText/index.html b/study/PhaserText/index.html
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+ Phaser text test
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diff --git a/study/PhaserText/text.js b/study/PhaserText/text.js
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+/////////////////////////////
+// Main game
+
+var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton",
+ {preload:preload, create:create, update:update, render:render}
+);
+
+var textAlign, textAlign2;
+
+function preload() {
+ // game.load.image('phaser', '../../resources/image/phaser.png');
+ // game.load.spritesheet('button', './image/button_basic.png', 200, 100);
+}
+
+function create() {
+ // var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
+ // i.anchor.set(0.5);
+ game.stage.backgroundColor = '#4d4d4d';
+ graphics = game.add.graphics(0, 0);
+
+ printHowToPlay(
+ "가나다라마바사 아자차카타파하 \n \
+ 가나다라마바사 아자차카타파하"
+ );
+
+ game.input.onDown.add(changeAlign, this);
+}
+
+function changeAlign() {
+ console.log("print dummy");
+
+
+ textAlign.text = "가나다라마바사 아자차카타파하 \n \
+ 가나다라마바사 아자차카타파하";
+
+ // textAlign2.text = "가나다라마바사 아자차카타파하 \n \
+ // 가나다라마바사 아자차카타파하";
+}
+
+function printHowToPlay(text) {
+ const style_origin = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
+ let howToPlayText = game.add.text(0, 0, text, style_origin);
+ howToPlayText.setTextBounds(100, 100, game.world.width - 200, 200);
+ howToPlayText.stroke = "#333";
+ howToPlayText.strokeThickness = 5;
+
+
+ var ipsum = "Click to change alignment\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit. Quid ergo aliud intellegetur nisi uti ne quae pars naturae neglegatur?\n\nSi longus, levis; Ita relinquet duas, de quibus etiam atque etiam consideret. Optime, inquam. Sed quanta sit alias, nunc tantum possitne esse tanta.\n\nQuid, si etiam iucunda memoria est praeteritorum malorum?";
+
+ var style = { font: "16px Arial", fill: "#fff",
+ align: "right", // the alignment of the text is independent of the bounds, try changing to 'center' or 'right'
+ boundsAlignH: "right",
+ boundsAlignV: "top",
+ wordWrap: true, wordWrapWidth: 300 };
+
+ textAlign = game.add.text(600, 100,ipsum, style);
+
+ // textAlign.setTextBounds(16, 16, 768, 568);
+ textAlign.stroke = "#333333";
+ textAlign.strokeThickness = 5;
+
+
+/*
+ textAlign2 = game.add.text(200, 300, ipsum, style);
+
+ // Center align
+ // textAlign2.anchor.set(0.5);
+ // textAlign2.align = 'right';
+ // textAlign2.setTextBounds(16, 216, 368, 768);
+
+ // Font style
+ // textAlign2.font = 'Arial Black';
+ // textAlign2.fontSize = 50;
+ // textAlign2.fontWeight = 'bold';
+
+ // Stroke color and thickness
+ textAlign2.stroke = '#000000';
+ textAlign2.strokeThickness = 5;
+ // textAlign2.fill = '#43d637';
+ */
+}
+
+
+function update() {
+}
+
+function render() {
+}