Add: Phaser text test
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Phaser text test</title>
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<style>
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body{
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padding: 0;
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margin: 0;
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}
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canvas{
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margin: 0 auto;
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}
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</style>
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<!--
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<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
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<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
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-->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script>
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<!-- <script src="../../resources/js/phaser.min.js"></script> -->
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<script src="./text.js"></script>
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</head>
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<body>
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<div id="RoundRectButton" style="text-align:center;" />
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</body>
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</html>
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/////////////////////////////
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// Main game
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var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton",
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{preload:preload, create:create, update:update, render:render}
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);
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var textAlign, textAlign2;
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function preload() {
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// game.load.image('phaser', '../../resources/image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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}
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function create() {
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// var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
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// i.anchor.set(0.5);
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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printHowToPlay(
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"가나다라마바사 아자차카타파하 \n \
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가나다라마바사 아자차카타파하"
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);
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game.input.onDown.add(changeAlign, this);
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}
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function changeAlign() {
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console.log("print dummy");
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textAlign.text = "가나다라마바사 아자차카타파하 \n \
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가나다라마바사 아자차카타파하";
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// textAlign2.text = "가나다라마바사 아자차카타파하 \n \
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// 가나다라마바사 아자차카타파하";
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}
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function printHowToPlay(text) {
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const style_origin = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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let howToPlayText = game.add.text(0, 0, text, style_origin);
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howToPlayText.setTextBounds(100, 100, game.world.width - 200, 200);
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howToPlayText.stroke = "#333";
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howToPlayText.strokeThickness = 5;
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var ipsum = "Click to change alignment\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit. Quid ergo aliud intellegetur nisi uti ne quae pars naturae neglegatur?\n\nSi longus, levis; Ita relinquet duas, de quibus etiam atque etiam consideret. Optime, inquam. Sed quanta sit alias, nunc tantum possitne esse tanta.\n\nQuid, si etiam iucunda memoria est praeteritorum malorum?";
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var style = { font: "16px Arial", fill: "#fff",
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align: "right", // the alignment of the text is independent of the bounds, try changing to 'center' or 'right'
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boundsAlignH: "right",
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boundsAlignV: "top",
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wordWrap: true, wordWrapWidth: 300 };
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textAlign = game.add.text(600, 100,ipsum, style);
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// textAlign.setTextBounds(16, 16, 768, 568);
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textAlign.stroke = "#333333";
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textAlign.strokeThickness = 5;
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/*
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textAlign2 = game.add.text(200, 300, ipsum, style);
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// Center align
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// textAlign2.anchor.set(0.5);
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// textAlign2.align = 'right';
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// textAlign2.setTextBounds(16, 216, 368, 768);
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// Font style
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// textAlign2.font = 'Arial Black';
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// textAlign2.fontSize = 50;
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// textAlign2.fontWeight = 'bold';
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// Stroke color and thickness
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textAlign2.stroke = '#000000';
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textAlign2.strokeThickness = 5;
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// textAlign2.fill = '#43d637';
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*/
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}
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function update() {
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}
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function render() {
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}
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