Add: finger alpha
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@@ -137,7 +137,26 @@ class TypingPractice {
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else if(isTypingPracticeStage())
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else if(isTypingPracticeStage())
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appName = sessionStorageManager.playingAppName.substring(9);
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appName = sessionStorageManager.playingAppName.substring(9);
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let tempContent = [
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"a",
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"C",
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"n",
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"J",
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"t",
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"e",
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"s",
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"X",
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"v",
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"b",
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"D",
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"i",
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"k",
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"N",
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];
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return tempContent;
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let testContent = [];
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let testContent = [];
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switch(appName) {
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switch(appName) {
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case "korean_basic":
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case "korean_basic":
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testContent = koreanBasicWordList;
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testContent = koreanBasicWordList;
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@@ -10,14 +10,23 @@ class Hand {
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this.hand.scale.set(2);
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this.hand.scale.set(2);
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this.thumb = game.add.image(0, 0, "hand_thumb");
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this.thumb = game.add.image(0, 0, "hand_thumb");
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this.thumb.alpha = 0.5;
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this.hand.addChild(this.thumb);
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this.hand.addChild(this.thumb);
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this.index_finger = game.add.image(0, 0, "hand_index_finger");
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this.index_finger = game.add.image(0, 0, "hand_index_finger");
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this.index_finger.alpha = 0.5;
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this.hand.addChild(this.index_finger);
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this.hand.addChild(this.index_finger);
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this.middle_finger = game.add.image(0, 0, "hand_middle_finger");
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this.middle_finger = game.add.image(0, 0, "hand_middle_finger");
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this.middle_finger.alpha = 0.5;
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this.hand.addChild(this.middle_finger);
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this.hand.addChild(this.middle_finger);
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this.ring_filger = game.add.image(0, 0, "hand_little_finger");
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this.ring_filger = game.add.image(0, 0, "hand_little_finger");
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this.ring_filger.alpha = 0.5;
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this.hand.addChild(this.ring_filger);
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this.hand.addChild(this.ring_filger);
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this.little_finger = game.add.image(0, 0, "hand_ring_finger");
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this.little_finger = game.add.image(0, 0, "hand_ring_finger");
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this.little_finger.alpha = 0.5;
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this.hand.addChild(this.little_finger);
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this.hand.addChild(this.little_finger);
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let mask = game.add.graphics();
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let mask = game.add.graphics();
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@@ -84,8 +93,11 @@ class Hand {
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if(this.prevFingerSprite !== null)
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if(this.prevFingerSprite !== null)
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this.unhighlightOffFinger();
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this.unhighlightOffFinger();
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if(pressingFingerSprite !== null)
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if(pressingFingerSprite !== null) {
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console.log(pressingFingerSprite);
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pressingFingerSprite.tint = 0xffff00;
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pressingFingerSprite.tint = 0xffff00;
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pressingFingerSprite.alpha = 1;
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}
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this.prevFingerSprite = pressingFingerSprite;
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this.prevFingerSprite = pressingFingerSprite;
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}
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}
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@@ -94,6 +106,7 @@ class Hand {
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if(this.prevFingerSprite === null)
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if(this.prevFingerSprite === null)
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return;
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return;
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this.prevFingerSprite.tint = 0xffffff;
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this.prevFingerSprite.tint = 0xffffff;
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this.prevFingerSprite.alpha = 0.5;
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this.prevFingerSprite = null;
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this.prevFingerSprite = null;
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}
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}
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