diff --git a/src/game/typing/practice/game.js b/src/game/typing/practice/game.js index cc05ec7..27b0405 100644 --- a/src/game/typing/practice/game.js +++ b/src/game/typing/practice/game.js @@ -137,7 +137,26 @@ class TypingPractice { else if(isTypingPracticeStage()) appName = sessionStorageManager.playingAppName.substring(9); + let tempContent = [ + "a", + "C", + "n", + "J", + "t", + "e", + "s", + "X", + "v", + "b", + "D", + "i", + "k", + "N", + ]; + return tempContent; + let testContent = []; + switch(appName) { case "korean_basic": testContent = koreanBasicWordList; diff --git a/src/game/typing/practice/hand.js b/src/game/typing/practice/hand.js index 0d0b12e..cb7df4c 100644 --- a/src/game/typing/practice/hand.js +++ b/src/game/typing/practice/hand.js @@ -10,14 +10,23 @@ class Hand { this.hand.scale.set(2); this.thumb = game.add.image(0, 0, "hand_thumb"); + this.thumb.alpha = 0.5; this.hand.addChild(this.thumb); + this.index_finger = game.add.image(0, 0, "hand_index_finger"); + this.index_finger.alpha = 0.5; this.hand.addChild(this.index_finger); + this.middle_finger = game.add.image(0, 0, "hand_middle_finger"); + this.middle_finger.alpha = 0.5; this.hand.addChild(this.middle_finger); + this.ring_filger = game.add.image(0, 0, "hand_little_finger"); + this.ring_filger.alpha = 0.5; this.hand.addChild(this.ring_filger); + this.little_finger = game.add.image(0, 0, "hand_ring_finger"); + this.little_finger.alpha = 0.5; this.hand.addChild(this.little_finger); let mask = game.add.graphics(); @@ -84,8 +93,11 @@ class Hand { if(this.prevFingerSprite !== null) this.unhighlightOffFinger(); - if(pressingFingerSprite !== null) + if(pressingFingerSprite !== null) { + console.log(pressingFingerSprite); pressingFingerSprite.tint = 0xffff00; + pressingFingerSprite.alpha = 1; + } this.prevFingerSprite = pressingFingerSprite; } @@ -94,6 +106,7 @@ class Hand { if(this.prevFingerSprite === null) return; this.prevFingerSprite.tint = 0xffffff; + this.prevFingerSprite.alpha = 0.5; this.prevFingerSprite = null; }