Fix: change smoke animation sprite to particle effect
This commit is contained in:
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After Width: | Height: | Size: 5.1 KiB |
@@ -91,7 +91,6 @@ var Game = {
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this.speechBubble.hideSpeechBubble();
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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@@ -43,7 +43,8 @@ var Loading = {
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game.load.image('meatBurn2', '../../../resources/image/object/grilled_meat/meat2_burn.png');
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game.load.image('meatBurn3', '../../../resources/image/object/grilled_meat/meat3_burn.png');
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game.load.image('smoke', '../../../resources/image/object/grilled_meat/smoke.png');
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// game.load.image('smoke', '../../../resources/image/object/grilled_meat/smoke.png');
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game.load.image('smoke', '../../../resources/image/ui/smoke.png');
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game.load.image('speech_bubble_angry', '../../../resources/image/ui/speech_bubble_angry.png');
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game.load.image('speech_bubble_happy', '../../../resources/image/ui/speech_bubble_happy.png');
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@@ -1,6 +1,3 @@
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var MEAT_FRONT = 0;
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var MEAT_BACK = 1;
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var ANGLE_NONE = 0;
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var ANGLE_FRONT = 30;
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var ANGLE_BACK = -30;
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@@ -12,13 +9,13 @@ var COOK_TIME_BURN = 400;
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Meat = function(mainGame) {
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this.mainGame = mainGame;
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this.cookingSide = MEAT_BACK;
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this.cookingSide = Meat.MEAT_NONE;
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this.cookingTime = [];
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this.cookingGrade = [];
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this.cookingTime[MEAT_BACK] = 0;
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this.cookingTime[MEAT_FRONT] = 0;
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this.cookingGrade[MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_RARE;
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this.cookingTime[Meat.MEAT_BACK] = 0;
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this.cookingTime[Meat.MEAT_FRONT] = 0;
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
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this.isActivated = true;
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@@ -40,6 +37,10 @@ Meat = function(mainGame) {
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// this.events.onDragStart.add(this.onDragStart, this);
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// this.events.onDragStop.add(this.onDragStop, this);
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this.whiteSmokeParticle = new Smoke(Meat.DONENESS_RARE, 0, 0);
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this.redSmokeParticle = new Smoke(Meat.DONENESS_WELLDONE, 0, 0);
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this.blackSmokeParticle = new Smoke(Meat.DONENESS_BURN_BLACK, 0, 0);
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game.add.existing(this);
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}
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@@ -56,7 +57,7 @@ Meat.prototype.update = function() {
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} else
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this.scale.set(0.4 + 0.3);
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// if(this.isOnHeatPlate == true) {
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if(this.isOnHeatPlate == true && game.input.mousePointer.isUp == true) {
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this.cooking();
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}
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@@ -64,27 +65,32 @@ Meat.prototype.update = function() {
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Meat.prototype.onDown = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onDown : " + pointer.x + ", " + pointer.y);
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this.downPositionX = Math.floor(sprite.x);
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this.downPositionY = Math.floor(sprite.y);
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this.stopCook();
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}
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Meat.prototype.onUp = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onUp : " + pointer.x + ", " + pointer.y);
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var upPositionX = Math.floor(sprite.x);
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var upPositionY = Math.floor(sprite.y);
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// console.log("downPositionX : + " + this.downPositionX + ", downPositY : " + this.downPositionY);
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// console.log("upPositionX : + " + upPositionX + ", upPositionY : " + upPositionY);
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if(this.isInClickArea(this.downPositionX, this.downPositionY, upPositionX, upPositionY) == true)
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this.onClickListener();
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else {
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this.onDragStopListener();
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// console.log("downPositionX : + " + this.downPositionX + ", downPositY : " + this.downPositionY);
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// console.log("upPositionX : + " + upPositionX + ", upPositionY : " + upPositionY);
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}
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}
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/*
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Meat.prototype.onDragStart = function(sprite, pointer) {
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// console.log("onDragStart : " + pointer.x + ", " + pointer.y);
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@@ -121,6 +127,8 @@ Meat.prototype.isInClickArea = function(downX, downY, upX, upY) {
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}
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Meat.prototype.onClickListener = function(pointer) {
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// console.log("onClickListener");
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.isFront() == true)
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this.flipToBack()
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@@ -129,7 +137,8 @@ Meat.prototype.onClickListener = function(pointer) {
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// console.log("flip cooking side : " + this.cookingSide);
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this.animateSmoke(Meat.DONENESS_NONE);
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// this.stopAnimateSmoke();
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this.startCook();
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}
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}
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@@ -158,21 +167,22 @@ Meat.prototype.setScale = function(size) {
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Meat.prototype.isFront = function() {
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if(this.cookingSide == MEAT_BACK)
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if(this.cookingSide == Meat.MEAT_BACK)
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return true;
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return false;
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}
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Meat.prototype.flipToFront = function() {
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this.cookingSide = MEAT_BACK;
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this.cookingSide = Meat.MEAT_BACK;
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// console.log("flipToFront : " + this.cookingSide);
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this.angle = ANGLE_FRONT;
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// console.log("flipToFront");
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// console.log("back : " + this.getMeatGradeBySide(MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MEAT_FRONT));
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if(this.getMeatGradeBySide(MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meatBurn1');
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} else if(this.getMeatGradeBySide(MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meatWellDone1');
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} else {
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this.loadTexture('meat1');
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@@ -180,14 +190,15 @@ Meat.prototype.flipToFront = function() {
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}
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Meat.prototype.flipToBack = function() {
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this.cookingSide = MEAT_FRONT;
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this.cookingSide = Meat.MEAT_FRONT;
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// console.log("flipToBack : " + this.cookingSide);
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this.angle = ANGLE_BACK;
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// console.log("flipToBack");
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// console.log("back : " + this.getMeatGradeBySide(MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MEAT_FRONT));
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if(this.getMeatGradeBySide(MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meatBurn1');
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} else if(this.getMeatGradeBySide(MEAT_BACK) == Meat.DONENESS_WELLDONE) {
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} else if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meatWellDone1');
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} else {
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this.loadTexture('meat1');
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@@ -207,19 +218,25 @@ Meat.prototype.hide = function() {
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Meat.prototype.startCook = function() {
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this.isStartCook = true;
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this.isOnHeatPlate = true;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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this.flipToFront();
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this.animateSmoke(Meat.DONENESS_NONE);
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// console.log("startCook : " + this.cookingSide);
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if(this.cookingSide == Meat.MEAT_NONE)
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this.flipToFront();
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this.startAnimateSmoke();
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}
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Meat.prototype.stopCook = function() {
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this.isOnHeatPlate = false;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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this.stopAnimateSmoke();
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}
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Meat.prototype.getMeatGrade = function() {
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if(this.cookingGrade[MEAT_FRONT] == Meat.DONENESS_WELLDONE && this.cookingGrade[MEAT_BACK] == Meat.DONENESS_WELLDONE)
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if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_WELLDONE && this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_WELLDONE)
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return Meat.DONENESS_WELLDONE;
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else if(this.cookingGrade[MEAT_FRONT] == Meat.DONENESS_BURN_BLACK || this.cookingGrade[MEAT_BACK] == Meat.DONENESS_BURN_BLACK)
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else if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_BURN_BLACK || this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_BURN_BLACK)
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return Meat.DONENESS_BURN_BLACK;
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else
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return Meat.DONENESS_RARE;
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@@ -240,11 +257,11 @@ Meat.prototype.setActive = function(isActivated, x, y, meat_type) {
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return;
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}
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this.cookingSide = MEAT_BACK;
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this.cookingTime[MEAT_BACK] = 0;
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this.cookingTime[MEAT_FRONT] = 0;
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this.cookingGrade[MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_RARE;
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this.cookingSide = Meat.MEAT_NONE;
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this.cookingTime[Meat.MEAT_BACK] = 0;
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this.cookingTime[Meat.MEAT_FRONT] = 0;
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
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this.x = x;
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this.y = y;
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@@ -255,43 +272,73 @@ Meat.prototype.setActive = function(isActivated, x, y, meat_type) {
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Meat.prototype.cooking = function() {
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this.cookingTime[this.cookingSide] += 1;
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// console.log("back : " + this.cookingTime[MEAT_BACK] + ", front : " + this.cookingTime[MEAT_FRONT]);
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// console.log("back : " + this.cookingTime[Meat.MEAT_BACK] + ", front : " + this.cookingTime[Meat.MEAT_FRONT]);
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if(this.cookingTime[MEAT_BACK] > COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(MEAT_BACK) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[MEAT_BACK] = Meat.DONENESS_BURN_BLACK;
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this.animateSmoke(Meat.DONENESS_BURN_BLACK);
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if(this.cookingTime[Meat.MEAT_BACK] > COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_BURN_BLACK;
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this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
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}
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} else if(this.cookingTime[MEAT_BACK] > COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(MEAT_BACK) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[MEAT_BACK] = Meat.DONENESS_WELLDONE;
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this.animateSmoke(Meat.DONENESS_WELLDONE);
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} else if(this.cookingTime[Meat.MEAT_BACK] > COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_WELLDONE;
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this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
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}
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}
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if(this.cookingTime[MEAT_FRONT] > COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(MEAT_FRONT) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_BURN_BLACK;
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this.animateSmoke(Meat.DONENESS_BURN_BLACK);
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if(this.cookingTime[Meat.MEAT_FRONT] > COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_BURN_BLACK;
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this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
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}
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} else if(this.cookingTime[MEAT_FRONT] > COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(MEAT_FRONT) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_WELLDONE;
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this.animateSmoke(Meat.DONENESS_WELLDONE);
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} else if(this.cookingTime[Meat.MEAT_FRONT] > COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_WELLDONE;
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this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
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}
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}
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}
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Meat.prototype.animateSmoke = function(type) {
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var smokeEffect = new Smoke(game, this.x + game.rnd.integerInRange(-50, 0), this.y);
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}
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if(type == Meat.DONENESS_WELLDONE)
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smokeEffect.tint = 0xff3333;
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else if(type == Meat.DONENESS_BURN_BLACK)
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smokeEffect.tint = 0x333333;
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Meat.prototype.stopAnimateSmoke = function() {
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this.whiteSmokeParticle.stop();
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this.redSmokeParticle.stop();
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this.blackSmokeParticle.stop();
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}
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Meat.prototype.startAnimateSmoke = function() {
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var cookingSideGrade = this.cookingGrade[this.cookingSide];
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this.changeAnimateSmokeColor(cookingSideGrade);
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}
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Meat.prototype.changeAnimateSmokeColor = function(type) {
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// console.log("changeAnimateSmokeColor : " + type);
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this.stopAnimateSmoke();
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switch(type) {
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case Meat.DONENESS_RARE:
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this.whiteSmokeParticle.start(this.x, this.y);
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break;
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case Meat.DONENESS_WELLDONE:
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this.redSmokeParticle.start(this.x, this.y);
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break;
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case Meat.DONENESS_BURN_BLACK:
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this.blackSmokeParticle.start(this.x, this.y);
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break;
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}
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}
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Meat.MEAT_NONE = 0;
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Meat.MEAT_FRONT = 1;
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Meat.MEAT_BACK = 2;
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Meat.DONENESS_RARE = 0;
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Meat.DONENESS_WELLDONE = 1;
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@@ -1,37 +1,44 @@
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var SMOKE_START_OFFSET_Y = 200;
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var SMOKE_SPEED = 1;
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Smoke = function(type, x, y) {
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this.emitter = game.add.emitter(x, y, 50);
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// this.emitter = game.add.emitter(game.world.centerX, 500, 200);
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this.emitter.makeParticles("smoke");
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/////////////////////////////
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// PlusScore Class
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this.emitter.width = 50;
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this.emitter.height = 50;
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this.emitter.setRotation(0, 0);
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this.emitter.setAlpha(0.3, 0.8);
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// this.emitter.setScale(0.5, 1);
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this.emitter.gravity = -300;
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this.emitter.start(false, 1000, 100);
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this.stop();
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Smoke = function(game, x, y) {
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Phaser.Sprite.call(this, game, x, y - SMOKE_START_OFFSET_Y, 'smoke');
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// this.anchor.set(0.5);
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this.scale.set(0.5);
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// console.log(this);
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// this.addColor("#ffffff", 0);
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// this.setStyle(textStyle);
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this.inputEnabled = false;
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game.time.events.add(Phaser.Timer.SECOND * 1, this.fadePlusScore, this);
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game.time.events.add(Phaser.Timer.SECOND * 2, this.destroySelf, this);
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game.add.existing(this);
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this.changeColor(type);
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}
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Smoke.prototype = Object.create(Phaser.Sprite.prototype);
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Smoke.prototype.constructor = Smoke;
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Smoke.prototype.update = function() {
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this.y -= SMOKE_SPEED;
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Smoke.prototype.changeColor = function(type) {
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var color = 0xf0f0ed;
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if(type == Meat.DONENESS_WELLDONE)
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color = 0xb06060;
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else if(type == Meat.DONENESS_BURN_BLACK)
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color = 0x333333;
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this.emitter.forEach(
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function(particle) {
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particle.tint = color;
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}
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);
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}
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Smoke.prototype.fadePlusScore = function() {
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game.add.tween(this).to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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Smoke.prototype.start = function(x, y) {
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this.emitter.x = x; // + game.rnd.integerInRange(-10, 10);
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this.emitter.y = y + Smoke.OFFSET_POS_Y;
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this.emitter.on = true;
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}
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Smoke.prototype.destroySelf = function() {
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this.destroy();
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Smoke.prototype.stop = function() {
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this.emitter.on = false;
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}
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Smoke.OFFSET_POS_Y = -20;
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