Add: 1to50 folder and basic files
This commit is contained in:
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var Game = {
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create: function() {
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this.dbConnectManager = new DBConnectManager();
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sessionStorageManager.setRecord(0);
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.setIsNewAppHighestRecord(false);
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var experienceAppTimer = new ExperienceAppTimer();
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experienceAppTimer.setTimeOverListener(
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(function() { this.timeOver(); }).bind(this)
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);
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"1 to 50" // callerClassName
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);
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.scoreManager = new ScoreManager();
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this.scoreBoard = new ScoreBoard();
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this.scoreManager.addOnChangeScoreListener(
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(function(score) {
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sessionStorageManager.setRecord(score);
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this.scoreBoard.printScore(NumberUtil.numberWithCommas(score));
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}).bind(this)
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);
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this.scoreManager.addOnChangeHighScoreListener(
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(function(highScore) {
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// console.log(highScore);
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// sessionStorageManager.setAppHighestRecord(highScore);
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sessionStorageManager.setIsNewBestRecrd(true);
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// this.screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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}).bind(this)
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);
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this.initVariables();
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// game stage
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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this.startGame();
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// // this.countDown();
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},
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initVariables: function() {
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},
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_app.html';
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},
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startGame: function() {
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this.startStage();
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},
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startStage: function() {
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},
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timeOver: function() {
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var timeOverText = new TimeOverText();
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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},
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updateResultRecord: function() {
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if(sessionStorageManager.getMaestroAccountType() < 100) { // experience account
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this.dbConnectManager.updateResultRecord(
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sessionStorageManager.getMaestroID(),
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sessionStorageManager.getPlayerID(),
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sessionStorageManager.getPlayingAppID(),
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sessionStorageManager.getRecord()
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);
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}
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},
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goResult: function() {
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location.href = '../../web/client/result.html';
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},
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}
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// Game.GAME_TIME_SEC = 60;
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// Game.NEXT_STAGE_DELAY_MS = 500;
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@@ -0,0 +1,93 @@
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var Loading = {
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preload: function() {
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// game.load.image('loadingbar', './image/phaser.png');
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},
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create: function() {
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// game.stage.backgroundColor = '#4d4d4d';
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// // Progress report
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// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
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// this.textProgress.anchor.setTo(0.5, 0.4);
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// this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// // Preload bar
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// this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar');
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// this.preloadBar.anchor.setTo(0.5);
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// this.preloadBar.alpha = 0;
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game.load.onFileComplete.add(this.fileComplete, this);
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game.load.onLoadComplete.add(this.loadComplete, this);
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this.startLoading();
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},
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startLoading: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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// card
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game.load.image('card_back', '../../../resources/image/ui/card_back.png');
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game.load.image('card_front', '../../../resources/image/ui/card_front.png');
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game.load.image('card_edge', '../../../resources/image/ui/card_selected.png');
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// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', './image/phaser.png');
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// game.load.image('b', './image/phaser.png');
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// game.load.image('c', './image/phaser.png');
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// game.load.image('d', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('f', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('h', './image/phaser.png');
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// game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// game.load.image('star', './image/star_particle.png');
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// game.load.image('medal_gold', './image/medal_gold.png');
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// game.load.image('medal_silver', './image/medal_silver.png');
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// game.load.image('medal_bronze', './image/medal_bronze.png');
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game.load.start();
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},
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fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = progress / 100;
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// console.log('progress : ' + progress);
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// text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles);
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// var newImage = game.add.image(x, y, cacheKey);
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// newImage.scale.set(0.3);
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// x += newImage.width + 20;
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// if (x > 700)
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// {
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// x = 32;
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// y += 332;
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// }
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},
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loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = 1;
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if(isDebugMode()) {
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this.state.start('Game');
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return;
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}
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this.state.start('Game');
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// this.startMenu();
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// this.startTypingTestStage();
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// this.startTypingTestResult();
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}
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}
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@@ -0,0 +1,16 @@
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/////////////////////////////
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// Main game
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var CONTENT_ID = "1to50";
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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);
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game.state.add('Loading', Loading);
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game.state.start('Loading');
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game.state.add('Game', Game);
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// game.state.add('Menu', Menu);
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@@ -0,0 +1,91 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="X-UA-Compatible" content="IE=Edge" />
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<meta charset="UTF-8">
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<!-- Global site tag (gtag.js) - Google Analytics -->
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<script async src="https://www.googletagmanager.com/gtag/js?id=UA-85912788-2"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'UA-85912788-2');
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</script>
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<!-- Google Tag Manager -->
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<script>(function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':
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new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],
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j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src=
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'https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);
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})(window,document,'script','dataLayer','GTM-N8PB4F3');</script>
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<!-- End Google Tag Manager -->
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<title>1부터 50 | 초코마에</title>
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<meta name="description" CONTENT="1부터 50 - 마우스 클릭 연습 앱 | 초코마에 ‧ 1 to 50 - Mouse click practice app | ChocoMae">
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<link rel="icon" href="/favicon.ico" type="image/x-icon" />
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<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
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<link href="../../../resources/font/open-iconic-master/font/css/open-iconic-bootstrap.css" rel="stylesheet">
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<link href="../../../resources/bootstrap/css/bootstrap.min.css" rel="stylesheet">
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<!-- <script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script> -->
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<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script> -->
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<script src="../../../resources/js/phaser.min.js"></script>
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<!-- global source files -->
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<script src="../../game/lib/session_storage_manager.js"></script>
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<script src="../../game/lib/score_manager.js"></script>
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<script src="../../game/lib/heart_manager.js"></script>
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<script src="../../game/lib/global/global_variables.js?update_date=191224"></script>
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<!-- library source files -->
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
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<script src="../../game/lib/text/time_over_text.js?update_date=191225"></script>
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<script src="../../game/lib/text/score_board.js?update_date=191224"></script>
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<script src="../../game/lib/text/score_text.js?update_date=191224"></script>
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<script src="../../game/lib/text/screen_top_ui.js?update_date=191224"></script>
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<script src="../../game/lib/text/screen_bottom_ui.js?update_date=191224"></script>
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<script src="../../game/lib/keyboard_shortcut.js"></script>
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<script src="../../game/lib/history_record_manager.js"></script>
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<script src="../../game/lib/heart_gauge.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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<script src="../../game/lib/button/fullscreen_button.js"></script>
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<script src="../../game/lib/db_connect_manager.js"></script>
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<script src="../../game/lib/experience_app_timer.js"></script>
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<script src="../../game/lib/stage_timer.js"></script>
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<!-- Space Invaders : source files -->
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<script src="../../game/mouse/one_to_fifty/loading.js"></script>
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<script src="../../game/mouse/one_to_fifty/game.js"></script>
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<script src="../../game/mouse/one_to_fifty/main.js"></script>
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<style>
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body{
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padding: 0;
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margin: 0;
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}
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canvas{
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margin: 0 auto;
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}
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</style>
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</head>
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<body>
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<div id="1to50" style="text-align:center;"></div>
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<div style="margin-top: 20px; text-align:center;">
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앱이 실행되지 않으면, 브라우저의 새로 고침 버튼( <span class="oi oi-reload" title="icon reload" aria-hidden="true"></span> , 단축키 : Ctrl + R)을 눌러주세요.<br/>
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(그래도 실행되지 않을때에는, Ctrl + Shift + R 을 눌러서 브라우저 캐시 삭제를 실행해 주세요)
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</div>
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</body>
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</html>
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