Add: 1to50 folder and basic files

This commit is contained in:
2019-05-09 19:46:19 +09:00
parent dc8ab9aa75
commit 9867cb9336
4 changed files with 309 additions and 0 deletions
+109
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var Game = {
create: function() {
this.dbConnectManager = new DBConnectManager();
sessionStorageManager.setRecord(0);
this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
sessionStorageManager.setIsNewAppHighestRecord(false);
var experienceAppTimer = new ExperienceAppTimer();
experienceAppTimer.setTimeOverListener(
(function() { this.timeOver(); }).bind(this)
);
// keyboard shortcut
this.keyboardShortcut = new KeyboardShortcut();
this.keyboardShortcut.addCallback(
Phaser.KeyCode.ESC, // keyCode
null, // keyDownHandler
(function() { this.back(); }).bind(this), // keyUpHandler
"1 to 50" // callerClassName
);
// top ui
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
screenTopUI.makeFullScreenButton();
this.scoreManager = new ScoreManager();
this.scoreBoard = new ScoreBoard();
this.scoreManager.addOnChangeScoreListener(
(function(score) {
sessionStorageManager.setRecord(score);
this.scoreBoard.printScore(NumberUtil.numberWithCommas(score));
}).bind(this)
);
this.scoreManager.addOnChangeHighScoreListener(
(function(highScore) {
// console.log(highScore);
// sessionStorageManager.setAppHighestRecord(highScore);
sessionStorageManager.setIsNewBestRecrd(true);
// this.screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
}).bind(this)
);
this.initVariables();
// game stage
game.stage.backgroundColor = '#4d4d4d';
graphics = game.add.graphics(0, 0);
// bottom ui
var screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
// // this.countDown();
},
initVariables: function() {
},
back: function() {
sessionStorageManager.resetPlayingAppData();
location.href = '../../web/client/menu_app.html';
},
startGame: function() {
this.startStage();
},
startStage: function() {
},
timeOver: function() {
var timeOverText = new TimeOverText();
if(!isExperienceMaestroAccount())
this.updateResultRecord();
game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
},
updateResultRecord: function() {
if(sessionStorageManager.getMaestroAccountType() < 100) { // experience account
this.dbConnectManager.updateResultRecord(
sessionStorageManager.getMaestroID(),
sessionStorageManager.getPlayerID(),
sessionStorageManager.getPlayingAppID(),
sessionStorageManager.getRecord()
);
}
},
goResult: function() {
location.href = '../../web/client/result.html';
},
}
// Game.GAME_TIME_SEC = 60;
// Game.NEXT_STAGE_DELAY_MS = 500;
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var Loading = {
preload: function() {
// game.load.image('loadingbar', './image/phaser.png');
},
create: function() {
// var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID);
// game.stage.backgroundColor = '#4d4d4d';
// // Progress report
// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
// this.textProgress.anchor.setTo(0.5, 0.4);
// this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// // Preload bar
// this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar');
// this.preloadBar.anchor.setTo(0.5);
// this.preloadBar.alpha = 0;
game.load.onFileComplete.add(this.fileComplete, this);
game.load.onLoadComplete.add(this.loadComplete, this);
this.startLoading();
},
startLoading: function() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
// card
game.load.image('card_back', '../../../resources/image/ui/card_back.png');
game.load.image('card_front', '../../../resources/image/ui/card_front.png');
game.load.image('card_edge', '../../../resources/image/ui/card_selected.png');
// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('a', './image/phaser.png');
// game.load.image('b', './image/phaser.png');
// game.load.image('c', './image/phaser.png');
// game.load.image('d', './image/phaser.png');
// game.load.image('e', './image/phaser.png');
// game.load.image('g', './image/phaser.png');
// game.load.image('e', './image/phaser.png');
// game.load.image('f', './image/phaser.png');
// game.load.image('g', './image/phaser.png');
// game.load.image('h', './image/phaser.png');
// game.load.image('phaser', './image/phaser.png');
// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
// game.load.image('star', './image/star_particle.png');
// game.load.image('medal_gold', './image/medal_gold.png');
// game.load.image('medal_silver', './image/medal_silver.png');
// game.load.image('medal_bronze', './image/medal_bronze.png');
game.load.start();
},
fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = progress / 100;
// console.log('progress : ' + progress);
// text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles);
// var newImage = game.add.image(x, y, cacheKey);
// newImage.scale.set(0.3);
// x += newImage.width + 20;
// if (x > 700)
// {
// x = 32;
// y += 332;
// }
},
loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = 1;
if(isDebugMode()) {
this.state.start('Game');
return;
}
this.state.start('Game');
// this.startMenu();
// this.startTypingTestStage();
// this.startTypingTestResult();
}
}
+16
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/////////////////////////////
// Main game
var CONTENT_ID = "1to50";
var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID,
this, false, false
);
game.state.add('Loading', Loading);
game.state.start('Loading');
game.state.add('Game', Game);
// game.state.add('Menu', Menu);
+91
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=Edge" />
<meta charset="UTF-8">
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-85912788-2"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-85912788-2');
</script>
<!-- Google Tag Manager -->
<script>(function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':
new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],
j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src=
'https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);
})(window,document,'script','dataLayer','GTM-N8PB4F3');</script>
<!-- End Google Tag Manager -->
<title>1부터 50 | 초코마에</title>
<meta name="description" CONTENT="1부터 50 - 마우스 클릭 연습 앱 | 초코마에 ‧ 1 to 50 - Mouse click practice app | ChocoMae">
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
<link href="../../../resources/font/open-iconic-master/font/css/open-iconic-bootstrap.css" rel="stylesheet">
<link href="../../../resources/bootstrap/css/bootstrap.min.css" rel="stylesheet">
<!-- <script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script> -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script> -->
<script src="../../../resources/js/phaser.min.js"></script>
<!-- global source files -->
<script src="../../game/lib/session_storage_manager.js"></script>
<script src="../../game/lib/score_manager.js"></script>
<script src="../../game/lib/heart_manager.js"></script>
<script src="../../game/lib/global/global_variables.js?update_date=191224"></script>
<!-- library source files -->
<script src="../../game/lib/util/number_util.js"></script>
<script src="../../game/lib/util/record_util.js"></script>
<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
<script src="../../game/lib/text/time_over_text.js?update_date=191225"></script>
<script src="../../game/lib/text/score_board.js?update_date=191224"></script>
<script src="../../game/lib/text/score_text.js?update_date=191224"></script>
<script src="../../game/lib/text/screen_top_ui.js?update_date=191224"></script>
<script src="../../game/lib/text/screen_bottom_ui.js?update_date=191224"></script>
<script src="../../game/lib/keyboard_shortcut.js"></script>
<script src="../../game/lib/history_record_manager.js"></script>
<script src="../../game/lib/heart_gauge.js"></script>
<script src="../../game/lib/button/round_rect_button.js"></script>
<script src="../../game/lib/button/back_button.js"></script>
<script src="../../game/lib/button/fullscreen_button.js"></script>
<script src="../../game/lib/db_connect_manager.js"></script>
<script src="../../game/lib/experience_app_timer.js"></script>
<script src="../../game/lib/stage_timer.js"></script>
<!-- Space Invaders : source files -->
<script src="../../game/mouse/one_to_fifty/loading.js"></script>
<script src="../../game/mouse/one_to_fifty/game.js"></script>
<script src="../../game/mouse/one_to_fifty/main.js"></script>
<style>
body{
padding: 0;
margin: 0;
}
canvas{
margin: 0 auto;
}
</style>
</head>
<body>
<div id="1to50" style="text-align:center;"></div>
<div style="margin-top: 20px; text-align:center;">
앱이 실행되지 않으면, 브라우저의 새로 고침 버튼( <span class="oi oi-reload" title="icon reload" aria-hidden="true"></span> , 단축키 : Ctrl + R)을 눌러주세요.<br/>
(그래도 실행되지 않을때에는, Ctrl + Shift + R 을 눌러서 브라우저 캐시 삭제를 실행해 주세요)
</div>
</body>
</html>