Add: setup UI
This commit is contained in:
+73
-11
@@ -20,8 +20,8 @@ var Setup = {
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ENTER, // keyCode
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null, // keyDownHandler
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(function() { this.startMenu(); }).bind(this), // keyUpHandler
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"start" // callerClassName
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(function() { this.checkNewEnterCode(); }).bind(this), // keyUpHandler
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"checkNewEnterCode" // callerClassName
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);
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// top ui
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@@ -31,8 +31,12 @@ var Setup = {
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screenTopUI.makeFullScreenButton();
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/*
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var textX = this.game.world.centerX - 320;
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this.makePrevEnterCodeText(textX, 300);
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this.makeNewEnterCodeInput(textX, 360);
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this.makeCheckEnterCodeButton(game.world.centerX, game.world.centerY + 100);
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/*
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this.makeMaestroNameText(textX, 200);
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this.makeNameText(textX, 300);
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this.makeEnterCodeText(textX, 360);
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@@ -55,6 +59,16 @@ var Setup = {
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*/
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this.makeInfoText();
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this.infoText.text = "새로운 입장번호를 입력하신 후, [ 변경 ] 버튼을 눌러주세요.";
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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// ScreenBottomUI.printLeftText("게임 진행 정보");
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// var playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// ScreenBottomUI.printCenterText(playingAppName);
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screenBottomUI.printCenterText("설정");
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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},
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back: function() {
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@@ -63,6 +77,58 @@ var Setup = {
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location.href = '../../web/client/menu_app.html';
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},
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makePrevEnterCodeText: function(x, y) {
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this.makeTextField(x, y, "현재의 입장번호 :");
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this.makeTextField(x + 200 + 40, y, "111111");
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},
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makeNewEnterCodeInput: function(x, y) {
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this.makeTextField(x, y, "새로운 입장번호 :");
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this.inputTextEnterCode = this.makeInputTypeText(x + 20, y, "");
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this.inputTextEnterCode.canvasInput.placeHolder("입력 후 [ ENTER ]키를 누르세요");
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},
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makeTextField: function(x, y, text) {
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var textfield = game.add.text(x, y, text, this.textStyle)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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textfield.anchor.x = 0;
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textfield.anchor.y = 0.5;
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return textfield;
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},
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makeCheckEnterCodeButton: function(x, y) {
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var setting = new RoundRectButtonSetting(x, y, 200, 100);
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setting.fontStyle.fontWeight = "bold";
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var startButton = new RoundRectButton(
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setting,
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RoundRectButton.NONE_ICON, "변경",
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(function() { this.checkNewEnterCode(); }).bind(this)
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);
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startButton.addShortcutText("Enter");
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},
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makeInputTypeText: function(x, y, text) {
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var inputText = new InputTypeText(x + 420, y);
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inputText.anchor.set(0.5);
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inputText.canvasInput.value('');
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if(isDebugMode()) {
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inputText.canvasInput.value(text);
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}
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inputText.canvasInput._onkeyup = (function() {
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if(event.keyCode == Phaser.Keyboard.ENTER) {
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this.startMenu();
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}
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}).bind(this);
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return inputText;
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},
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/*
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makeMaestroNameText: function(x, y) {
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this.makeTextField(x, y, "마에스트로 계정 :");
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this.inputTextMaestroName = this.makeInputTypeText(x, y, "");
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@@ -81,13 +147,6 @@ var Setup = {
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this.inputTextEnterCode.canvasInput.placeHolder("입력 후 [ Tab ]키를 누르세요");
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},
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makeTextField: function(x, y, text) {
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return game.add.text(x, y, text, this.textStyle)
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.setTextBounds(0, 0, 200, 0)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.boundsAlignH = 'right';
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},
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makeInputTypeText: function(x, y, text) {
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var inputText = new InputTypeText(x + 420, y);
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inputText.anchor.set(0.5);
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@@ -116,6 +175,9 @@ var Setup = {
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startButton.addShortcutText("Enter");
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},
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*/
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makeInfoText: function(x, y) {
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var textStyle = { font: "30px Arial", fill: "#faa" };
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this.infoText = game.add.text(game.world.centerX, 640, "", textStyle);
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@@ -125,7 +187,7 @@ var Setup = {
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},
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startMenu: function() {
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checkNewEnterCode: function() {
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var maestroName = this.inputTextMaestroName.canvasInput._value;
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sessionStorageManager.setPlayerName(this.inputTextName.canvasInput._value);
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var enterCode = this.inputTextEnterCode.canvasInput._value;
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@@ -44,6 +44,7 @@
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<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
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<script src="../../game/lib/text/screen_top_ui.js?update_date=191224"></script>
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<script src="../../game/lib/text/screen_bottom_ui.js"></script>
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<script src="../../game/lib/keyboard_shortcut.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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