Fix: position of keyboard and hand
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@@ -27,9 +27,13 @@ function Hand(keyMapper) {
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this.little_finger.alpha = 0.5;
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this.hand.addChild(this.little_finger);
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var maskOffsetY = 0;
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if(isTypingTestApp())
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maskOffsetY = 40;
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var mask = game.add.graphics();
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mask.beginFill(0xffffff);
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mask.drawRect(100, 300, 1028, 360);
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mask.drawRect(100, 300 + maskOffsetY, 1028, 360);
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this.hand.mask = mask;
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}
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@@ -279,6 +279,9 @@ Keyboard.prototype.getKeyPosY = function(text) {
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Keyboard.prototype.initKeyData = function(keyMapper) {
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var row1offsetY = 0;
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if(isTypingTestApp())
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row1offsetY = 80;
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// row 1
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this.addFunctionKeyData(
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"Backquote",
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@@ -286,7 +289,7 @@ Keyboard.prototype.initKeyData = function(keyMapper) {
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Keyboard.ROW_1,
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KeyButton.LITTLE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_1_POS_Y,
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Keyboard.ROW_1_POS_Y + row1offsetY,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.NORMAL_FUNCTION_KEY
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@@ -319,7 +322,7 @@ Keyboard.prototype.initKeyData = function(keyMapper) {
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Keyboard.ROW_2,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_2_POS_Y,
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Keyboard.ROW_2_POS_Y + row1offsetY,
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Keyboard.TAB_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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@@ -345,7 +348,7 @@ Keyboard.prototype.initKeyData = function(keyMapper) {
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Keyboard.ROW_3,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_3_POS_Y,
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Keyboard.ROW_3_POS_Y + row1offsetY,
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Keyboard.CAPS_LOCK_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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@@ -377,7 +380,7 @@ Keyboard.prototype.initKeyData = function(keyMapper) {
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Keyboard.ROW_4,
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KeyButton.LITTLE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_4_POS_Y,
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Keyboard.ROW_4_POS_Y + row1offsetY,
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Keyboard.SHIFT_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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@@ -408,7 +411,7 @@ Keyboard.prototype.initKeyData = function(keyMapper) {
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Keyboard.ROW_5,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_5_POS_Y,
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Keyboard.ROW_5_POS_Y + row1offsetY,
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Keyboard.CTRL_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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@@ -101,7 +101,7 @@ var TypingTest = {
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// input text
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this.inputTextContent = new InputTypeText(game.world.centerX, TYPING_CONTENT_Y + 100);
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this.inputTextContent = new InputTypeText(game.world.centerX, TYPING_CONTENT_Y + 120);
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this.inputTextContent.anchor.set(0.5);
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this.inputTextContent.canvasInput.value('');
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this.inputTextContent.canvasInput.focus();
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