Add: RoundedRect image texture for button sprite

This commit is contained in:
2018-05-02 11:27:30 +09:00
parent 4ba5f99c2f
commit 5d3579756f
+34 -29
View File
@@ -6,20 +6,6 @@ class RectSetting {
this.width = width;
this.height = height;
this.DEFAULT_BUTTON_COLORS = {
over: "#fff", // over
out: "#aaf", // out
down: "#faa", // down
disabled: "#333" // disabled
};
this.DEFAULT_TEXT_COLORS = {
over: "#000", // over
out: "#000", // out
down: "#000", // down
disabled: "#999" // disabled
};
if(buttonColors != null)
this.buttonColors = buttonColors;
else
@@ -44,44 +30,63 @@ RectSetting.DEFAULT_TEXT_COLORS = {
class RoundRectButton {
constructor(roundRectSetting) {
this.outSprite = this.makeSprite(
roundRectSetting.width, roundRectSetting.height,
roundRectSetting.buttonColors.out
);
this.overSprite = this.makeSprite(
roundRectSetting.width, roundRectSetting.height,
roundRectSetting.buttonColors.over
);
this.downSprite = this.makeSprite(
this.buttonSprite = this.makeSprite(
roundRectSetting.width, roundRectSetting.height,
roundRectSetting.buttonColors.down
);
this.disabledSprite = this.makeSprite(
roundRectSetting.width, roundRectSetting.height,
roundRectSetting.buttonColors.disabled
this.makeText("Button text", this.buttonSprite);
}
makeText(buttonText, button) {
let btnText = game.add.text(0, 0, buttonText,
{ font: "30px Arial", fill: "#fff" }
);
btnText.anchor.setTo(0.5);
button.addChild(btnText);
button.anchor.setTo(0.5, 0.5);
}
makeSprite(width, height, color) {
let btnTexture = new Phaser.Graphics()
.beginFill(0x000000, 0.5)
.drawRoundedRect(0, 4, 200, 56, 5)
.endFill()
.generateTexture();
let button = game.add.sprite(0, 0, btnTexture);
return button;
/*
// create a new bitmap data object
var bmd = game.add.bitmapData(width, height);
bmd.ctx.beginPath();
bmd.ctx.rect(0, 0, width, height);
bmd.ctx.fillStyle = RectSetting.DEFAULT_BUTTON_COLORS.out;
bmd.ctx.fillStyle = color;
bmd.ctx.fill();
return game.add.sprite(
RoundRectButton.defaultPositionX,
RoundRectButton.defaultPositionY, bmd
);
*/
}
move(x, y) {
this.buttonSprite.x = x;
this.buttonSprite.y = y;
/*
this.outSprite.x = this.overSprite.x = this.downSprite.x = this.disabledSprite.x = x;
this.outSprite.y = this.overSprite.y = this.downSprite.y = this.disabledSprite.y = y;
this.outSprite.x = 0;
this.overSprite.x = 200;
this.downSprite.x = 400;
this.disabledSprite.x = 600;
this.overSprite.tint = 0xffaaaa; // "#faa"; //roundRectSetting.buttonColors.down;
*/
}
}