Fix: typing speed down bug
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@@ -12,6 +12,10 @@ function AnimalList(y) {
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this.activeAnimalIndex = 0;
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var bg = game.add.graphics();
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bg.beginFill(AnimalList.COLOR_BG, 1);
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bg.drawRect(0, y - 30, GAME_SCREEN_SIZE.x, 80);
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for(var i = 0; i < animalCount; i++) {
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this.animals[i] = new Animal(
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Animal.TYPE_ICON,
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@@ -99,6 +103,6 @@ AnimalList.ALPHA_INACTIVE = 0.3;
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AnimalList.TYPE_PRACTICE = 0;
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AnimalList.TYPE_TEST = 1;
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AnimalList.COLOR_BG = 0x77aadd; //0x99ccff;
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AnimalList.COLOR_BG = 0x444444; // "0x77aadd"; //0x99ccff;
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AnimalList.COLOR_SCORE_DEFAULT_TEXT = "#dddddd"; //"#bbddff";
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AnimalList.COLOR_SCORE_CLEARED_TEXT = "#ffffff";
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@@ -771,6 +771,7 @@ var TypingTest = {
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typingElapsedTimeTotal += this.typingElapsedTime[i];
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}
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this.typingRecordTotal = this.typingLetterCountTotal * 60000 / typingElapsedTimeTotal;
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// console.log(this.typingElapsedTime);
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// console.log(this.typingLetterCountTotal);
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// console.log(typingElapsedTimeTotal);
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// console.log(typingRecordTotal);
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@@ -780,7 +781,7 @@ var TypingTest = {
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// console.log('-------------- total --------------');
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// console.log('typingLetterCountTotal : ' + this.typingLetterCountTotal);
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// console.log('typingElapsedTimeTotal : ' + typingElapsedTimeTotal);
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// console.log('typingRecordTotal : ' + typingRecordTotal);
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// console.log('typingRecordTotal : ' + this.typingRecordTotal);
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// console.log('-----------------------------------');
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var animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST);
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@@ -789,7 +790,6 @@ var TypingTest = {
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},
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playNextContent: function() {
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console.log("playNextContent()");
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this.typingIndex++;
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this.showTypingTestContents();
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this.showPlayingWordNumber();
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@@ -802,6 +802,9 @@ var TypingTest = {
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},
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setTimeTypingStart: function() {
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if(this.inputTextContent.canvasInput.value() == "")
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return;
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this.timeTypingStart = game.time.elapsedSince(0);
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var timeGap = this.timeTypingStart - this.timeTypingEnd;
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