diff --git a/src/game/typing/lib/animal_list.js b/src/game/typing/lib/animal_list.js index c0ddbdc..7c6cd8e 100644 --- a/src/game/typing/lib/animal_list.js +++ b/src/game/typing/lib/animal_list.js @@ -12,6 +12,10 @@ function AnimalList(y) { this.activeAnimalIndex = 0; + var bg = game.add.graphics(); + bg.beginFill(AnimalList.COLOR_BG, 1); + bg.drawRect(0, y - 30, GAME_SCREEN_SIZE.x, 80); + for(var i = 0; i < animalCount; i++) { this.animals[i] = new Animal( Animal.TYPE_ICON, @@ -99,6 +103,6 @@ AnimalList.ALPHA_INACTIVE = 0.3; AnimalList.TYPE_PRACTICE = 0; AnimalList.TYPE_TEST = 1; -AnimalList.COLOR_BG = 0x77aadd; //0x99ccff; +AnimalList.COLOR_BG = 0x444444; // "0x77aadd"; //0x99ccff; AnimalList.COLOR_SCORE_DEFAULT_TEXT = "#dddddd"; //"#bbddff"; -AnimalList.COLOR_SCORE_CLEARED_TEXT = "#ffffff"; \ No newline at end of file +AnimalList.COLOR_SCORE_CLEARED_TEXT = "#ffffff"; diff --git a/src/game/typing/test/game.js b/src/game/typing/test/game.js index 6c3eb5c..fc51b4e 100644 --- a/src/game/typing/test/game.js +++ b/src/game/typing/test/game.js @@ -771,6 +771,7 @@ var TypingTest = { typingElapsedTimeTotal += this.typingElapsedTime[i]; } this.typingRecordTotal = this.typingLetterCountTotal * 60000 / typingElapsedTimeTotal; + // console.log(this.typingElapsedTime); // console.log(this.typingLetterCountTotal); // console.log(typingElapsedTimeTotal); // console.log(typingRecordTotal); @@ -780,7 +781,7 @@ var TypingTest = { // console.log('-------------- total --------------'); // console.log('typingLetterCountTotal : ' + this.typingLetterCountTotal); // console.log('typingElapsedTimeTotal : ' + typingElapsedTimeTotal); - // console.log('typingRecordTotal : ' + typingRecordTotal); + // console.log('typingRecordTotal : ' + this.typingRecordTotal); // console.log('-----------------------------------'); var animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST); @@ -789,7 +790,6 @@ var TypingTest = { }, playNextContent: function() { - console.log("playNextContent()"); this.typingIndex++; this.showTypingTestContents(); this.showPlayingWordNumber(); @@ -802,6 +802,9 @@ var TypingTest = { }, setTimeTypingStart: function() { + if(this.inputTextContent.canvasInput.value() == "") + return; + this.timeTypingStart = game.time.elapsedSince(0); var timeGap = this.timeTypingStart - this.timeTypingEnd;