Jenkins production 배포 환경 추가 (운영서버 배포 테스트까지만 적용)

This commit is contained in:
2026-09-12 21:38:58 +09:00
parent 380ea299f8
commit 3e43a8350e
9 changed files with 251 additions and 266 deletions
Vendored
-46
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pipeline {
agent { label 'mac-mini' }
environment {
NAS = "happyhome@jisangs.synology.me"
NAS_PORT = "21022"
NAS_TMP = "/volume1/docker/service/jisangs/chocomae-stage/tmp"
ARCHIVE = "chocomae-build-${BUILD_NUMBER}.tar.gz"
}
stages {
stage('Package') {
steps {
sh 'chmod +x deploy/stage-jenkins/*.sh && ./deploy/stage-jenkins/package.sh'
}
}
stage('Upload') {
steps {
sh '''
ssh -p ${NAS_PORT} ${NAS} "mkdir -p ${NAS_TMP}"
scp -O -P ${NAS_PORT} ${ARCHIVE} deploy/stage-jenkins/remote_deploy.sh ${NAS}:${NAS_TMP}/
'''
}
}
stage('Deploy') {
steps {
sh '''
ssh -p ${NAS_PORT} ${NAS} \
"bash ${NAS_TMP}/remote_deploy.sh ${ARCHIVE}"
'''
}
}
}
post {
always {
sh 'rm -fv ${ARCHIVE} || true'
}
success {
echo "✓ chocomae-stage 배포 성공 (build #${BUILD_NUMBER})"
}
failure {
echo "✗ 배포 실패 — Deploy stage였다면 NAS에서 자동 롤백됨. Console Output 확인"
}
}
}
+55
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pipeline {
agent { label 'mac-mini' }
environment {
SSH_TARGET = "ubuntu@chocomae.jinaju.com"
SSH_PORT = "22"
REMOTE_TMP = "/tmp/chocomae-deploy"
DEPLOY_DIR = "deploy/prod-jenkins"
ARCHIVE = "chocomae-build-${BUILD_NUMBER}.tar.gz"
}
stages {
stage('Package') {
steps {
sh 'chmod +x ${DEPLOY_DIR}/*.sh && ./${DEPLOY_DIR}/package.sh'
}
}
stage('Confirm Production') {
steps {
input(
message: "Production 서버(${env.SSH_TARGET})로 배포하시겠습니까?",
ok: 'Deploy'
)
}
}
stage('Upload') {
steps {
sh '''
ssh -p ${SSH_PORT} ${SSH_TARGET} "mkdir -p ${REMOTE_TMP}"
scp -O -P ${SSH_PORT} ${ARCHIVE} ${DEPLOY_DIR}/remote_deploy.sh ${SSH_TARGET}:${REMOTE_TMP}/
'''
}
}
stage('Deploy') {
steps {
sh '''
ssh -p ${SSH_PORT} ${SSH_TARGET} \
"bash ${REMOTE_TMP}/remote_deploy.sh ${ARCHIVE}"
'''
}
}
}
post {
always {
sh 'rm -fv ${ARCHIVE} || true'
}
success {
echo "✓ chocomae-production 배포 성공 (build #${BUILD_NUMBER})"
}
failure {
echo "✗ 배포 실패 — Deploy stage였다면 원격에서 자동 롤백됨. Console Output 확인"
}
}
}
+46
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#!/bin/bash
set -euo pipefail
# BUILD_NUMBER는 Jenkins가 주입 — 로컬 수동 실행 시엔 manual-시각 사용
ARCHIVE_NAME="chocomae-build-${BUILD_NUMBER:-manual-$(date +%Y%m%d%H%M%S)}.tar.gz"
EXCLUDES=(
".DS_Store" ".git" ".idea" ".claude" ".gitignore"
"__pycache__" "*.pyc" "node_modules" "venv"
"*.zip" "*.tar" "*.tar.gz" "*.pdf" "*.psd" "*.log"
"src/web/server/setup/service_db_setting.php"
# phaser-input 플러그인 개발 아티팩트 (런타임은 build/phaser-input.min.js만 필요)
"src/util/phaser-input-master/example"
"src/util/phaser-input-master/ts"
"src/util/phaser-input-master/config"
"src/util/phaser-input-master/Gruntfile.js"
"src/util/phaser-input-master/tslint.json"
"src/util/phaser-input-master/package.json"
"src/util/phaser-input-master/package-lock.json"
# DB 초기 세팅 전용 — 웹 루트에 있으면 노출 위험
"src/web/sql"
# deprecated 배치 스크립트
"src/php-cli/batch/old"
# 백업/문서
"src/web/css/color_button_backup.css"
"README.md"
"SECURITY.md"
"LICENSE"
)
TAR_EXCLUDE_ARGS=()
for pattern in "${EXCLUDES[@]}"; do
TAR_EXCLUDE_ARGS+=(--exclude="${pattern}")
done
echo "=== 압축: ${ARCHIVE_NAME} ==="
tar czf "${ARCHIVE_NAME}" "${TAR_EXCLUDE_ARGS[@]}" \
index.html \
src \
resources
ls -lh "${ARCHIVE_NAME}"
+77
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#!/bin/bash
# AWS Production 서버에서 실행되는 배포 본체
# 사용법: remote_deploy.sh <ARCHIVE_NAME>
set -euo pipefail
ARCHIVE_NAME="$1"
PROD_TMP_DIR="/tmp/chocomae-deploy"
PROD_BACKUP_DIR="/var/backups/chocomae"
PROD_HTML_ROOT="/var/www/html"
PROD_DEPLOY_DIR="${PROD_HTML_ROOT}/mouse-typing"
TIMESTAMP=$(date +%Y%m%d%H%M%S)
NEW_DIR="${PROD_DEPLOY_DIR}_new"
OLD_DIR="${PROD_DEPLOY_DIR}_old"
# ---------- 롤백 함수 ----------
SWAPPED=0
rollback() {
echo "!!! 배포 실패 — 롤백 시작 !!!"
if [ "${SWAPPED}" -eq 1 ] && sudo test -d "${OLD_DIR}"; then
# 교체 이후 실패 → 구버전 복원
sudo rm -rf "${PROD_DEPLOY_DIR}"
sudo mv "${OLD_DIR}" "${PROD_DEPLOY_DIR}"
echo "구버전 디렉토리 복원 완료"
fi
sudo rm -rf "${NEW_DIR}"
echo "!!! 롤백 완료 — 빌드는 실패로 처리됨 !!!"
exit 1
}
trap rollback ERR
# ---------- 1. 새 버전을 옆에서 완성 (서비스 무영향 구간) ----------
echo "=== [1/4] 새 버전 준비: ${NEW_DIR} ==="
sudo rm -rf "${NEW_DIR}"
sudo mkdir -p "${NEW_DIR}"
sudo tar xzf "${PROD_TMP_DIR}/${ARCHIVE_NAME}" -C "${NEW_DIR}"
echo "=== [2/4] production 설정 적용 ==="
sudo mv -v "${NEW_DIR}/src/game/lib/global/global_variables_release.js" \
"${NEW_DIR}/src/game/lib/global/global_variables.js"
sudo mv -v "${NEW_DIR}/src/web/server/setup/NA_service_db_setting.php" \
"${NEW_DIR}/src/web/server/setup/service_db_setting.php"
DB_CONFIG="${NEW_DIR}/src/web/server/setup/service_db_setting.php"
echo "--- DB 설정 확인 ---"
sudo grep -n "db_host\|db_port" "${DB_CONFIG}"
# ---------- 2. 현재 버전 백업 ----------
echo "=== [3/4] 현재 버전 백업 ==="
sudo mkdir -p "${PROD_BACKUP_DIR}"
if sudo test -d "${PROD_DEPLOY_DIR}"; then
sudo tar czf "${PROD_BACKUP_DIR}/chocomae-prod-backup-${TIMESTAMP}.tar.gz" \
-C "$(dirname "${PROD_DEPLOY_DIR}")" "$(basename "${PROD_DEPLOY_DIR}")"
fi
# 7개 초과 백업은 오래된 순으로 정리
sudo bash -c "ls -t ${PROD_BACKUP_DIR}/chocomae-prod-backup-*.tar.gz 2>/dev/null | tail -n +8 | xargs -r rm -fv"
# ---------- 3. 순간 교체 ----------
echo "=== [4/4] 디렉토리 스왑 ==="
#if sudo test -d "${PROD_DEPLOY_DIR}"; then
# sudo mv "${PROD_DEPLOY_DIR}" "${OLD_DIR}"
#fi
#sudo mv "${NEW_DIR}" "${PROD_DEPLOY_DIR}"
#SWAPPED=1
# index.html은 html 루트에 위치
#sudo mv -v "${PROD_DEPLOY_DIR}/index.html" "${PROD_HTML_ROOT}/index.html"
# ---------- 4. 정리 ----------
echo "=== 정리 ==="
trap - ERR # 여기부터는 실패해도 롤백 불필요
sudo rm -rf "${OLD_DIR}"
sudo rm -fv "${PROD_TMP_DIR}/${ARCHIVE_NAME}"
sudo rm -fv "${PROD_TMP_DIR}/remote_deploy.sh"
echo "=== 배포 완료 (backup: ${TIMESTAMP}) ==="
+47
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@@ -0,0 +1,47 @@
pipeline {
agent { label 'mac-mini' }
environment {
SSH_TARGET = "happyhome@jisangs.synology.me"
SSH_PORT = "21022"
REMOTE_TMP = "/volume1/docker/service/jisangs/chocomae-stage/tmp"
DEPLOY_DIR = "deploy/stage-jenkins"
ARCHIVE = "chocomae-build-${BUILD_NUMBER}.tar.gz"
}
stages {
stage('Package') {
steps {
sh 'chmod +x ${DEPLOY_DIR}/*.sh && ./${DEPLOY_DIR}/package.sh'
}
}
stage('Upload') {
steps {
sh '''
ssh -p ${SSH_PORT} ${SSH_TARGET} "mkdir -p ${REMOTE_TMP}"
scp -O -P ${SSH_PORT} ${ARCHIVE} ${DEPLOY_DIR}/remote_deploy.sh ${SSH_TARGET}:${REMOTE_TMP}/
'''
}
}
stage('Deploy') {
steps {
sh '''
ssh -p ${SSH_PORT} ${SSH_TARGET} \
"bash ${REMOTE_TMP}/remote_deploy.sh ${ARCHIVE}"
'''
}
}
}
post {
always {
sh 'rm -fv ${ARCHIVE} || true'
}
success {
echo "✓ chocomae-stage 배포 성공 (build #${BUILD_NUMBER})"
}
failure {
echo "✗ 배포 실패 — Deploy stage였다면 원격에서 자동 롤백됨. Console Output 확인"
}
}
}
-16
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@@ -1,16 +0,0 @@
#!/bin/bash
# 배포 환경 설정 — 모든 스크립트가 공유
NAS_USER="happyhome"
NAS_HOST="jisangs.synology.me"
NAS_SSH_PORT="21022"
NAS_BASE="/volume1/docker/service/jisangs/chocomae-stage"
NAS_TMP_DIR="${NAS_BASE}/tmp"
NAS_BACKUP_DIR="${NAS_BASE}/backup"
STAGE_HTML_DIR="${NAS_BASE}/html"
STAGE_DEPLOY_DIR="${STAGE_HTML_DIR}/mouse_typing"
STAGE_CONTAINER_NAME="chocomae-stage-http" # 실제 컨테이너명 확인
# BUILD_NUMBER는 Jenkins가 주입 — 로컬 수동 실행 시엔 manual-시각 사용
ARCHIVE_NAME="chocomae-build-${BUILD_NUMBER:-manual-$(date +%Y%m%d%H%M%S)}.tar.gz"
+24 -2
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@@ -1,13 +1,35 @@
#!/bin/bash
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
source "${SCRIPT_DIR}/config.sh"
# BUILD_NUMBER는 Jenkins가 주입 — 로컬 수동 실행 시엔 manual-시각 사용
ARCHIVE_NAME="chocomae-build-${BUILD_NUMBER:-manual-$(date +%Y%m%d%H%M%S)}.tar.gz"
EXCLUDES=(
".DS_Store" ".git" ".idea" ".claude" ".gitignore"
"__pycache__" "*.pyc" "node_modules" "venv"
"*.zip" "*.tar" "*.tar.gz" "*.pdf" "*.psd" "*.log"
"src/web/server/setup/service_db_setting.php"
# phaser-input 플러그인 개발 아티팩트 (런타임은 build/phaser-input.min.js만 필요)
"src/util/phaser-input-master/example"
"src/util/phaser-input-master/ts"
"src/util/phaser-input-master/config"
"src/util/phaser-input-master/Gruntfile.js"
"src/util/phaser-input-master/tslint.json"
"src/util/phaser-input-master/package.json"
"src/util/phaser-input-master/package-lock.json"
# DB 초기 세팅 전용 — 웹 루트에 있으면 노출 위험
"src/web/sql"
# deprecated 배치 스크립트
"src/php-cli/batch/old"
# 백업/문서
"src/web/css/color_button_backup.css"
"README.md"
"SECURITY.md"
"LICENSE"
)
TAR_EXCLUDE_ARGS=()
+2 -3
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@@ -43,9 +43,8 @@ mkdir -p "${NEW_DIR}"
tar xzf "${NAS_TMP_DIR}/${ARCHIVE_NAME}" -C "${NEW_DIR}"
echo "=== [2/5] stage 설정 적용 ==="
cp -v "${NEW_DIR}/src/game/lib/global/global_variables_debug.js" \
"${NEW_DIR}/src/game/lib/global/global_variables.js"
cp -v "${NEW_DIR}/src/web/server/setup/NA_stage_db_setting.php" \
rm "${NEW_DIR}/src/game/lib/global/global_variables_release.js"
mv -v "${NEW_DIR}/src/web/server/setup/NA_stage_db_setting.php" \
"${NEW_DIR}/src/web/server/setup/service_db_setting.php"
DB_CONFIG="${NEW_DIR}/src/web/server/setup/service_db_setting.php"
@@ -1,199 +0,0 @@
var LANGUAGE_KOREAN = "korean";
var LANGUAGE_ENGLISH = "english";
var MODE_RELEASE = "release";
var MODE_DEBUG = "debug";
var runMode = MODE_DEBUG;
function isTddMode() {
// console.log("debug mode ? " + runMode);
if(typeof(tddMode) === "undefined")
return false;
if(tddMode == true)
return true;
return false;
}
function isDebugMode() {
// console.log("debug mode ? " + runMode);
return runMode == MODE_DEBUG ? true : false;
}
function isReleaseMode() {
// console.log("release mode ? " + runMode);
return runMode == MODE_RELEASE ? true : false;
}
var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
var sessionStorageManager = new SessionStorageManager();
{
if(isTddMode()) {
console.log("Running in TDD mode");
} else {
if(isDebugMode()) {
printSessionStorage();
}
if(sessionStorageManager.getMaestroID() === null && !isLogin()) {
goLogin();
}
}
}
function printSessionStorage() {
console.log("maestroName : " + sessionStorageManager.getMaestroName());
console.log("maestroID : " + sessionStorageManager.getMaestroID());
console.log("maestroAccountType : " + sessionStorageManager.getMaestroAccountType());
console.log("playerName : " + sessionStorageManager.getPlayerName());
console.log("playerID : " + sessionStorageManager.getPlayerID());
console.log("playerAccountType : " + sessionStorageManager.getPlayerAccountType());
console.log("playingAppID : " + sessionStorageManager.getPlayingAppID());
console.log("playingAppName : " + sessionStorageManager.getPlayingAppName());
console.log("playingAppKoreanName : " + sessionStorageManager.getPlayingAppKoreanName());
console.log("record : " + sessionStorageManager.getRecord());
console.log("appHighestRecord : " + sessionStorageManager.getAppHighestRecord());
console.log("writingID : " + sessionStorageManager.getWritingID());
console.log("appGroup : " + sessionStorageManager.getAppGroup());
console.log("language : " + sessionStorageManager.getLanguage());
}
function isLogin() {
var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
if(filename === "login.html")
return true;
else if(filename === "license_timer.html")
return true;
return false;
}
function goLogin() {
location.href = "login.html";
}
function isTypingGameApp() {
if(sessionStorageManager.getPlayingAppName() == null)
return false;
if(sessionStorageManager.getPlayingAppID === 200)
return true;
if(sessionStorageManager.getPlayingAppID < 50 || sessionStorageManager.getPlayingAppID > 100)
return false;
return true;
}
function isMouseGameApp() {
if(sessionStorageManager.getPlayingAppName() == null)
return false;
if(sessionStorageManager.getPlayingAppID > 100)
return true;
return false;
}
function isTypingPracticeApp() {
if(sessionStorageManager.getPlayingAppName().indexOf("practice_") > -1)
return true;
return false;
}
function isTypingTestApp() {
if(sessionStorageManager.getPlayingAppName().indexOf("test_") > -1)
return true;
return false;
}
function isTypingExamApp() {
if(sessionStorageManager.getPlayingAppName() == "typing_exam")
return true;
return false;
}
function isEnglishTypingApp() {
if(sessionStorageManager.getPlayingAppName().indexOf("english") > -1)
return true;
return false;
}
function isKoreanTypingApp() {
if(sessionStorageManager.getPlayingAppName().indexOf("korean") > -1)
return true;
return false;
}
function isTypingWordApp() {
var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("_word") > -1)
return true;
// if((isTypingPracticeApp() || isTypingTestApp()) && appName.indexOf("_word") > -1)
// return true;
return false;
}
function isTypingSentenceApp() {
var appName = sessionStorageManager.getPlayingAppName();
if(appName.indexOf("_sentence") > -1)
return true;
// if((isTypingPracticeApp() || isTypingTestApp()) && appName.indexOf("_sentence") > -1)
// return true;
return false;
}
function isExperiencePlayerAccount() {
if(sessionStorageManager.getMaestroAccountType() == 100)
return true;
return false;
}
function isExperienceMaestroAccount() {
if(sessionStorageManager.getMaestroAccountType() == 101)
return true;
return false;
}
function getGameAppName() {
var appName = sessionStorageManager.getPlayingAppName();
if(isTypingPracticeApp())
return "typing_practice";
else if(isTypingTestApp())
return "typing_test";
else if(isTypingGameApp()) {
if(isKoreanTypingApp())
return appName.substring("typing_korean_".length);
else if(isEnglishTypingApp())
return appName.substring("typing_english_".length);
}
return appName;
}
var textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };