Add: meat classes
This commit is contained in:
@@ -0,0 +1,37 @@
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BonusMeat.prototype = MeatBase.prototype;
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BonusMeat.constructor = BonusMeat;
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function BonusMeat() {
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MeatBase.call(this);
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this.loadTexture("bonus_meat");
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this.setMeatTypeVariables()
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}
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BonusMeat.prototype.setMeatTypeVariables = function() {
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this.cookingSpeed = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meat_welldone1');
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} else {
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this.loadTexture('meat1');
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this.spriteMeatBurnBlack =
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}
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BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
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BonusMeat.SCORE_NAME_RARE = 10;
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BonusMeat.SCORE_NAME_WELLDONE = 100;
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BonusMeat.SCORE_NAME_BURN_BLACK = 0;
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BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
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BonusMeat.SPRITE_NAME_WELLDONE = "bonus_meat_welldone";
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BonusMeat.SPRITE_NAME_BURN_BLACK = "bonus_meat_burn";
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@@ -86,6 +86,10 @@ var Game = {
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this.meatGroup.add(meat);
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this.meatGroup.add(meat);
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}
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}
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this.normalMeat = new NormalMeat();
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// this.meatBase = new MeatBase();
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// speech bubble
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// speech bubble
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this.speechBubble = new SpeechBubble(game.world.centerX + 100, game.world.centerY - 160);
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this.speechBubble = new SpeechBubble(game.world.centerX + 100, game.world.centerY - 160);
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this.speechBubble.hideSpeechBubble();
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this.speechBubble.hideSpeechBubble();
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@@ -44,15 +44,15 @@ var Loading = {
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game.load.image('meat1', '../../../resources/image/object/grilled_meat/meat1.png');
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game.load.image('meat1', '../../../resources/image/object/grilled_meat/meat1.png');
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game.load.image('meat2', '../../../resources/image/object/grilled_meat/meat2.png');
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game.load.image('meat2', '../../../resources/image/object/grilled_meat/meat2.png');
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game.load.image('meat3', '../../../resources/image/object/grilled_meat/meat3.png');
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game.load.image('meat3', '../../../resources/image/object/grilled_meat/meat3.png');
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game.load.image('meatBonus', '../../../resources/image/object/grilled_meat/meat_bonus.png');
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game.load.image('bonus_meat', '../../../resources/image/object/grilled_meat/meat_bonus.png');
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game.load.image('meatWellDone1', '../../../resources/image/object/grilled_meat/meat1_welldone.png');
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game.load.image('meat_welldone1', '../../../resources/image/object/grilled_meat/meat1_welldone.png');
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game.load.image('meatWellDone2', '../../../resources/image/object/grilled_meat/meat2_welldone.png');
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game.load.image('meat_welldone2', '../../../resources/image/object/grilled_meat/meat2_welldone.png');
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game.load.image('meatWellDone3', '../../../resources/image/object/grilled_meat/meat3_welldone.png');
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game.load.image('meat_welldone3', '../../../resources/image/object/grilled_meat/meat3_welldone.png');
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game.load.image('meatBonusWellDone', '../../../resources/image/object/grilled_meat/meat_bonus_welldone.png');
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game.load.image('bonus_meat_welldone', '../../../resources/image/object/grilled_meat/meat_bonus_welldone.png');
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game.load.image('meatBurn1', '../../../resources/image/object/grilled_meat/meat1_burn.png');
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game.load.image('meat_burn1', '../../../resources/image/object/grilled_meat/meat1_burn.png');
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game.load.image('meatBurn2', '../../../resources/image/object/grilled_meat/meat2_burn.png');
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game.load.image('meat_burn2', '../../../resources/image/object/grilled_meat/meat2_burn.png');
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game.load.image('meatBurn3', '../../../resources/image/object/grilled_meat/meat3_burn.png');
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game.load.image('meat_burn3', '../../../resources/image/object/grilled_meat/meat3_burn.png');
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game.load.image('meatBonusBurn', '../../../resources/image/object/grilled_meat/meat_bonus_burn.png');
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game.load.image('bonus_meat_burn', '../../../resources/image/object/grilled_meat/meat_bonus_burn.png');
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game.load.image('smoke', '../../../resources/image/ui/smoke.png');
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game.load.image('smoke', '../../../resources/image/ui/smoke.png');
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@@ -170,9 +170,9 @@ Meat.prototype.flipToFront = function() {
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// console.log("flipToFront");
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// console.log("flipToFront");
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meatBurn1');
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meatWellDone1');
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this.loadTexture('meat_welldone1');
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} else {
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} else {
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this.loadTexture('meat1');
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this.loadTexture('meat1');
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}
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}
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@@ -186,9 +186,9 @@ Meat.prototype.flipToBack = function() {
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// console.log("flipToBack");
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// console.log("flipToBack");
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meatBurn1');
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_WELLDONE) {
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} else if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meatWellDone1');
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this.loadTexture('meat_welldone1');
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} else {
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} else {
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this.loadTexture('meat1');
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this.loadTexture('meat1');
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}
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}
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@@ -0,0 +1,331 @@
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MeatBase.prototype = Object.create(Phaser.Sprite.prototype);
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MeatBase.constructor = MeatBase;
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function MeatBase() {
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Phaser.Sprite.call(this, game, 500, Game.MEAT_PLATE_POSITION_Y, '');
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this.anchor.set(0.5);
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this.smoothed = false;
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game.add.existing(this);
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this.initMeatTypeVariables();
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this.initMouseEventHandler();
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}
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MeatBase.prototype.update = function() {
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var posY = this.y;
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if(posY <= God.POSITION_Y) {
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this.scale.set(0.4);
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} else if(posY > God.POSITION_Y && posY < HeatPlate.POSITION_Y) {
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var scaleRate = (posY - God.POSITION_Y) / (HeatPlate.POSITION_Y - God.POSITION_Y);
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this.scale.set(0.4 + 0.3 * scaleRate);
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} else {
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this.scale.set(0.4 + 0.3);
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}
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// if(this.isOnHeatPlate == true && game.input.mousePointer.isUp == true) {
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// this.cooking();
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// }
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}
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MeatBase.prototype.initMeatTypeVariables = function() {
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this.cookingSpeed = 0.0;
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this.rareScore = 0;
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this.welldoneScore = 0;
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this.burnBlackScore = 0;
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}
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MeatBase.prototype.initMeatTypeVariables = function() {
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this.cookingSide = MeatBase.MEAT_NONE;
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this.cookingTime = [];
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this.cookingGrade = [];
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this.cookingTime[MeatBase.MEAT_BACK] = 0;
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this.cookingTime[MeatBase.MEAT_FRONT] = 0;
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this.cookingGrade[MeatBase.MEAT_BACK] = MeatBase.DONENESS_RARE;
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this.cookingGrade[MeatBase.MEAT_FRONT] = MeatBase.DONENESS_RARE;
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this.isActivated = true;
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this.isStartCook = false;
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this.isOnHeatPlate = false;
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this.spriteNameRare = "";
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this.spriteNameWelldone = "";
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this.spriteNameBurnBlack = "";
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}
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MeatBase.prototype.initMouseEventHandler = function() {
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this.downPositionX;
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this.downPositionY;
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this.inputEnabled = true;
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this.input.enableDrag();
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this.events.onInputDown.add(this.onInputDown, this);
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this.events.onInputUp.add(this.onInputUp, this);
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}
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MeatBase.prototype.onInputDown = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onInputDown : " + pointer.x + ", " + pointer.y);
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this.downPositionX = Math.floor(sprite.x);
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this.downPositionY = Math.floor(sprite.y);
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// this.stopCook();
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}
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MeatBase.prototype.onInputUp = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onInputUp : " + pointer.x + ", " + pointer.y);
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var upPositionX = Math.floor(sprite.x);
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var upPositionY = Math.floor(sprite.y);
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// console.log("downPositionX : + " + this.downPositionX + ", downPositY : " + this.downPositionY);
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// console.log("upPositionX : + " + upPositionX + ", upPositionY : " + upPositionY);
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if(this.isInClickArea(this.downPositionX, this.downPositionY, upPositionX, upPositionY) == true)
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this.onClickListener();
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else {
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this.onDragStopListener();
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}
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}
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MeatBase.prototype.isInClickArea = function(downX, downY, upX, upY) {
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if(downX - 5 < upX && upX < downX + 5 && downY - 5 < upY && upY < downY + 5)
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return true;
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return false;
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}
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MeatBase.prototype.onClickListener = function(pointer) {
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console.log("onClickListener");
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if(this.isFront() == true)
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this.flipToBack()
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else
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this.flipToFront();
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// console.log("flip cooking side : " + this.cookingSide);
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/*
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.isFront() == true)
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this.flipToBack()
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else
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this.flipToFront();
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// console.log("flip cooking side : " + this.cookingSide);
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this.startCook();
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}
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*/
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}
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MeatBase.prototype.onDragStopListener = function(pointer) {
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console.log("onDragStop");
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/*
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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// console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
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this.startCook();
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} else {
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this.stopCook();
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}
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if(this.mainGame.isOverGod(this.x, this.y) == true) {
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// console.log("isOverGod : " + isOverGod(this.x, this.y));
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this.mainGame.godEatMeat(this);
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}
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*/
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}
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MeatBase.prototype.isFront = function() {
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if(this.cookingSide == MeatBase.MEAT_BACK)
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return true;
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return false;
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}
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MeatBase.prototype.flipToFront = function() {
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this.cookingSide = MeatBase.MEAT_BACK;
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// console.log("flipToFront : " + this.cookingSide);
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this.angle = MeatBase.ANGLE_FRONT;
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// console.log("flipToFront");
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// console.log("back : " + this.getMeatGradeBySide(MeatBase.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MeatBase.MEAT_FRONT));
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this.updateSprite();
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}
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MeatBase.prototype.flipToBack = function() {
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this.cookingSide = MeatBase.MEAT_FRONT;
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// console.log("flipToBack : " + this.cookingSide);
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this.angle = MeatBase.ANGLE_BACK;
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// console.log("flipToBack");
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// console.log("back : " + this.getMeatGradeBySide(MeatBase.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MeatBase.MEAT_FRONT));
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this.updateSprite();
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}
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MeatBase.prototype.updateSprite = function() {
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if(this.getMeatGradeBySide(MeatBase.MEAT_FRONT) == MeatBase.DONENESS_BURN_BLACK) {
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this.loadTexture(this.spriteNameBurnBlack);
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} else if(this.getMeatGradeBySide(MeatBase.MEAT_FRONT) == MeatBase.DONENESS_WELLDONE) {
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this.loadTexture(this.spriteNameWelldone);
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} else {
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this.loadTexture(this.spriteNameRare);
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}
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}
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MeatBase.prototype.show = function() {
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this.isActivated = true;
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this.alpha = 1;
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}
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MeatBase.prototype.hide = function() {
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this.isActivated = false;
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this.alpha = 0;
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this.stopCook();
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}
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MeatBase.prototype.startCook = function() {
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this.isStartCook = true;
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this.isOnHeatPlate = true;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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// console.log("startCook : " + this.cookingSide);
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if(this.cookingSide == MeatBase.MEAT_NONE)
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this.flipToFront();
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this.startAnimateSmoke();
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}
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MeatBase.prototype.stopCook = function() {
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this.isOnHeatPlate = false;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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this.stopAnimateSmoke();
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}
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MeatBase.prototype.getMeatGrade = function() {
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if(this.cookingGrade[MeatBase.MEAT_FRONT] == MeatBase.DONENESS_WELLDONE && this.cookingGrade[MeatBase.MEAT_BACK] == MeatBase.DONENESS_WELLDONE)
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return MeatBase.DONENESS_WELLDONE;
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else if(this.cookingGrade[MeatBase.MEAT_FRONT] == MeatBase.DONENESS_BURN_BLACK || this.cookingGrade[MeatBase.MEAT_BACK] == MeatBase.DONENESS_BURN_BLACK)
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return MeatBase.DONENESS_BURN_BLACK;
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else
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||||||
|
return MeatBase.DONENESS_RARE;
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.getMeatGradeBySide = function(cookingSide) {
|
||||||
|
return this.cookingGrade[cookingSide];
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.setActive = function(isActivated, x, y, meat_type) {
|
||||||
|
this.isActivated = isActivated;
|
||||||
|
|
||||||
|
if(isActivated == false) {
|
||||||
|
this.alpha = 0;
|
||||||
|
this.x = -100;
|
||||||
|
this.y = -100;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.cookingSide = MeatBase.MEAT_NONE;
|
||||||
|
this.cookingTime[MeatBase.MEAT_BACK] = 0;
|
||||||
|
this.cookingTime[MeatBase.MEAT_FRONT] = 0;
|
||||||
|
this.cookingGrade[MeatBase.MEAT_BACK] = MeatBase.DONENESS_RARE;
|
||||||
|
this.cookingGrade[MeatBase.MEAT_FRONT] = MeatBase.DONENESS_RARE;
|
||||||
|
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.loadTexture('meat1');
|
||||||
|
this.angle = MeatBase.ANGLE_NONE;
|
||||||
|
this.alpha = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.cooking = function() {
|
||||||
|
this.cookingTime[this.cookingSide] += 1;
|
||||||
|
// console.log("back : " + this.cookingTime[MeatBase.MEAT_BACK] + ", front : " + this.cookingTime[MeatBase.MEAT_FRONT]);
|
||||||
|
|
||||||
|
if(this.cookingTime[MeatBase.MEAT_BACK] > MeatBase.COOK_TIME_BURN) {
|
||||||
|
if(this.getMeatGradeBySide(MeatBase.MEAT_BACK) != MeatBase.DONENESS_BURN_BLACK) {
|
||||||
|
this.cookingGrade[MeatBase.MEAT_BACK] = MeatBase.DONENESS_BURN_BLACK;
|
||||||
|
this.changeAnimateSmokeColor(MeatBase.DONENESS_BURN_BLACK);
|
||||||
|
}
|
||||||
|
} else if(this.cookingTime[MeatBase.MEAT_BACK] > MeatBase.COOK_TIME_WELLDONE) {
|
||||||
|
if(this.getMeatGradeBySide(MeatBase.MEAT_BACK) != MeatBase.DONENESS_WELLDONE) {
|
||||||
|
this.cookingGrade[MeatBase.MEAT_BACK] = MeatBase.DONENESS_WELLDONE;
|
||||||
|
this.changeAnimateSmokeColor(MeatBase.DONENESS_WELLDONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(this.cookingTime[MeatBase.MEAT_FRONT] > MeatBase.COOK_TIME_BURN) {
|
||||||
|
if(this.getMeatGradeBySide(MeatBase.MEAT_FRONT) != MeatBase.DONENESS_BURN_BLACK) {
|
||||||
|
this.cookingGrade[MeatBase.MEAT_FRONT] = MeatBase.DONENESS_BURN_BLACK;
|
||||||
|
this.changeAnimateSmokeColor(MeatBase.DONENESS_BURN_BLACK);
|
||||||
|
}
|
||||||
|
} else if(this.cookingTime[MeatBase.MEAT_FRONT] > MeatBase.COOK_TIME_WELLDONE) {
|
||||||
|
if(this.getMeatGradeBySide(MeatBase.MEAT_FRONT) != MeatBase.DONENESS_WELLDONE) {
|
||||||
|
this.cookingGrade[MeatBase.MEAT_FRONT] = MeatBase.DONENESS_WELLDONE;
|
||||||
|
this.changeAnimateSmokeColor(MeatBase.DONENESS_WELLDONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.stopAnimateSmoke = function() {
|
||||||
|
this.whiteSmokeParticle.stop();
|
||||||
|
this.redSmokeParticle.stop();
|
||||||
|
this.blackSmokeParticle.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.startAnimateSmoke = function() {
|
||||||
|
var cookingSideGrade = this.cookingGrade[this.cookingSide];
|
||||||
|
this.changeAnimateSmokeColor(cookingSideGrade);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
MeatBase.prototype.changeAnimateSmokeColor = function(type) {
|
||||||
|
// console.log("changeAnimateSmokeColor : " + type);
|
||||||
|
this.stopAnimateSmoke();
|
||||||
|
|
||||||
|
switch(type) {
|
||||||
|
case MeatBase.DONENESS_RARE:
|
||||||
|
this.whiteSmokeParticle.start(this.x, this.y);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MeatBase.DONENESS_WELLDONE:
|
||||||
|
this.redSmokeParticle.start(this.x, this.y);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MeatBase.DONENESS_BURN_BLACK:
|
||||||
|
this.blackSmokeParticle.start(this.x, this.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MeatBase.MEAT_NONE = 0;
|
||||||
|
MeatBase.MEAT_FRONT = 1;
|
||||||
|
MeatBase.MEAT_BACK = 2;
|
||||||
|
|
||||||
|
MeatBase.DONENESS_RARE = 0;
|
||||||
|
MeatBase.DONENESS_WELLDONE = 1;
|
||||||
|
MeatBase.DONENESS_BURN_BLACK = 2;
|
||||||
|
MeatBase.DONENESS_NONE = 3;
|
||||||
|
|
||||||
|
MeatBase.ANGLE_NONE = 0;
|
||||||
|
MeatBase.ANGLE_FRONT = 30;
|
||||||
|
MeatBase.ANGLE_BACK = -30;
|
||||||
|
|
||||||
|
MeatBase.COOK_TIME_WELLDONE = 200;
|
||||||
|
MeatBase.COOK_TIME_BURN = 400;
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
NormalMeat.prototype = MeatBase.prototype;
|
||||||
|
NormalMeat.constructor = NormalMeat;
|
||||||
|
|
||||||
|
function NormalMeat() {
|
||||||
|
MeatBase.call(this);
|
||||||
|
|
||||||
|
this.setMeatTypeVariables();
|
||||||
|
this.randomizeMeatType();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
NormalMeat.prototype.setMeatTypeVariables = function() {
|
||||||
|
this.cookingSpeed = NormalMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
|
||||||
|
}
|
||||||
|
|
||||||
|
NormalMeat.prototype.randomizeMeatType = function() {
|
||||||
|
this.meatType = Math.floor(Math.random() * 3) + 1;
|
||||||
|
|
||||||
|
switch(this.meatType) {
|
||||||
|
case 1:
|
||||||
|
this.scale.set(0.5);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
this.scale.set(0.5);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
this.scale.set(0.5);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.spriteNameRare = NormalMeat.SPRITE_NAME_RARE + this.meatType;
|
||||||
|
this.spriteNameWelldone = NormalMeat.SPRITE_NAME_WELLDONE + this.meatType;
|
||||||
|
this.spriteNameBurnBlack = NormalMeat.SPRITE_NAME_BURN_BLACK + this.meatType;
|
||||||
|
|
||||||
|
this.loadTexture(this.spriteNameRare);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
NormalMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
|
||||||
|
NormalMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
|
||||||
|
NormalMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
|
||||||
|
|
||||||
|
NormalMeat.SCORE_NAME_RARE = 10;
|
||||||
|
NormalMeat.SCORE_NAME_WELLDONE = 100;
|
||||||
|
NormalMeat.SCORE_NAME_BURN_BLACK = 0;
|
||||||
|
|
||||||
|
NormalMeat.SPRITE_NAME_RARE = "meat";
|
||||||
|
NormalMeat.SPRITE_NAME_WELLDONE = "meat_welldone";
|
||||||
|
NormalMeat.SPRITE_NAME_BURN_BLACK = "meat_burn";
|
||||||
@@ -67,6 +67,8 @@
|
|||||||
<script src="../../game/mouse/grilled_meat/god.js"></script>
|
<script src="../../game/mouse/grilled_meat/god.js"></script>
|
||||||
<script src="../../game/mouse/grilled_meat/smoke.js"></script>
|
<script src="../../game/mouse/grilled_meat/smoke.js"></script>
|
||||||
<script src="../../game/mouse/grilled_meat/meat.js"></script>
|
<script src="../../game/mouse/grilled_meat/meat.js"></script>
|
||||||
|
<script src="../../game/mouse/grilled_meat/meat_base.js"></script>
|
||||||
|
<script src="../../game/mouse/grilled_meat/normal_meat.js"></script>
|
||||||
<script src="../../game/mouse/grilled_meat/plus_score.js"></script>
|
<script src="../../game/mouse/grilled_meat/plus_score.js"></script>
|
||||||
<script src="../../game/mouse/grilled_meat/speech_bubble.js"></script>
|
<script src="../../game/mouse/grilled_meat/speech_bubble.js"></script>
|
||||||
<script src="../../game/mouse/grilled_meat/heat_plate.js"></script>
|
<script src="../../game/mouse/grilled_meat/heat_plate.js"></script>
|
||||||
|
|||||||
Reference in New Issue
Block a user