Fix: god's particle effect
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@@ -22,13 +22,31 @@ function God(x, y, mainGame) {
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God.prototype.makeParticles = function(x, y) {
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game.physics.startSystem(Phaser.Physics.ARCADE);
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this.fullHeartEmitter = game.add.emitter(x, y - 150, 20);
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this.fullHeartEmitter = game.add.emitter(x, y - 170, 20);
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this.fullHeartEmitter.makeParticles("heart_full");
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this.fullHeartEmitter.minParticleScale = 0.5;
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this.fullHeartEmitter.maxParticleScale = 0.7;
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this.fullHeartEmitter.minParticleSpeed.setTo(-150, -700);
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this.fullHeartEmitter.maxParticleSpeed.setTo(150, -500);
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this.fullHeartEmitter.gravity = 1500;
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// this.fullHeartEmitter.minParticleScale = 0.5;
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// this.fullHeartEmitter.maxParticleScale = 0.7;
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// this.fullHeartEmitter.minParticleSpeed.setTo(-150, -700);
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// this.fullHeartEmitter.maxParticleSpeed.setTo(150, -500);
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// this.fullHeartEmitter.gravity = 1500;
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this.fullHeartEmitter.width = God.HEAD_WIDTH;
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this.fullHeartEmitter.height = God.HEAD_HEIGHT;
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this.fullHeartEmitter.setRotation(-180, 180);
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// this.fullHeartEmitter.setAlpha(0.1, 0.3);
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// this.fullHeartEmitter.setScale(0.2, 0.2);
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// this.fullHeartEmitter.minParticleScale = 0.4;
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// this.fullHeartEmitter.maxParticleScale = 0.5;
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this.fullHeartEmitter.minParticleSpeed.setTo(-10, -200);
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this.fullHeartEmitter.maxParticleSpeed.setTo(10, -100);
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// this.fullHeartEmitter.gravity = 3000;
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this.fullHeartEmitter.setAlpha(
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1.0, 0.0,
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God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Bounce.In, false
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);
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this.fullHeartEmitter.setScale(
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0.4, 0.6, 0.4, 0.6,
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God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Quadratic.Out, false
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);
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this.emptyHeartEmitter = game.add.emitter(x, y - 150, 20);
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this.emptyHeartEmitter.makeParticles("heart_empty");
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@@ -40,18 +58,24 @@ God.prototype.makeParticles = function(x, y) {
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this.angryEmitter = game.add.emitter(x, y - 200, 20);
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this.angryEmitter.makeParticles("smoke");
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this.angryEmitter.width = 30;
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this.angryEmitter.height = 30;
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this.angryEmitter.width = God.HEAD_WIDTH;
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this.angryEmitter.height = God.HEAD_HEIGHT;
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this.angryEmitter.setRotation(-90, 90);
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this.angryEmitter.setAlpha(0.1, 0.3);
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this.angryEmitter.setAlpha(
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0.2, 0.0,
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God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Bounce.In, false
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);
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// this.angryEmitter.setAlpha(0.1, 0.3);
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// this.angryEmitter.setScale(0.2, 0.2);
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this.angryEmitter.minParticleScale = 0.5;
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this.angryEmitter.maxParticleScale = 1;
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this.angryEmitter.gravity = -300;
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this.angryEmitter.forEach(
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function(particle) {
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particle.tint = 0xf0f0f0;
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// particle.tint = 0xf0f0f0;
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particle.tint = 0xa08080;
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}
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);
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}
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@@ -104,6 +128,7 @@ God.prototype.animateAngry = function(type) {
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tween.onComplete.add(this.smileAgain, this);
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tween.start();
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// this.particleBurst(God.REACTION_HAPPY);
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this.particleBurst(God.REACTION_ANGRY);
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}
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@@ -122,15 +147,15 @@ God.prototype.particleBurst = function(reaction) {
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switch(reaction) {
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case God.REACTION_HAPPY:
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this.fullHeartEmitter.start(true, 900, 100, 15, true);
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this.fullHeartEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 10, true);
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break;
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case God.REACTION_SMILE:
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this.emptyHeartEmitter.start(true, 900, 100, 15, true);
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this.emptyHeartEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 15, true);
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break;
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case God.REACTION_ANGRY:
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this.angryEmitter.start(true, 900, 100, 15, true);
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this.angryEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 20, true);
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break;
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}
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}
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@@ -139,6 +164,11 @@ God.prototype.particleBurst = function(reaction) {
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God.POSITION_X = GAME_SCREEN_SIZE.x - 120;
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God.POSITION_Y = 340;
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God.HEAD_WIDTH = 80;
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God.HEAD_HEIGHT = 30;
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God.EFFECT_LIFE_TIME_MS = 1200;
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God.REACTION_HAPPY = 0;
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God.REACTION_SMILE = 1;
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God.REACTION_ANGRY = 2;
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