Add: meat classes
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BonusMeat.prototype = MeatBase.prototype;
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BonusMeat.constructor = BonusMeat;
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function BonusMeat() {
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MeatBase.call(this);
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this.loadTexture("bonus_meat");
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this.setMeatTypeVariables()
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}
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BonusMeat.prototype.setMeatTypeVariables = function() {
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this.cookingSpeed = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meat_welldone1');
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} else {
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this.loadTexture('meat1');
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this.spriteMeatBurnBlack =
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}
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BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
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BonusMeat.SCORE_NAME_RARE = 10;
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BonusMeat.SCORE_NAME_WELLDONE = 100;
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BonusMeat.SCORE_NAME_BURN_BLACK = 0;
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BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
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BonusMeat.SPRITE_NAME_WELLDONE = "bonus_meat_welldone";
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BonusMeat.SPRITE_NAME_BURN_BLACK = "bonus_meat_burn";
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