Fix: make game app button and typing app button smaller
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@@ -72,7 +72,7 @@ class MenuTypingPractice {
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downloadListSucceeded(replyJSON) {
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// console.log(replyJSON);
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let buttonWidthGap = TypingPracticeButton.BUTTON_WIDTH + MenuTypingPractice.BUTTON_GAP;
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let buttonWidthGap = TypingAppButton.BUTTON_WIDTH + MenuTypingPractice.BUTTON_GAP;
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let koreanTypingPracticeAppCount = Object.keys(replyJSON.KoreanAppList).length;
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let englishTypingPracticeAppCount = Object.keys(replyJSON.EnglishAppList).length;
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@@ -82,12 +82,12 @@ class MenuTypingPractice {
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let posX = self.getButtonPosX(i, koreanTypingPracticeAppCount);
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let posY = self.getButtonPosY(i, koreanTypingPracticeAppCount,
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TypingPracticeButton.BUTTON_UPPER_POS_Y
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TypingAppButton.BUTTON_UPPER_POS_Y
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);
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let typingPracticeButton = new TypingPracticeButton(
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let typingPracticeButton = new TypingAppButton(
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posX, posY,
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TypingPracticeButton.NONE_ICON,
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TypingAppButton.NONE_ICON,
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activeApp.KoreanName,
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() => {
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sessionStorageManager.playingAppID = activeApp.AppID;
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@@ -106,12 +106,12 @@ class MenuTypingPractice {
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let posX = self.getButtonPosX(i, englishTypingPracticeAppCount);
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let posY = self.getButtonPosY(i, englishTypingPracticeAppCount,
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TypingPracticeButton.BUTTON_LOWER_POS_Y
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TypingAppButton.BUTTON_LOWER_POS_Y
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);
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let typingPracticeButton = new TypingPracticeButton(
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let typingPracticeButton = new TypingAppButton(
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posX, posY,
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TypingPracticeButton.NONE_ICON,
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TypingAppButton.NONE_ICON,
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activeApp.KoreanName,
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() => {
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sessionStorageManager.playingAppID = activeApp.AppID;
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@@ -127,8 +127,8 @@ class MenuTypingPractice {
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}
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getButtonPosX(index, buttonCount) {
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let gap = TypingPracticeButton.BUTTON_WIDTH + TypingPracticeButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - TypingPracticeButton.MARGIN_VERTICAL) / gap );
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let gap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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let rowCount = Math.ceil(buttonCount / maxColumnNum);
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// console.log("rowCount : " + rowCount);
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@@ -150,10 +150,10 @@ class MenuTypingPractice {
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}
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getButtonPosY(index, buttonCount, startPosY) {
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let rowGap = TypingPracticeButton.BUTTON_HEIGHT + TypingPracticeButton.BUTTON_GAP;
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let rowGap = TypingAppButton.BUTTON_HEIGHT + TypingAppButton.BUTTON_GAP;
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let columnGap = TypingPracticeButton.BUTTON_WIDTH + TypingPracticeButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - TypingPracticeButton.MARGIN_VERTICAL) / columnGap );
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let columnGap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / columnGap );
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// console.log("maxColumnNum : " + maxColumnNum);
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// console.log("buttonCount : " + buttonCount);
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let rowCount = Math.ceil(buttonCount / maxColumnNum);
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