Add: login home button, menu welcome message
* Add: home button in login * Fix: animal typingCount * Add: Welcome player text in login
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@@ -17,6 +17,9 @@ class MenuApp {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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});
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new WelcomePlayerText(sessionStorageManager.playerName);
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let fullscreenButton = new FullscreenButton(this.game);
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@@ -0,0 +1,45 @@
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class WelcomePlayerText extends Phaser.Text {
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constructor(playerName) {
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super(game, game.world.width / 2, WelcomePlayerText.FONT_HEIGHT_PX, "어서오세요, " + playerName + "님", WelcomePlayerText.DEFAULT_TEXT_FONT);
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this.anchor.set(0.5);
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this.inputEnabled = false;
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var grd = this.context.createLinearGradient(0, 0, 0, this.height);
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grd.addColorStop(0, '#8ED6FF');
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grd.addColorStop(1, '#4C6CB3');
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this.fill = grd;
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this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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this.stroke = '#000';
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this.strokeThickness = 5;
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.from( { alpha: 0 } ).to( { alpha: 100 }, 1000, Phaser.Easing.Linear.None, true);
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/*
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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let tweenMoveUp = game.add.tween(this);
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tweenMoveUp.to( { y: this.y - WelcomePlayerText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true);
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tweenMoveUp.onComplete.addOnce(this.destroySelf, this);
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*/
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game.add.existing(this);
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};
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destroySelf() {
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this.destroy();
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}
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}
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WelcomePlayerText.DEFAULT_TEXT_FONT = {
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font: "40px Arial",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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WelcomePlayerText.FONT_HEIGHT_PX = 35;
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