Add: login home button, menu welcome message
* Add: home button in login * Fix: animal typingCount * Add: Welcome player text in login
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+24
-22
@@ -9,20 +9,22 @@ class Animal {
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}
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animalLevelIDByRecord(record) {
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if(sessionStorageManager.playingAppID <= 20) { // practice
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for(let i = 0; i < Animal.SPECIES_DATA.length - 1; i++) {
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if(record < Animal.SPECIES_DATA[i].practiceTypingCount)
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return i;
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}
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} else { // test
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for(let i = 0; i < Animal.SPECIES_DATA.length - 1; i++) {
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if(record < Animal.SPECIES_DATA[i].testTypingCount)
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return i;
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}
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console.log(record);
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for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
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console.log(i);
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console.log(this.typingCount(Animal.SPECIES_DATA[i]));
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if(record >= this.typingCount(Animal.SPECIES_DATA[i]))
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return i;
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}
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return Animal.SPECIES_DATA.length - 1;
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return 0;
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}
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typingCount(speciesData) {
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if(sessionStorageManager.playingAppID <= 20)
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return speciesData.practiceTypingCount;
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else
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return speciesData.testTypingCount;
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}
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loadSpriteNames() {
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@@ -112,16 +114,16 @@ Animal.ANIMATION_TYPE_DAMAGE = 1;
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Animal.SPECIES_DATA = [
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{ "species" : "snail", "runningFPS" : 1.1, "practiceTypingCount" : 5, "testTypingCount" : 10 },
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{ "species" : "turtle", "runningFPS" : 5.5, "practiceTypingCount" : 10, "testTypingCount" : 20 },
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{ "species" : "cat", "runningFPS" : 10.1, "practiceTypingCount" : 20, "testTypingCount" : 30 },
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{ "species" : "lion", "runningFPS" : 15.5, "practiceTypingCount" : 30, "testTypingCount" : 50 },
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{ "species" : "rabbit", "runningFPS" : 20.2, "practiceTypingCount" : 40, "testTypingCount" : 100 },
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{ "species" : "ostrich", "runningFPS" : 25.5, "practiceTypingCount" : 50, "testTypingCount" : 200 },
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{ "species" : "horse", "runningFPS" : 30.3, "practiceTypingCount" : 60, "testTypingCount" : 300 },
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{ "species" : "dog", "runningFPS" : 35.5, "practiceTypingCount" : 70, "testTypingCount" : 400 },
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{ "species" : "cheetah", "runningFPS" : 40.4, "practiceTypingCount" : 80, "testTypingCount" : 500 },
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{ "species" : "eagle", "runningFPS" : 45.5, "practiceTypingCount" : 1000, "testTypingCount" : 1000 }
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{ "species" : "snail", "runningFPS" : 1.1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
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{ "species" : "turtle", "runningFPS" : 5.5, "practiceTypingCount" : 5, "testTypingCount" : 20 },
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{ "species" : "cat", "runningFPS" : 10.1, "practiceTypingCount" : 10, "testTypingCount" : 50 },
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{ "species" : "lion", "runningFPS" : 15.5, "practiceTypingCount" : 15, "testTypingCount" : 100 },
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{ "species" : "rabbit", "runningFPS" : 20.2, "practiceTypingCount" : 20, "testTypingCount" : 200 },
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{ "species" : "ostrich", "runningFPS" : 25.5, "practiceTypingCount" : 30, "testTypingCount" : 300 },
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{ "species" : "horse", "runningFPS" : 30.3, "practiceTypingCount" : 40, "testTypingCount" : 400 },
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{ "species" : "dog", "runningFPS" : 35.5, "practiceTypingCount" : 50, "testTypingCount" : 500 },
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{ "species" : "cheetah", "runningFPS" : 40.4, "practiceTypingCount" : 60, "testTypingCount" : 600 },
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{ "species" : "eagle", "runningFPS" : 45.5, "practiceTypingCount" : 80, "testTypingCount" : 700 }
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];
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Animal.SPRITE_NAMES = {
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@@ -15,6 +15,11 @@ class Login {
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this.game.stage.backgroundColor = '#4d4d4d';
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this.textStyle = { font: "bold 32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
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let backButton = new BackButton( () => {
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sessionStorageManager.clear();
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location.href = '../../web/main/index.html';
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});
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let fullscreenButton = new FullscreenButton(this.game);
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let textX = this.game.world.centerX - 320;
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@@ -17,6 +17,9 @@ class MenuApp {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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});
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new WelcomePlayerText(sessionStorageManager.playerName);
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let fullscreenButton = new FullscreenButton(this.game);
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@@ -0,0 +1,45 @@
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class WelcomePlayerText extends Phaser.Text {
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constructor(playerName) {
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super(game, game.world.width / 2, WelcomePlayerText.FONT_HEIGHT_PX, "어서오세요, " + playerName + "님", WelcomePlayerText.DEFAULT_TEXT_FONT);
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this.anchor.set(0.5);
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this.inputEnabled = false;
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var grd = this.context.createLinearGradient(0, 0, 0, this.height);
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grd.addColorStop(0, '#8ED6FF');
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grd.addColorStop(1, '#4C6CB3');
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this.fill = grd;
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this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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this.stroke = '#000';
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this.strokeThickness = 5;
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.from( { alpha: 0 } ).to( { alpha: 100 }, 1000, Phaser.Easing.Linear.None, true);
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/*
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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let tweenMoveUp = game.add.tween(this);
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tweenMoveUp.to( { y: this.y - WelcomePlayerText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true);
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tweenMoveUp.onComplete.addOnce(this.destroySelf, this);
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*/
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game.add.existing(this);
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};
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destroySelf() {
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this.destroy();
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}
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}
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WelcomePlayerText.DEFAULT_TEXT_FONT = {
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font: "40px Arial",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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WelcomePlayerText.FONT_HEIGHT_PX = 35;
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@@ -16,6 +16,7 @@
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<!-- library source files -->
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<script src="../../game/lib/input_type_text.js"></script>
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<script src="../../game/lib/round_rect_button.js"></script>
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<script src="../../game/lib/back_button.js"></script>
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<script src="../../game/lib/fullscreen_button.js"></script>
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<script src="../../game/lib/db_connect_manager.js"></script>
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@@ -26,6 +26,7 @@
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<!-- source files -->
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<script src="../../game/menu/menu_app.js"></script>
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<script src="../../game/menu/main_menu_app.js"></script>
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<script src="../../game/menu/welcome_player_text.js"></script>
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<style>
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