# AGENTS.md This file provides guidance to Codex (Codex.ai/code) when working with code in this repository. ## Commands ```bash npm start # Run the Electron app in development npm run build # Build macOS app bundle (no DMG, arm64 + x64) npm run dist # Build and package as DMG for distribution ./setup.sh # First-time setup: npm install + npm start ``` There are no tests or linting configured. ## Architecture This is a macOS Electron desktop app for batch-renaming and moving photo files. It follows strict Electron security practices: `contextIsolation: true`, `nodeIntegration: false`. **Process boundary:** All filesystem access lives exclusively in `src/main/` (main process). The renderer never touches `fs` directly. ### File structure ``` assets/ ├── icon.png # Source icon (2048×2048, square) └── icon.icns # macOS app icon for electron-builder src/ ├── main/ │ ├── index.js # Main process entry point; app.setName(), BrowserWindow, registerAll() │ ├── config.js # Shared userData/config.json read/write helpers │ └── ipc/ │ ├── index.js # registerAll(mainWindow) — delegates to folder and files modules │ ├── file-utils.js # Shared main-process file helpers: image listing/data URLs, │ │ # exists check, EXDEV-safe move/copy fallback │ ├── folder.js # select-folder, list-directories, get/set-last-folder, │ │ # get/set-preview-on, get/set-sidebar-width, get/set-thumb-size, │ │ # get-home-dir, reveal-folder │ └── files.js # list-images, read-image, rename-files, stage/restore-delete, │ # check-files-exist, move-files ├── preload/ │ └── index.js # Bridges IPC to window.api via contextBridge (isolated context) └── renderer/ ├── index.html # App shell; dark theme, CSS variables in :root, modal HTML ├── style.css # All CSS ├── state.js # Shared mutable state: files[], currentFolder, selectedIdxs, sortMode ├── renderer.js # Entry point: DOM wiring, init order, preview-name updates ├── folder-controller.js # Folder open/load, directory tree sync, sort mode ├── history-controller.js # Undo/redo UI flow, delete undo/redo filesystem calls ├── keyboard.js # Global app shortcuts; disabled while a modal is open ├── modal.js # Common modal open/close, ESC/Enter, focus trap ├── ui.js # showLoading, hideLoading, setStatus, showToast ├── grid.js # renderGrid, createCard, card UI update functions, showEmptyGrid ├── rename.js # doRename + confirm/conflict modals; resets history after rename ├── move.js # handleFolderDrop + move modals + _doMoveFiles; resets history after move ├── delete.js # Delete modal + staged-delete execution; delete is undoable ├── history.js # Undo/redo stack (max 50 entries); reorder/delete entries ├── utils/ │ ├── dom.js # Small DOM helpers such as renderTextList() │ └── file-names.js # Extension parsing, digit clamping, sequential name formatting └── handlers/ ├── drag-drop.js # Card reorder (single/multi) + drag-to-folder in sidebar ├── drag/ │ ├── auto-scroll.js # Drag auto-scroll helper │ └── ghost.js # Drag ghost UI helper ├── file-explorer.js # Sidebar directory tree (lazy-load, expand/collapse) ├── sidebar-resize.js # Pointer-drag resizing for the aside/main split; persisted 340–500px width ├── selection.js # Rubber-band, Shift-click, Cmd+click, resetAnchor ├── pinch-zoom.js # Ctrl+scroll to resize thumbnails (CSS --thumb-size, 150–400px) └── image-preview.js # Hover preview overlay with circular loading indicator ``` ### IPC surface Defined in `src/main/ipc/`, bridged via `src/preload/index.js` as `window.api`: | Channel | Direction | Description | |---|---|---| | `select-folder` | invoke | Opens native folder picker, returns path or null | | `list-images` | invoke | Reads directory, returns `{name, path, mtime}[]` filtered to image extensions, sorted by filename | | `read-image` | invoke | Reads file, returns base64 data URL (supports jpg/png/gif/webp/tiff/bmp/heic) | | `rename-files({folderPath, files, prefix, digits})` | invoke | Two-phase rename: temp names (crypto.randomUUID) first, then final names | | `check-files-exist(folderPath, names[])` | invoke | Returns subset of names that already exist in folderPath | | `move-files({targetFolder, files[]})` | invoke | Moves files; each file may have optional `newName`; handles cross-device (EXDEV) | | `stage-delete-files(paths[])` | invoke | Moves files to userData deleted_staging for undoable deletion; handles cross-device (EXDEV) | | `restore-staged-files(entries[])` | invoke | Restores staged delete entries back to their original paths | | `list-directories(folderPath)` | invoke | Returns `{name, path, hasChildren}[]` subdirs, or `null` on access error | | `get-home-dir` | invoke | Returns `os.homedir()` | | `get-last-folder` / `set-last-folder` | invoke | Persists last opened folder in userData config.json | | `get-preview-on` / `set-preview-on` | invoke | Persists hover preview toggle state in userData config.json | | `get-sidebar-width` / `set-sidebar-width` | invoke | Persists sidebar width in userData config.json | | `get-thumb-size` / `set-thumb-size` | invoke | Persists thumbnail/card size in userData config.json | | `reveal-folder` | invoke | Opens folder in Finder via `shell.openPath` | | `fullscreen-change` | push (main→renderer) | Sent on `enter-full-screen` / `leave-full-screen` window events | ### Renderer (`src/renderer/`) Uses ES module imports (`type="module"`). No framework. **Dependency direction** (no cycles): ``` renderer.js → folder-controller.js ─┬→ grid.js → handlers/* → history-controller.js ├→ history.js → keyboard.js └→ ui.js → rename.js / move.js / delete.js → modal.js / utils/* ``` Keep filesystem work in `src/main/`; renderer modules use `window.api` only. Prefer narrow utility modules (`utils/file-names.js`, `utils/dom.js`) over broad catch-all helpers. **State** (`src/renderer/state.js`): - `files[]` — ordered array of `{name, path, mtime}`; order determines rename sequence - `selectedIdxs` — `Set` of selected card indices - `currentFolder` — active directory path - `sortMode` — `'name'` | `'date'` | `null` **Keyboard shortcuts** (모두 `e.code` 기준 — 한글 입력 모드에서도 동작): - `Cmd+O` — 폴더 열기 - `Cmd+S` — 이름 변경 실행 - `A` — 전체 선택 - `Cmd+Z` — Undo (되돌리기) - `Cmd+Shift+Z` — Redo (다시하기) - `P` — 미리보기 on/off 토글 - `Backspace` / `Delete` — 선택 파일 삭제 팝업 Global shortcuts are registered in `keyboard.js`. They do not fire while any `.modal-overlay` is open. **Modals** (`modal.js` + modal HTML in `index.html`): - All modal cancel/close buttons use `.modal-close` and `btn-ghost`. - All modal primary buttons use `.modal-action`, `btn-success`, and the text `실행`. - `Escape` triggers the active modal's `.modal-close`; `Enter` triggers its `.modal-action`. - `Tab` / `Shift+Tab` is trapped inside the active modal. - Modal titles use `.modal-titlebar`; warning/danger variants are `.modal-titlebar-warning` and `.modal-titlebar-danger`. - Rename confirm uses the same modal for selected-only and all-image rename. The visible title switches between "선택된 이미지 저장" and "전체 이미지 저장"; selected-only mode also shows "선택된 파일들만 저장합니다". **Undo / Redo** (`history.js`): - 파일 순서 변경(드래그, 정렬)과 staged delete를 추적; rename, move는 파일 경로가 바뀌므로 히스토리 리셋 - Reorder 엔트리: `{ type: 'reorder', files: [...], affectedPaths: Set | null }` - Delete 엔트리: `{ type: 'delete', files: [...], deletedEntries: [...] }` - `affectedPaths`: undo/redo 실행 후 해당 파일들을 선택 상태로 복원하는 데 사용 - `setOnUpdate(fn)`: push/reset/undo/redo 시 자동 호출되는 콜백 등록 (버튼 상태 갱신용) - 최대 50개 엔트리 유지 - Undo/redo orchestration lives in `history-controller.js`; actual stack operations stay in `history.js`. **Card selection** (`selection.js`): - Click — 단독 선택 (재클릭 시 해제) - Shift+Click — 범위 선택 - Cmd+Click — 개별 토글 - Rubber-band drag — 영역 선택 (rAF throttle 적용) - Shift+Rubber-band — 토글 선택 (드래그 시작 시점 스냅샷 기준으로 선택/해제 반전) - `resetAnchor()` — 그리드 재렌더 시 Shift 기준점 초기화 (grid.js에서 호출) **Drag-and-drop** (`drag-drop.js`): - 그리드 내 카드 순서 재배치 (single/multi) - 드래그 중인 카드는 `.drag-hidden`으로 숨김; 삽입 위치에 `.card-placeholder` 표시 - 마지막 카드 이후 빈 영역에 드롭하면 맨 끝에 삽입 - 드롭 완료 후 이동한 파일들이 선택 상태로 유지되고 history에 push - 사이드바 폴더로 드래그: 선택된 파일들을 해당 폴더로 이동 - 파일명 충돌 시 rename-and-move 모달 표시 - 드래그 중 `.tree-row.drop-target` 클래스로 대상 폴더 하이라이트 - Drag auto-scroll and drag ghost UI are extracted to `handlers/drag/auto-scroll.js` and `handlers/drag/ghost.js`. **Rename** (`rename.js`): - 선택된 파일만 이름 변경 (선택 없으면 전체) - 변경될 이름이 미선택 파일과 충돌하면 충돌 목록 모달 표시 - 완료 후 history 리셋 (rename은 파일 경로가 바뀌므로 undo 대상 아님) **Move** (`move.js`): - 충돌 없으면 즉시 이동 - 충돌 있으면 prefix + digits 입력 모달 → 새 이름으로 이동 - 새 이름도 충돌이면 에러 모달 - 완료 후 history 리셋 **Delete** (`delete.js`): - `Backspace` / `Delete` or card delete button opens the delete modal. - If a clicked card is part of the current selection, all selected files are deleted; otherwise only that card is deleted. - Main process stages deleted files under `app.getPath('userData')/deleted_staging//`. - Delete is undoable/redoable via `history-controller.js` + `stage-delete-files` / `restore-staged-files`. **Thumbnail loading:** `IntersectionObserver` with `rootMargin: '400px 0px'` — lazy load as cards enter viewport. `entry.target.isConnected` 체크로 폴더 전환 중 스탈 카드 방지. Drag reorder remaps card elements via `card.dataset.filepath` to avoid re-fetching. **Hover preview** (`image-preview.js`): 1초 지연 후 전체 크기 팝업. 썸네일 캐시 우선 사용. 상태는 config.json에 영속. **Sidebar tree** (`file-explorer.js`): Lazy-load 자식 폴더. 접근 불가 폴더는 `null` 반환 → "접근 불가" 표시. 행 클릭 시 항상 펼침, 화살표 클릭 시 토글. **Thumbnail size** (`pinch-zoom.js`): Ctrl+scroll changes CSS `--thumb-size` in the 150–400px range. The latest size is persisted as `thumbSize` in config.json and restored on startup without showing the size hint. **Styling:** CSS는 `src/renderer/style.css`에 집중. Dark theme, CSS variables in `:root`. macOS traffic-light은 `header`의 `-webkit-app-region: drag`. Avoid inline styles in `index.html`; use small semantic classes such as `.format-arrow`, `.empty-state-hint`, and modal title variants. **App icon:** 소스는 `assets/icon.png` (2048×2048). `assets/icon.icns`는 10개 해상도(16px~1024px@2x)를 포함하며 electron-builder가 사용. `app.setName('Photo Renamer')`로 개발 모드 메뉴바 이름도 지정. **Build output:** `electron-builder` targets DMG for arm64 and x64. **Config persistence:** `app.getPath('userData')/config.json`에 `lastFolder`, `previewOn`, `sidebarWidth`, `thumbSize`, `windowState` 저장. `windowState` includes fullscreen status and normal window bounds (`x`, `y`, `width`, `height`) and is restored on startup if the saved bounds overlap an available display.