괄호 안의 항을 2, 3, 4 항으로 설정하는 기능 추가
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+26
-6
@@ -4,6 +4,7 @@ import {
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generateSession,
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gradeAnswer,
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} from "@/lib/engine/parenthesis-sign";
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import type { ParenthesisTermCount } from "@/lib/engine/parenthesis-sign";
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import type {
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GradeResult,
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ParenthesisSignProblem,
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@@ -14,42 +15,56 @@ export interface GameSession {
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problems: ParenthesisSignProblem[];
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currentIndex: number;
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results: (GradeResult | null)[];
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termCount: ParenthesisTermCount;
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}
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export type ProblemCount = 5 | 10;
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export type MaxTermCount = ParenthesisTermCount;
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interface GameState {
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session: GameSession | null;
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selectedProblemCount: ProblemCount;
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selectedMaxTermCount: MaxTermCount;
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setProblemCount: (count: ProblemCount) => void;
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initSession: (count?: ProblemCount) => void;
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setMaxTermCount: (count: MaxTermCount) => void;
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initSession: (count?: ProblemCount, maxTermCount?: MaxTermCount) => void;
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submitAnswer: (answer: UserAnswer) => void;
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nextProblem: () => void;
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resetSession: () => void;
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}
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const DEFAULT_SESSION_COUNT: ProblemCount = 10;
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const DEFAULT_MAX_TERM_COUNT: MaxTermCount = 2;
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function createSession(count: ProblemCount = DEFAULT_SESSION_COUNT): GameSession {
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const problems = generateSession(count);
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function createSession(
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count: ProblemCount = DEFAULT_SESSION_COUNT,
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maxTermCount: MaxTermCount = DEFAULT_MAX_TERM_COUNT,
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): GameSession {
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const problems = generateSession(count, maxTermCount);
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return {
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problems,
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currentIndex: 0,
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results: problems.map(() => null),
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termCount: maxTermCount,
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};
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}
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export const useGameStore = create<GameState>((set, get) => ({
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session: null,
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selectedProblemCount: DEFAULT_SESSION_COUNT,
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selectedMaxTermCount: DEFAULT_MAX_TERM_COUNT,
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setProblemCount: (count) => {
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set({ selectedProblemCount: count });
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},
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initSession: (count) => {
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setMaxTermCount: (count) => {
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set({ selectedMaxTermCount: count });
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},
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initSession: (count, maxTermCount) => {
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const selectedProblemCount = count ?? get().selectedProblemCount;
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const selectedMaxTermCount = maxTermCount ?? get().selectedMaxTermCount;
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set({ session: createSession(selectedProblemCount) });
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set({ session: createSession(selectedProblemCount, selectedMaxTermCount) });
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},
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submitAnswer: (answer) => {
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const { session } = get();
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@@ -83,6 +98,11 @@ export const useGameStore = create<GameState>((set, get) => ({
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});
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},
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resetSession: () => {
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set({ session: createSession(get().selectedProblemCount) });
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set({
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session: createSession(
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get().selectedProblemCount,
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get().selectedMaxTermCount,
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),
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});
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},
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}));
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