Files
chocomae/src/game/license_timer/game.js
T
2018-12-07 23:47:08 +09:00

300 lines
8.1 KiB
JavaScript

var LicenseTimer = {
create: function() {
game.stage.backgroundColor = '#4d4d4d';
this.initVariables();
// keyboard shortcut
this.keyboardShortcut = new KeyboardShortcut();
this.keyboardShortcut.addCallback(
Phaser.KeyCode.ESC, // keyCode
null, // keyDownHandler
(function() { this.back(); }).bind(this), // keyUpHandler
"keyboard_test" // callerClassName
);
// top ui
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
screenTopUI.makeFullScreenButton();
var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
this.titleText = game.add.text(game.world.centerX, 35, "자격증 타이머", titleTextStyle);
this.titleText.anchor.set(0.5);
this.makeTimer();
this.makeInputScoreGroup();
// bottom ui
this.screenBottomUI = new ScreenBottomUI();
// this.screenBottomUI.printLeftText();
this.screenBottomUI.printCenterText("점수 등록은 선생님에게 부탁하세요.");
this.screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
},
initVariables: function() {
this.subject = "ITQ 파워포인트";
this.prevTime = null;
this.timeLeft = 0;
this.timeLeftHour = 0;
this.timeLeftMinute = 0;
this.timeLeftSecond = 0;
this.timerEvent = null;
},
makeTimer: function() {
// bar
var bar = game.add.graphics();
bar.beginFill(0x000000, 0.2);
bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 180);
// Timer
var timerCenterX = game.world.centerX - 30;
var watchPosY = 100;
var watchTextStyle = { font: "24px Arial", fill: "#555", align: "center"};
this.hourText = game.add.text(timerCenterX - 175, watchPosY, "시간", watchTextStyle);
this.hourText.anchor.set(0.5);
this.minText = game.add.text(timerCenterX, watchPosY, "분", watchTextStyle);
this.minText.anchor.set(0.5);
this.secText = game.add.text(timerCenterX + 170, watchPosY, "초", watchTextStyle);
this.secText.anchor.set(0.5);
var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
this.timerText.anchor.set(0.5);
// .setTextBounds(-200, 0, 400, 200)
this.timerText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
var setting = new RoundRectButtonSetting(0, 0, 0, 0);
setting.fontStyle.boundsAlignH = "center"; // left, center. right
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
setting.strokeWidthPx = 5;
// set timer buttons
setting.x = 100;
setting.y = 150;
setting.width = 140;
setting.height = 140;
var set60SecButton = new RoundRectButton(
setting,
null, "1시간",
(function() { console.log("1 hour"); }).bind(this)
);
// modify timer buttons
setting.x = GAME_SCREEN_SIZE.x - 210;
setting.y = 120;
setting.width = 100;
setting.height = 50;
var plus10minButton = new RoundRectButton(
setting,
null, "+10분",
(function() { console.log("+10 min"); }).bind(this)
);
setting.x = GAME_SCREEN_SIZE.x - 80;
var plus1minButton = new RoundRectButton(
setting,
null, "+1분",
(function() { console.log("+1 min"); }).bind(this)
);
setting.x = GAME_SCREEN_SIZE.x - 210;
setting.y = 180;
var minus10minButton = new RoundRectButton(
setting,
null, "-10분",
(function() { console.log("-10 min"); }).bind(this)
);
setting.x = GAME_SCREEN_SIZE.x - 80;
var minus1minButton = new RoundRectButton(
setting,
null, "-1분",
(function() { console.log("-1 min"); }).bind(this)
);
},
makeStartButtonGroup: function() {
},
makePlayingButtonGroup: function() {
},
makePausedButtonGroup: function() {
},
makeStopedButtonGroup: function() {
},
makeInputScoreGroup: function() {
var InputScoreGruopPosY = GAME_SCREEN_SIZE.y - 120;
// bar
var bar = game.add.graphics();
bar.beginFill(0x000000, 0.2);
bar.drawRect(0, InputScoreGruopPosY, GAME_SCREEN_SIZE.x, 70);
var setting = new RoundRectButtonSetting(0, 0, 0, 0);
setting.fontStyle.boundsAlignH = "center"; // left, center. right
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
setting.strokeWidthPx = 5;
// subject input text
this.inputTextSubject = new InputTypeText(220, InputScoreGruopPosY + 35);
this.setInputTextWidth(this.inputTextSubject, 300);
this.inputTextSubject.anchor.set(0.5);
this.inputTextSubject.canvasInput.value(this.subject);
this.inputTextSubject.canvasInput.focus();
this.inputTextSubject.canvasInput.placeHolder("과목 입력");
var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
this.titleText = game.add.text(350, InputScoreGruopPosY + 40, "과목에서", titleTextStyle);
this.titleText.anchor.set(0, 0.5);
// subject input text
this.inputTextScore = new InputTypeText(game.world.centerX + 200, InputScoreGruopPosY + 35);
this.setInputTextWidth(this.inputTextScore, 200);
this.inputTextScore.anchor.set(0.5);
this.inputTextScore.canvasInput.value('');
this.inputTextScore.canvasInput.focus();
this.inputTextScore.canvasInput.placeHolder("점수 입력");
// inputTextScore.canvasInput._onkeydown = this.checkInputText;
// inputTextScore.canvasInput._onkeyup = function() {
// this.inputTextScore.canvasInput._onkeyup = function() {
// self.checkTypingContents(event);
// }
this.titleText = game.add.text(740, InputScoreGruopPosY + 40, "점 획득", titleTextStyle);
this.titleText.anchor.set(0, 0.5);
// set timer buttons
setting.x = GAME_SCREEN_SIZE.x - 80;
setting.y = InputScoreGruopPosY + 35;
setting.width = 100;
setting.height = 50;
var set60SecButton = new RoundRectButton(
setting,
null, "저장",
(function() { console.log("save score"); }).bind(this)
);
},
setInputTextWidth(inputText, width) {
inputText.canvasInput.width = width;
console.log(inputText.canvasInput);
inputText.canvasInput._shadowCanvas.setAttribute('width', self._width + self._padding * 2);
inputText.canvasInput._hiddenInput.style.width = self._width + 'px';
inputText.canvasInput._width = width;
inputText.canvasInput._calcWH();
inputText.canvasInput._updateCanvasWH();
inputText.canvasInput.render();
},
makeInputTypeText: function(x, y, text) {
var inputText = new InputTypeText(x, y);
inputText.anchor.set(0.5);
inputText.canvasInput.value('');
if(isDebugMode()) {
inputText.canvasInput.value(text);
}
inputText.canvasInput._onkeyup = (function() {
if(event.keyCode == Phaser.Keyboard.ENTER) {
this.startMenu();
}
}).bind(this);
return inputText;
},
back: function() {
sessionStorageManager.resetPlayingAppData();
// location.href = '../../web/client/menu_typing_test.html';
game.state.start('Login');
},
setTime: function(sec) {
// console.log("time up : " + min);
this.timeLeft += sec;
this.updateTimeText();
},
timeUp: function(sec) {
// console.log("time up : " + sec);
this.timeLeft += sec;
this.updateTimeText();
// this.sendTimeLeftToServer();
},
timeDown: function(sec) {
// console.log("time down : " + sec);
this.timeLeft -= sec;
if(this.timeLeft < 0)
this.timeLeft = 0;
this.updateTimeText();
// this.sendTimeLeftToServer();
},
updateTimeVariables: function() {
this.timeLeftHour = parseInt(this.timeLeft / (60 * 60));
this.timeLeftMinute = parseInt((this.timeLeft % (60 * 60)) / 60);
this.timeLeftSecond = this.timeLeft % 60;
},
updateTimeText: function() {
this.updateTimeVariables();
this.timerText.text = this.getTimeWithTimeFormat();
},
getTwoDigitNumber: function(value) {
var absValue = value;
if(absValue < 0)
absValue *= -1;
if(absValue < 10)
return "0" + absValue;
else
return absValue;
},
getTimeWithTimeFormat: function() {
if(this.timeLeft > 0)
return this.getTwoDigitNumber(this.timeLeftHour)
+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
else
return "-" + this.getTwoDigitNumber(this.timeLeftHour)
+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
},
}
LicenseTimer.TIME_DEFAULT_SEC = 60 * 60; // 60 min * 60 sec
LicenseTimer.TIME_MILLISECONDS = 1000;