Files
chocomae/src/game/mouse/grilled_meat/god.js
T

191 lines
5.6 KiB
JavaScript

God.prototype = Object.create(Phaser.Sprite.prototype);
God.prototype.constructor = God;
function God(mainGame) {
this.mainGame = mainGame;
this.isActivated = true;
Phaser.Sprite.call(this, game, God.POSITION_X, God.POSITION_Y, 'god_angry');
this.anchor.setTo(0.5, 1);
this.scale.set(0.5);
this.inputEnabled = false;
// this.input.enableDrag(false);
// this.events.onInputDown.add(this.onDown, this);
game.add.existing(this);
this.speechBubble = new SpeechBubble();
this.speechBubble.hide();
this.makeParticles();
}
God.prototype.makeParticles = function() {
game.physics.startSystem(Phaser.Physics.ARCADE);
this.fullHeartEmitter = game.add.emitter(God.POSITION_X, God.POSITION_Y - 170, 20);
this.fullHeartEmitter.makeParticles("heart_full");
// this.fullHeartEmitter.minParticleScale = 0.5;
// this.fullHeartEmitter.maxParticleScale = 0.7;
// this.fullHeartEmitter.minParticleSpeed.setTo(-150, -700);
// this.fullHeartEmitter.maxParticleSpeed.setTo(150, -500);
// this.fullHeartEmitter.gravity = 1500;
this.fullHeartEmitter.width = God.HEAD_WIDTH;
this.fullHeartEmitter.height = God.HEAD_HEIGHT;
this.fullHeartEmitter.setRotation(-180, 180);
// this.fullHeartEmitter.setAlpha(0.1, 0.3);
// this.fullHeartEmitter.setScale(0.2, 0.2);
// this.fullHeartEmitter.minParticleScale = 0.4;
// this.fullHeartEmitter.maxParticleScale = 0.5;
this.fullHeartEmitter.minParticleSpeed.setTo(-10, -200);
this.fullHeartEmitter.maxParticleSpeed.setTo(10, -100);
// this.fullHeartEmitter.gravity = 3000;
this.fullHeartEmitter.setAlpha(
1.0, 0.0,
God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Bounce.In, false
);
this.fullHeartEmitter.setScale(
0.4, 0.6, 0.4, 0.6,
God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Quadratic.Out, false
);
this.emptyHeartEmitter = game.add.emitter(God.POSITION_X, God.POSITION_Y - 150, 20);
this.emptyHeartEmitter.makeParticles("heart_empty");
this.emptyHeartEmitter.minParticleScale = 0.5;
this.emptyHeartEmitter.maxParticleScale = 0.7;
this.emptyHeartEmitter.minParticleSpeed.setTo(-150, -700);
this.emptyHeartEmitter.maxParticleSpeed.setTo(150, -500);
this.emptyHeartEmitter.gravity = 1500;
this.angryEmitter = game.add.emitter(God.POSITION_X, God.POSITION_Y - 200, 20);
this.angryEmitter.makeParticles("smoke");
this.angryEmitter.width = God.HEAD_WIDTH;
this.angryEmitter.height = God.HEAD_HEIGHT;
this.angryEmitter.setRotation(-90, 90);
this.angryEmitter.setAlpha(
0.2, 0.0,
God.EFFECT_LIFE_TIME_MS, Phaser.Easing.Bounce.In, false
);
// this.angryEmitter.setAlpha(0.1, 0.3);
// this.angryEmitter.setScale(0.2, 0.2);
this.angryEmitter.minParticleScale = 0.5;
this.angryEmitter.maxParticleScale = 1;
this.angryEmitter.gravity = -300;
this.angryEmitter.forEach(
function(particle) {
// particle.tint = 0xf0f0f0;
particle.tint = 0xa08080;
}
);
}
God.prototype.update = function() {
}
God.prototype.onDown = function(sprite, pointer) {
console.log("onDown : " + pointer.x + ", " + pointer.y);
this.animateAngry();
}
God.prototype.isInRect = function(x, y) {
return true;
}
God.prototype.onDragStop = function(sprite, pointer) {
console.log("onDragStop : " + pointer.x + ", " + pointer.y);
}
God.prototype.setScale = function(size) {
this.scale.set(size);
this.backupScale = size;
}
God.prototype.animateHappy = function(meat) {
this.speechBubble.showSpeechBubble(meat);
this.loadTexture('god_happy');
var tween = game.add.tween(this.scale);
tween.to({x:0.7, y:0.7}, 500, Phaser.Easing.Quadratic.Out, true, 0);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
tween.onComplete.add(this.smileAgain, this);
tween.start();
this.particleBurst(God.REACTION_HAPPY);
}
God.prototype.animateAngryWithRare = function(meat) {
this.speechBubble.showSpeechBubble(meat);
this.loadTexture('god_angry');
var tween = game.add.tween(this.scale);
tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Bounce.Out, true, 0);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
tween.onComplete.add(this.smileAgain, this);
tween.start();
if(meat.getTotalCookingTime() == 0)
this.particleBurst(God.REACTION_ANGRY);
}
God.prototype.animateAngryWithBurnBlack = function(meat) {
this.speechBubble.showSpeechBubble(meat);
this.loadTexture('god_angry');
var tween = game.add.tween(this.scale);
tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Bounce.Out, true, 0);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
tween.onComplete.add(this.smileAgain, this);
tween.start();
this.particleBurst(God.REACTION_ANGRY);
}
God.prototype.smileAgain = function() {
this.scale.set(0.5);
this.loadTexture('god_smile');
}
God.prototype.particleBurst = function(reaction) {
// if(this.fullHeartEmitter.on)
// this.fullHeartEmitter.on = false;
// if(this.emptyHeartEmitter.on)
// this.emptyHeartEmitter.on = false;
switch(reaction) {
case God.REACTION_HAPPY:
this.fullHeartEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 10, true);
break;
case God.REACTION_SMILE:
this.emptyHeartEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 15, true);
break;
case God.REACTION_ANGRY:
this.angryEmitter.start(true, God.EFFECT_LIFE_TIME_MS, 100, 20, true);
break;
}
}
God.POSITION_X = GAME_SCREEN_SIZE.x - 120;
God.POSITION_Y = 340;
God.HEAD_WIDTH = 80;
God.HEAD_HEIGHT = 30;
God.EFFECT_LIFE_TIME_MS = 1200;
God.REACTION_HAPPY = 0;
God.REACTION_SMILE = 1;
God.REACTION_ANGRY = 2;