Files
chocomae/src/game/typing/practice/game.js
T

412 lines
11 KiB
JavaScript

var TypingPractice = {
create: function() {
var self = this;
this.isOnStage = false;
this.initTypingData();
sessionStorageManager.setIsNewAppHighestRecord(false);
var experienceAppTimer = new ExperienceAppTimer();
experienceAppTimer.setTimeOverListener(
(function() { this.gameOver(); }).bind(this)
);
game.stage.backgroundColor = '#4d4d4d';
// top ui
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
screenTopUI.makeFullScreenButton();
this.typingScore = new TypingScore();
this.stageTimer = new StageTimer( TypingPractice.STAGE_TIMER_SEC, (function() {
self.isOnStage = false;
// self.goResult();
self.gameOver();
}));
this.animalList = new AnimalList(100);
// typing content
var typingContentBG = new TypingContentBG();
typingContentBG.makePracticeContentBG();
var TYPING_CONTENT_Y = 200;
textStyleBasic.font = "bold 84px Times New Roman";
this.textTypingContent = game.add.text(game.world.centerX, TYPING_CONTENT_Y, "", textStyleBasic)
.setShadow(3, 3, 'rgba(0, 0, 0, 1)', 2)
.addColor(TypingPractice.COLOR_CONTENT_INPUT, 0);
this.textTypingContent.anchor.set(0.5);
this.textTypingBracket = game.add.text(game.world.centerX, TYPING_CONTENT_Y, "[ ]", textStyleBasic)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.addColor(TypingPractice.COLOR_BRACKET, 0);
this.textTypingBracket.anchor.set(0.5);
// textStyleBasic.font = "32px Arial";
var OFFSET_WORD_X = 70;
var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
this.textTypingContentsDone = [];
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
this.textTypingContentsDone[i] = game.add.text(
game.world.centerX - 200 - i * OFFSET_WORD_X, TYPING_CONTENT_Y,
"", textStyleBasic
);
this.textTypingContentsDone[i].addColor(textDoneColor[0], 0);
this.textTypingContentsDone[i].anchor.set(0.5);
}
var textPreviewColor = [ '#666666', '#888888', '#777777' ];
this.textTypingContentPreview = [];
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
this.textTypingContentPreview[i] = game.add.text(
game.world.centerX + 200 + i * OFFSET_WORD_X,
TYPING_CONTENT_Y, "", textStyleBasic
);
this.textTypingContentPreview[i].addColor(textPreviewColor[0], 0);
this.textTypingContentPreview[i].anchor.set(0.5);
}
// keyboard
this.keyMapper = new KeyMapper();
this.keyboard = null;
if(sessionStorageManager.getPlayingAppName().indexOf("korean") > 0)
this.keyboard = new Keyboard(this.keyMapper, Keyboard.KOREAN, Keyboard.NO_OFFSET_POS_Y);
else
this.keyboard = new Keyboard(this.keyMapper, Keyboard.ENGLISH, Keyboard.NO_OFFSET_POS_Y);
this.keyboard.addCallback(
Phaser.KeyCode.ESC, // keyCode
null, // keyDownHandler
(function() { this.back(); }).bind(this), // keyUpHandler
"typing_practice" // callerClassName
);
game.input.keyboard.processKeyPress = (function(event) {
if(self.isOnStage === false)
return;
self.checkTypingContents(event);
});
this.shiftKey = game.input.keyboard.addKey(Phaser.Keyboard.SHIFT);
// hands
this.leftHand = new LeftHand(this.keyMapper);
this.rightHand = new RightHand(this.keyMapper);
// bottom ui
var screenBottomUI = new ScreenBottomUI();
// screenBottomUI.printBottomUILeftText("");
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
// this.countDown();
},
back: function() {
sessionStorageManager.resetPlayingAppData();
location.href = '../../web/client/menu_typing_practice.html';
},
startGame: function() {
this.isOnStage = true;
this.stageTimer.start();
this.showTypingPracticeContents();
this.showHighlightKey();
this.moveHands();
},
gameOver: function() {
this.isOnStage = false;
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
this.textTypingContentsDone[i].text = "";
}
this.textTypingBracket.text = "";
this.textTypingContent.clearColors();
this.textTypingContent.addColor(TypingPractice.COLOR_CONTENT_RIGHT, 0);
this.textTypingContent.text = "= 연습 끝 =";
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
this.textTypingContentPreview[i].text = "";
}
this.leftHand.moveToDefaultPosition();
this.rightHand.moveToDefaultPosition();
this.animalList.stopAnimation();
var gameOverText = new GameOverText();
game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
},
goResult: function() {
sessionStorageManager.setRecord(this.typingScore.score());
location.href = '../../web/client/result.html';
},
initTypingData: function() {
var typingTextMan = new TypingTextManager();
var typingPracticeContents = this.loadPracticeContent();
// console.log(typingPracticeContents);
typingTextMan.makePracticeContents(typingPracticeContents, 30);
this.typingRandomContents = typingTextMan.getContents();
// console.log(this.typingRandomContents);
this.typingContentLength = this.typingRandomContents.length;
this.typingIndex = 0;
this.playingAnimalIndex = 0;
},
loadPracticeContent: function() {
var appName = "";
if(isTypingTestApp())
appName = sessionStorageManager.getPlayingAppName().substring(5);
else if(isTypingPracticeApp())
appName = sessionStorageManager.getPlayingAppName().substring(9);
var testContent = [];
switch(appName) {
case "korean_basic":
testContent = koreanBasicWordList;
break;
case "korean_left_upper":
testContent = koreanLeftUpperWordList;
break;
case "korean_second_finger":
testContent = koreanSecondFingerWordList;
break;
case "korean_right_upper":
testContent = koreanRightUpperWordList;
break;
case "korean_left_lower":
testContent = koreanLeftLowerWordList;
break;
case "korean_right_lower":
testContent = koreanRightLowerWordList;
break;
case "korean_left_upper_double":
testContent = koreanLeftUpperDoubleWordList;
break;
case "korean_right_upper_double":
testContent = koreanRightUpperDoubleWordList;
break;
case "korean_word":
testContent = koreanWordList;
break;
case "korean_sentence":
testContent = koreanSentenceList;
break;
case "english_basic":
testContent = englishBasicWordList;
/*
testContent = [
"a",
"C",
"n",
"J",
"t",
"e",
"s",
"X",
"v",
"b",
"D",
"i",
"k",
"N",
];
*/
break;
case "english_left_upper":
testContent = englishLeftUpperWordList;
break;
case "english_second_finger":
testContent = englishSecondFingerWordList;
break;
case "english_right_upper":
testContent = englishRightUpperWordList;
break;
case "english_left_lower":
testContent = englishLeftLowerWordList;
break;
case "english_right_lower":
testContent = englishRightLowerWordList;
break;
case "english_upper_lower":
testContent = englishUpperLowerWordList;
break;
case "english_word":
testContent = englishWordList;
break;
case "english_sentence":
testContent = englishSentenceList;
break;
}
return testContent;
},
showTypingPracticeContents: function() {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
var doneIndex = this.typingIndex - i - 1;
if(doneIndex < 0) {
this.textTypingContentsDone[i].text = "";
} else {
this.textTypingContentsDone[i].text = this.typingRandomContents[doneIndex];
}
}
if(this.typingIndex == this.typingContentLength) {
this.textTypingContent.text = "";
return;
}
this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
var previewIndex = this.typingIndex + i + 1;
if(previewIndex < this.typingRandomContents.length)
this.textTypingContentPreview[i].text = this.typingRandomContents[previewIndex];
else
this.textTypingContentPreview[i].text = "";
}
},
hideHighlightKey: function() {
var prevText = this.typingRandomContents[this.typingIndex];
if(prevText === undefined)
return;
this.keyboard.hideHighlight(prevText);
},
showHighlightKey: function() {
var typingText = this.typingRandomContents[this.typingIndex];
if(typingText === undefined)
return;
this.keyboard.showHighlight(typingText, this.leftHand, this.rightHand);
},
moveHands: function() {
var typingText = this.typingRandomContents[this.typingIndex];
if(typingText === undefined)
return;
var key = this.keyboard.getKeyOfText(typingText);
var handSide = key.handSide;
if(handSide === KeyButton.LEFT_HAND) {
this.leftHand.moveTo(key);
if(this.keyMapper.isShiftText(typingText)) {
var shiftRightKey = this.keyboard.getKey("ShiftRight");
shiftRightKey.showHighlight();
this.rightHand.moveTo(shiftRightKey);
} else {
this.rightHand.moveToDefaultPosition();
}
} else {
this.rightHand.moveTo(key);
if(this.keyMapper.isShiftText(typingText)) {
var shiftLeftKey = this.keyboard.getKey("ShiftLeft");
shiftLeftKey.showHighlight();
this.leftHand.moveTo(shiftLeftKey);
} else {
this.leftHand.moveToDefaultPosition();
}
}
},
getKeyCode: function(text) {
return this.keyMapper.getKeyIDOfText(text);
},
isKeyPressed: function(inputContent, typingContent) {
var inputContentKeyCode = this.getKeyCode(inputContent);
var typingContentKeyCode = this.getKeyCode(typingContent);
if(inputContentKeyCode !== typingContentKeyCode)
return false;
var isShiftInputContent = this.shiftKey.isDown;
var isShiftTypingContent = this.keyMapper.isShiftText(typingContent);
if(isShiftInputContent !== isShiftTypingContent)
return false;
return true;
},
checkTypingContents: function(event) {
var inputContent = event.key;
var typingContent = this.typingRandomContents[this.typingIndex];
if(this.isKeyPressed(inputContent, typingContent)) {
this.typingScore.increase();
var animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
// console.log(animalLevelID);
// console.log(this.playingAnimalIndex);
if(animalLevelID > this.playingAnimalIndex) {
this.playingAnimalIndex = animalLevelID;
this.animalList.activate(this.playingAnimalIndex);
this.animalList.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
}
this.playNextContent();
if(this.typingIndex === this.typingContentLength) {
// this.goResult();
}
} else {
this.typingScore.reset();
this.playingAnimalIndex = 0;
this.animalList.activate(this.playingAnimalIndex);
this.animalList.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
}
},
playNextContent: function() {
this.hideHighlightKey();
this.typingIndex++;
this.showTypingPracticeContents();
this.showHighlightKey();
this.moveHands();
}
}
TypingPractice.TYPING_CONTENT_PREVIEW_COUNT = 3;
TypingPractice.TYPING_CONTENT_DONE_COUNT = 3;
TypingPractice.TYPING_COUNT_PLUS_ENTER = 1;
TypingPractice.OFFSET_RIGHT_ALIGN = 10;
TypingPractice.STAGE_TIMER_SEC = 30;
TypingPractice.COLOR_CONTENT_INPUT = "#dddddd";
TypingPractice.COLOR_BRACKET = "#dddd70";
TypingPractice.COLOR_CONTENT_RIGHT = "#ffff4d";