347 lines
9.2 KiB
JavaScript
347 lines
9.2 KiB
JavaScript
var Game = {
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create: function() {
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this.dbConnectManager = new DBConnectManager();
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sessionStorageManager.setRecord(0);
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.setIsNewAppHighestRecord(false);
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"card matching" // callerClassName
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);
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.scoreManager = new ScoreManager();
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this.scoreBoard = new ScoreBoard();
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this.scoreManager.addOnChangeScoreListener(
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(function(score) {
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sessionStorageManager.setRecord(score);
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this.scoreBoard.printScore(NumberUtil.numberWithCommas(score));
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}).bind(this)
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);
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this.scoreManager.addOnChangeHighScoreListener(
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(function(highScore) {
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// console.log(highScore);
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// sessionStorageManager.setAppHighestRecord(highScore);
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sessionStorageManager.setIsNewBestRecrd(true);
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// this.screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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}).bind(this)
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);
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this.setClickEnable(false);
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this.stageTimer = new StageTimer(
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Game.GAME_TIME_SEC,
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(function() {
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this.setClickEnable(false);
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this.timeOver();
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}).bind(this)
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);
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this.initVariables();
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// game stage
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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this.plusScoreGroup = game.add.group();
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var table = game.add.tileSprite(0, 340, GAME_SCREEN_SIZE.x, 660, 'wooden_table');
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this.meatPlate = game.add.image(220, Game.MEAT_PLATE_POSITION_Y, 'plate');
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this.meatPlate.anchor.set(0.5);
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this.meatPlate.smoothed = false;
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this.heatPlate = game.add.image(game.world.centerX, Game.HEAT_PLATE_POSITION_Y, 'heat_plate');
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this.heatPlate.anchor.set(0.5);
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this.heatPlate.smoothed = false;
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this.heatPlate.scale.set(1);
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this.god = new God(game.world.width - 120, Game.GOD_POSITION_Y + 100, this);
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// meat
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this.meatGroup = game.add.group();
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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var meat = new Meat(this);
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meat.name = "meat" + i;
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meat.setActive(false, -100, -100, "");
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this.meatGroup.add(meat);
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}
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// speech bubble
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this.speechBubble = new SpeechBubble(game.world.centerX + 100, game.world.centerY - 160);
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this.speechBubble.hideSpeechBubble();
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var experienceAppTimer = new ExperienceAppTimer();
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experienceAppTimer.setTimeOverListener(
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(function() { this.timeOver(); }).bind(this)
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);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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this.startGame();
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// // this.countDown();
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},
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initVariables: function() {
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this.playingStageNo;
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this.activatedMeatCount;
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this.clearedMeatCount;
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this.plusScoreTextGroup;
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this.timeEvent;
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this.gameTimeEvents = [];
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this.meatCount;
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this.badMeatCount = 0;
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},
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_app.html';
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},
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/*
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countDown: function() {
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var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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this.countDownText.strokeThickness = 50;
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this.countDownNumber = 3;
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if(isDebugMode())
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this.countDownNumber = 1;
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this.tweenCountDown();
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},
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tweenCountDown: function() {
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if(this.countDownNumber === 0) {
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this.startGame();
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return;
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}
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this.countDownText.text = this.countDownNumber.toString();
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this.countDownText.alpha = 1;
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var countDownTween = game.add.tween(this.countDownText);
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countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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countDownTween.onComplete.add(this.tweenCountDown, this);
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this.countDownNumber--;
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},
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*/
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startGame: function() {
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this.playingStageNo = 1;
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this.startStage();
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this.stageTimer.start();
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},
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startStage: function() {
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this.clearedMeatCount = 0;
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this.badMeatCount = 0;
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this.activatedMeatCount = this.getStageMeatCount();
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this.serveMeats();
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},
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setClickEnable: function(value) {
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this.isEnableClick = value;
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},
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getStageMeatCount: function() {
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this.activatedMeatCount = this.playingStageNo + 2;
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return this.activatedMeatCount;
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},
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serveMeats: function() {
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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var meat = this.meatGroup.children[i];
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meat.setActive(false, -100, -100, "");
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}
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for(var i = 0; i < this.activatedMeatCount; i++) {
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var meat = this.meatGroup.children[i];
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var randX = this.meatPlate.x - game.rnd.integerInRange(-100, 100);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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meat.setActive(true, randX, randY, "");
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}
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},
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getScore: function() {
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return this.playingStageNo * 10;
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},
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getBonusTime: function() {
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if(this.badMeatCount > 0)
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return 0;
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if(this.playingStageNo == 1)
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return 5;
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else if(this.playingStageNo == 2)
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return 7;
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else
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return 6 + this.playingStageNo;
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},
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isOverHeatPlate: function(x, y, width, height) {
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var plateHalfWidth = (this.heatPlate.width - Game.HEAT_PLATE_HANDLE_WIDTH) / 2;
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var plateHalfHeight = this.heatPlate.height / 2;
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if(x < this.heatPlate.x - plateHalfWidth) {
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return false;
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} else if(this.heatPlate.x + plateHalfWidth < x) {
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return false;
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} else if(y < this.heatPlate.y - plateHalfHeight + Game.HEAT_PLATE_START_OFFSET_Y) {
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return false;
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} else if(this.heatPlate.y + plateHalfHeight + Game.HEAT_PLATE_START_OFFSET_Y - Game.HEAT_PLATE_HEIGHT< y) {
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return false;
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}
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return true;
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},
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isOverGod: function(x, y, width, height) {
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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var godHalfWidth = (this.god.width - Game.GOD_OUT_OF_FACE_WIDTH) / 2;
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var godHalfHeight = this.god.height / 2;
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if(x < this.god.x - godHalfWidth) {
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return false;
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} else if(this.god.x + godHalfWidth < x) {
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return false;
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} else if(y < this.god.y - this.god.height + Game.GOD_OUT_OF_FACE_HEIGHT) {
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return false;
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} else if(this.god.y - Game.GOD_OUT_OF_FACE_HEIGHT < y) {
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return false;
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}
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return true;
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},
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godEatMeat: function(meat) {
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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// console.log("god eat : " + meat);
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// console.log("meat grade : " + meat.getMeatGrade());
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if(meat.getMeatGrade() == Meat.DONENESS_WELLDONE) {
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this.god.animateHappy(Meat.DONENESS_WELLDONE); // "맛있어♥♡♥");
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var score = this.getScore();
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this.scoreManager.plusScore(score);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 180, score);
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this.plusScoreGroup.add(tempPlusScore);
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} else {
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this.badMeatCount++;
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if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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this.god.animateAngry(Meat.DONENESS_RARE); // "날고기 싫어!!!");
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} else { // Meat.DONENESS_BURN_BLACK
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this.god.animateAngry(Meat.DONENESS_BURN_BLACK); // "탄 고기 안먹어!!!");
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}
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}
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meat.setActive(false, -100, -100, '');
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this.clearedMeatCount++;
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if(this.clearedMeatCount == this.activatedMeatCount) {
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this.clearStage();
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}
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},
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clearStage: function() {
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this.stageTimer.addBonusTime(this.getBonusTime());
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this.playingStageNo++;
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var startStageTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 1, this.startStage, this);
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = startStageTimeEvent;
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},
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animateTextAlpha: function(targetText, startAlpha, endAlpha, msTime, effectType) {
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targetText.alpha = startAlpha;
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game.add.tween(targetText).to({alpha: endAlpha}, msTime, effectType, true);
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},
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timeOver: function() {
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var timeOverText = new TimeOverText();
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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this.stopAndGoResult();
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},
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stopAndGoResult: function() {
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for(var i = 0; i < this.gameTimeEvents.length; i++) {
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game.time.events.remove(this.gameTimeEvents[i]);
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}
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this.gameTimeEvents = [];
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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this.meatGroup.children[i].hide();
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}
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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},
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updateResultRecord: function() {
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if(sessionStorageManager.getMaestroAccountType() < 100) { // experience account
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this.dbConnectManager.updateResultRecord(
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sessionStorageManager.getMaestroID(),
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sessionStorageManager.getPlayerID(),
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sessionStorageManager.getPlayingAppID(),
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sessionStorageManager.getRecord()
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);
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}
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},
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goResult: function() {
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location.href = '../../web/client/result.html';
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},
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}
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Game.GAME_TIME_SEC = 60;
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Game.NEXT_STAGE_DELAY_MS = 500;
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Game.MAX_MEAT_COUNT = 20;
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Game.HEAT_PLATE_HANDLE_WIDTH = 440;
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Game.HEAT_PLATE_START_OFFSET_Y = 80;
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Game.HEAT_PLATE_HEIGHT = 220;
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Game.GOD_OUT_OF_FACE_WIDTH = 30;
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Game.GOD_OUT_OF_FACE_HEIGHT = 30;
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Game.MEAT_PLATE_POSITION_Y = 360;
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Game.GOD_POSITION_Y = 240;
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Game.HEAT_PLATE_POSITION_Y = GAME_SCREEN_SIZE.y / 2 + 220;
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