Files
chocomae/src/game/lib/flat_button/basic_tab.js
T

380 lines
9.5 KiB
JavaScript

// BasicTab.prototype = Object.create();
BasicTab.constructor = BasicTab;
function BasicTab() {
this.activate = true;
this.buttonSprite = null;
this.activeLineSprite = null;
this.iconSprite = null;
this.mainText = null;
this.subText = null;
this.posY = 0;
}
BasicTab.prototype.createButton = function(setting, clickEvent) {
this.setting = setting;
this.clickEvent = clickEvent;
// button sprite
this.buttonSprite = this.makeButtonSprite();
this.setEventMethod(this.buttonSprite);
this.activeLineSprite = this.makeActiveLineSprite();
this.setEventMethod(this.activeLineSprite);
this.buttonSprite.addChild(this.activeLineSprite);
this.mainText = this.makeMainText();
this.buttonSprite.addChild(this.mainText);
this.subText = this.makeSubText();
// this.subText.fontWeight = "bold";
this.buttonSprite.addChild(this.subText);
this.applyLoadedFont();
this.mouseOut();
}
BasicTab.prototype.makeButtonSprite = function() {
var setting = this.setting;
// console.log("strokeWidthPx : " + setting.strokeWidthPx);
// console.log("round : " + setting.roundAmount);
var btnWidth = setting.width;
var btnHeight = setting.height;
var texture = null;
texture = new Phaser.Graphics()
.beginFill(0xffffff)
.drawRect(0, 0, btnWidth, btnHeight)
.endFill()
.generateTexture();
var posX = setting.x - btnWidth / 2;
var posY = setting.y - btnHeight / 2;
var buttonSprite = game.add.sprite(posX, posY, texture);
this.posY = posY;
buttonSprite.inputEnabled = true;
return buttonSprite;
}
BasicTab.prototype.makeActiveLineSprite = function() {
var setting = this.setting;
// console.log("strokeWidthPx : " + setting.strokeWidthPx);
// console.log("round : " + setting.roundAmount);
var OFFSET_POS_Y = setting.height - 6;
var ACTIVE_LINE_HEIGHT = 3;
var buttonWidth = setting.width;
var lineWidth = buttonWidth * 3 / 4;
var lineHeight = ACTIVE_LINE_HEIGHT;
var texture = null;
texture = new Phaser.Graphics()
// .beginFill(0xffffff)
.beginFill(MainColor.WHITE_HEX)
.drawRoundedRect(0, 0, lineWidth, lineHeight, 1)
.endFill()
.generateTexture();
var posX = setting.width / 2 - lineWidth / 2;
var posY = OFFSET_POS_Y;
var activeLineSprite = game.add.sprite(posX, posY, texture);
activeLineSprite.inputEnabled = true;
return activeLineSprite;
}
// icon
BasicTab.prototype.addIcon = function(spriteName) {
if(spriteName === null)
return;
if(spriteName.length === 0)
return;
this.iconSprite = game.add.sprite(0, 0, spriteName);
this.iconSprite.x = this.buttonSprite.width / 2;
this.iconSprite.y = this.buttonSprite.height / 2;
this.iconSprite.anchor.setTo(0.5, 0.5);
this.setIconSize(50);
this.buttonSprite.addChild(this.iconSprite);
this.mainText.text = "";
this.mouseOut();
}
BasicTab.prototype.setIconSize = function(size) {
this.setIconWidth(size);
this.setIconHeight(size);
}
BasicTab.prototype.setIconWidth = function(size) {
this.iconSprite.width = size;
}
BasicTab.prototype.setIconHeight = function(size) {
this.iconSprite.height = size;
this.alignContents();
}
// button text
BasicTab.prototype.setFont = function(fontName) {
this.setting.font = fontName;
}
BasicTab.prototype.applyLoadedFont = function() {
this.mainText.font = this.setting.font;
this.subText.font = this.setting.font;
}
BasicTab.prototype.makeMainText = function() {
var width = this.setting.width / 2;
var height = this.setting.height / 2;
// var mainText = game.add.text(0, 0, textContent, this.setting.fontStyle)
// .setTextBounds(0, 0, width, this.setting.height);
var mainText = game.add.text(width, height, "");
mainText.anchor.set(0.5);
mainText.fontSize = this.setting.mainFontSize;
mainText.fontWeight = "bolder";
mainText.lineSpacing = TabSetting.DEFAULT_TEXT_LINE_SPACING_PX;
return mainText;
}
BasicTab.prototype.setMainText = function(text) {
this.mainText.text = text;
if(this.iconSprite !== null)
this.iconSprite = null;
this.alignContents();
}
BasicTab.prototype.setMainTextFontWeight = function(option) {
if(option === null || option === "")
this.mainText.fontWeight = "normal";
else
this.mainText.fontWeight = option;
}
BasicTab.prototype.makeSubText = function() {
var posX = this.buttonSprite.width / 2;
var posY = this.buttonSprite.height / 2;
var subText = game.add.text(posX, posY, "");
subText.anchor.set(0.5);
subText.fontSize = BasicTab.SUBTEXT_FONTSIZE;
subText.fontSize = this.setting.subFontSize;
subText.fontWeight = "normal";
// subText.addColor(this.setting.textColors.over, 0);
subText.addColor("0xffffff", 0);
return subText;
}
BasicTab.prototype.setSubText = function(text) {
this.subText.text = text;
this.alignContents();
}
BasicTab.prototype.setActive = function(flag) {
this.activate = flag;
if(this.activate)
this.activeLineSprite.alpha = 1;
else
this.activeLineSprite.alpha = 0;
}
BasicTab.prototype.alignContents = function() {
var mainTextHeight = 0;
var iconSpriteHeight = 0;
var subTextHeight = 0;
if(this.mainText.text.length > 0)
mainTextHeight = this.mainText.fontSize;
if (this.iconSprite !== null)
iconSpriteHeight = this.iconSprite.height;
if(this.subText !== null && this.subText.text.length > 0)
subTextHeight = this.subText.fontSize;
var mainContentHeightHalf = 0;
if(mainTextHeight > 0)
mainContentHeightHalf = mainTextHeight / 2;
else if(iconSpriteHeight > 0)
mainContentHeightHalf = iconSpriteHeight / 2;
var subTextHeightHalf = subTextHeight / 2;
var offsetRatio = 7;
var offsetMainText = mainTextHeight / offsetRatio;
var offsetSubText = subTextHeight / offsetRatio;
var gap = (iconSpriteHeight > 0 ? 0 : BasicTab.SUBTEXT_FONTSIZE / 2);
if(subTextHeight === 0) {
if(mainTextHeight > 0)
this.mainText.y = this.buttonSprite.height / 2 + offsetMainText;
else if(iconSpriteHeight > 0)
this.iconSprite.y = this.buttonSprite.height / 2;
}
else {
if(mainTextHeight > 0)
this.mainText.y = this.buttonSprite.height / 2 - subTextHeightHalf + offsetMainText;
else if(iconSpriteHeight > 0)
this.iconSprite.y = this.buttonSprite.height / 2 - subTextHeightHalf;
}
// this.subText.y = this.buttonSprite.height / 2 + mainContentHeightHalf + offsetSubText + gap;
this.subText.y = this.buttonSprite.height / 2 + mainContentHeightHalf + offsetSubText - 8;
}
// event handler
BasicTab.prototype.setEventMethod = function(target) {
target.events.onInputOver.add(
(function() { this.mouseOver(); }).bind(this),
this
);
target.events.onInputOut.add(
(function() { this.mouseOut(); }).bind(this),
this
);
target.events.onInputDown.add(
(function() {
this.mouseDown();
if(this.clickEvent) {
this.clickEvent();
}
}).bind(this),
this
);
target.events.onInputUp.add(
(function() { this.mouseOver(); }).bind(this),
this
);
}
BasicTab.prototype.mouseOut = function() {
if(!this.buttonSprite.inputEnabled)
return;
this.buttonSprite.tint = this.setting.buttonColors.out;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.out;
this.mainText.fill = this.setting.textColors.out;
if(this.subText !== undefined)
this.subText.fill = this.setting.textColors.out;
this.activeLineSprite.tint = this.setting.activeLineColors.out;
}
BasicTab.prototype.mouseOver = function() {
if(!this.buttonSprite.inputEnabled)
return;
this.buttonSprite.tint = this.setting.buttonColors.over;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.over;
this.mainText.fill = this.setting.textColors.over;
if(this.subText !== undefined)
this.subText.fill = this.setting.textColors.over;
this.activeLineSprite.tint = this.setting.activeLineColors.over;
}
BasicTab.prototype.mouseDown = function() {
if(!this.buttonSprite.inputEnabled)
return;
this.buttonSprite.tint = this.setting.buttonColors.down;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.down;
this.mainText.fill = this.setting.textColors.down;
if(this.subText !== undefined)
this.subText.fill = this.setting.textColors.down;
this.activeLineSprite.tint = this.setting.activeLineColors.down;
}
BasicTab.prototype.buttonDisabled = function() {
this.buttonSprite.tint = this.setting.buttonColors.disabled;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.disabled;
this.mainText.fill = this.setting.textColors.disabled;
if(typeof this.subText !== undefined)
this.subText.fill = this.setting.textColors.disabled;
this.activeLineSprite.tint = this.setting.activeLineColors.disabled;
}
BasicTab.prototype.getPosX = function() {
return this.buttonSprite.x;
}
BasicTab.prototype.getPosY = function() {
return this.buttonSprite.y;
}
BasicTab.prototype.move = function(x, y) {
this.buttonSprite.x = x - this.setting.width / 2;
this.buttonSprite.y = y - this.setting.height / 2;
}
BasicTab.prototype.getInputEnabled = function() {
return this.buttonSprite.inputEnabled;
}
BasicTab.prototype.setInputEnabled = function(isEnabled) {
this.buttonSprite.inputEnabled = isEnabled;
this.activeLineSprite.inputEnabled = isEnabled;
if(isEnabled === true) {
this.mouseOut();
} else {
this.buttonDisabled();
}
}
BasicTab.prototype.setLineSpacing = function(spacingInPixels) {
this.mainText.lineSpacing = spacingInPixels;
}
BasicTab.prototype.show = function() {
this.buttonSprite.y = this.posY;
}
BasicTab.prototype.hide = function() {
this.buttonSprite.y = BasicTab.HIDE_POS_Y;
}
BasicTab.NONE_ICON = "";
BasicTab.NONE_BUTTON_TEXT = "";
BasicTab.SUBTEXT_FONTSIZE = 12;
BasicTab.HIDE_POS_Y = 1000;