Files
chocomae/src/game/mouse/one_to_fifty/next_chocoball_bubble.js
T
2019-05-11 22:02:43 +09:00

76 lines
2.5 KiB
JavaScript

function NextChocoballBubble(x, y) {
this.posY = y;
this.bubble = this.makeBubbleSprite(x, y);
}
NextChocoballBubble.prototype.makeBubbleSprite = function(x, y) {
var graphics = new Phaser.Graphics(game, 0, 0);
var triangleStartX = 0;
var triangleStartY = NextChocoballBubble.RADIUS / 7 * 4;
var triangleHalfWidth = NextChocoballBubble.TRIANGLE_WIDTH / 2;
// tail outline
graphics.lineStyle(NextChocoballBubble.STROKE_WIDTH, NextChocoballBubble.COLOR_BUBBLE_STROKE);
graphics.beginFill(NextChocoballBubble.COLOR_BUBBLE_FILL);
graphics.moveTo(triangleStartX, triangleStartY);
graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - NextChocoballBubble.TRIANGLE_HEIGHT);
graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - NextChocoballBubble.TRIANGLE_HEIGHT);
graphics.lineTo(triangleStartX, triangleStartY);
graphics.endFill();
// circle
graphics.lineStyle(NextChocoballBubble.STROKE_WIDTH / 2, NextChocoballBubble.COLOR_BUBBLE_STROKE);
graphics.beginFill(NextChocoballBubble.COLOR_BUBBLE_FILL);
graphics.drawCircle(0, 0, NextChocoballBubble.RADIUS);
graphics.endFill();
// tail body
graphics.lineStyle(0);
graphics.beginFill(NextChocoballBubble.COLOR_BUBBLE_FILL);
graphics.moveTo(triangleStartX, triangleStartY);
graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - NextChocoballBubble.TRIANGLE_HEIGHT);
graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - NextChocoballBubble.TRIANGLE_HEIGHT);
graphics.lineTo(triangleStartX, triangleStartY);
graphics.endFill();
texture = graphics.generateTexture();
sprite = game.add.sprite(x, y, texture);
sprite.anchor.set(0.5);
return sprite;
}
NextChocoballBubble.prototype.addChild = function(chocoball) {
this.bubble.addChild(chocoball);
chocoball.y -= NextChocoballBubble.TRIANGLE_HEIGHT / 9 * 2;
}
NextChocoballBubble.prototype.animateNextHint = function() {
this.bubble.y = this.posY + NextChocoballBubble.ANIMATION_HEIGHT;
var tween = game.add.tween(this.bubble);
tween.to({y:this.posY}, 500, Phaser.Easing.Quadratic.Out, true, 0);
tween.onComplete.add(this.animateReset, this);
tween.start();
}
NextChocoballBubble.prototype.animateReset = function() {
this.bubble.y = this.posY;
}
NextChocoballBubble.RADIUS = 110;
NextChocoballBubble.TRIANGLE_HEIGHT = 40;
NextChocoballBubble.TRIANGLE_WIDTH = 40;
NextChocoballBubble.STROKE_WIDTH = 10;
NextChocoballBubble.OFFSET_Y = 240;
NextChocoballBubble.ANIMATION_HEIGHT = 20;
NextChocoballBubble.COLOR_BUBBLE_FILL = 0xFFEEEE;
NextChocoballBubble.COLOR_BUBBLE_STROKE = 0x331122;