Files
chocomae/src/game/lib/animal.js
T

188 lines
6.4 KiB
JavaScript

function Animal(type, index, x, y) {
this.animalType = type;
this.animalIndex = index;
this.species = Animal.SPECIES_DATA[index];
this.sprite = null;
this.posX = x;
this.posY = y;
this.sprite = game.add.sprite(this.posX, this.posY, "animals");
this.sprite.anchor.set(0.5);
// for(var i = 0; i < Animal.SPECIES_DATA.length; i++) {
// for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
// var animalName = this.getSpeciesName(i);
// var standAnimationName = animalName + "_stand";
// this.sprite.animations.add(standAnimationName, i * 2);
// var runAnimationName = animalName + "_run";
// this.sprite.animations.add(runAnimationName, i * 2, i * 2 + 1);
// }
this.sprite.frame = this.animalIndex * 2;
// game.time.events.add(Phaser.Timer.SECOND * 5, this.showStandAnimation, this);
// var standAnimationName = this.getSpeciesName(this.animalIndex) + "_stand";
// console.log(standAnimationName);
// this.sprite.animations.play(standAnimationName);
// this.sprite.animations.play("cheetah_stand");
this.sprite.animations.add("stand", [index * 2]);
// this.sprite.animations.play("stand");
this.sprite.animations.add("run", [index * 2, index * 2 + 1]);
}
/*
Animal.prototype.showStandAnimation = function() {
var standAnimationName = this.getSpeciesName(this.animalIndex) + "_stand";
console.log(standAnimationName);
this.sprite.animations.play(standAnimationName);
}
*/
Animal.prototype.getSpeciesName = function(animalIndex) {
return Animal.SPECIES_DATA[animalIndex].species;
}
Animal.prototype.chagneStandAnimation = function(animalIndex) {
// this.sprite.animations.play(this.getSpeciesName(this.animalIndex) + "stand");
this.animalIndex = animalIndex;
this.sprite.frame = this.animalIndex * 2;
}
Animal.prototype.changeRunAnimation = function(animalIndex) {
this.sprite.animations.play(this.getSpeciesName(this.animalIndex) + "run");
}
Animal.prototype.setScale = function(value) {
this.sprite.scale.set(value);
}
Animal.prototype.setSpecies = function(species) {
console.log(species);
this.species = species;
}
Animal.prototype.setAlpha = function(value) {
this.sprite.alpha = value;
}
Animal.prototype.tweenAnimation = function(animationType) {
switch(animationType) {
case Animal.ANIMATION_TYPE_CHANGE:
this.sprite.width = Animal.SPRITE_WIDTH;
this.sprite.height = Animal.SPRITE_HEIGHT;
game.add.tween(this.sprite).to( { width: 50, height: 50 }, 500, Phaser.Easing.Bounce.Out, true);
break;
case Animal.ANIMATION_TYPE_DAMAGE:
this.sprite.width = Animal.SPRITE_WIDTH;
this.sprite.height = Animal.SPRITE_DAMAGE_HEIGHT;
game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Bounce.In, true);
// game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true);
break;
}
}
Animal.prototype.startAnimation = function(species) {
// var runAnimationName = this.getSpeciesName(this.animalIn) + "_run";
// this.sprite.animations.play(runAnimationName, this.species.fps, true);
this.sprite.animations.play("run", this.species.fps, true);
}
Animal.prototype.stopAnimation = function() {
// var runAnimationName = this.getSpeciesName(this.animalIn) + "_run";
// this.sprite.animations.stop(runAnimationName);
this.sprite.animations.stop("run");
}
Animal.prototype.show = function() {
this.sprite.y = this.posY;
}
Animal.prototype.hide = function() {
this.sprite.y = Animal.HIDE_POS_Y;
}
Animal.animalIndexByRecord = function(record, gameType) {
for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
return i;
}
return 0;
}
Animal.animalLevelIDByRecord = function(record, gameType) {
for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
return i;
}
return 0;
}
Animal.getAnimalTypingPracticeCount = function(animalIndex) {
return Animal.SPECIES_DATA[animalIndex].typingPracticeCount;
}
Animal.getAnimalTypingTestCount = function(animalIndex) {
return Animal.SPECIES_DATA[animalIndex].typingTestCount;
}
Animal.typingCount = function(speciesData, gameType) {
if(gameType === Animal.TYPE_PRACTICE)
return speciesData.typingPracticeCount;
else
return speciesData.typingTestCount;
}
Animal.getOffsetY = function(animalIndex) {
return Animal.SPECIES_DATA[animalIndex].offsetY;
}
Animal.loadResources = function() {
game.load.spritesheet('animals', '../../../resources/image/character/animal/animals.png', 50, 50);
}
Animal.TYPE_ANIMATION = 0;
Animal.TYPE_ICON = 1;
Animal.TYPE_PRACTICE = 0;
Animal.TYPE_TEST = 1;
Animal.TYPE_EXAM = 1;
Animal.ANIMATION_TYPE_CHANGE = 0;
Animal.ANIMATION_TYPE_DAMAGE = 1;
Animal.SPRITE_WIDTH = 100;
Animal.SPRITE_DAMAGE_WIDTH = 50;
Animal.SPRITE_HEIGHT = 100;
Animal.SPRITE_DAMAGE_HEIGHT = 50;
Animal.HIDE_POS_Y = 1000;
Animal.SPECIES_DATA = [
{ "species" : "snail", "fps" : 1, "offsetY" : 15, "typingPracticeCount" : 0, "typingTestCount" : 0 },
{ "species" : "turtle", "fps" : 2, "offsetY" : 13, "typingPracticeCount" : 5, "typingTestCount" : 20 },
{ "species" : "chick", "fps" : 5, "offsetY" : 14, "typingPracticeCount" : 10, "typingTestCount" : 40 },
{ "species" : "mouse", "fps" : 12, "offsetY" : 15, "typingPracticeCount" : 15, "typingTestCount" : 70 },
{ "species" : "chicken", "fps" : 11, "offsetY" : 8, "typingPracticeCount" : 20, "typingTestCount" : 100 },
{ "species" : "pig", "fps" : 5, "offsetY" : 12, "typingPracticeCount" : 25, "typingTestCount" : 150 },
{ "species" : "cat", "fps" : 10, "offsetY" : 12, "typingPracticeCount" : 30, "typingTestCount" : 200 },
{ "species" : "deer", "fps" : 9, "offsetY" : 6, "typingPracticeCount" : 40, "typingTestCount" : 250 },
{ "species" : "kangaroo", "fps" : 4, "offsetY" : 6, "typingPracticeCount" : 50, "typingTestCount" : 300 },
{ "species" : "rabbit", "fps" : 12, "offsetY" : 13, "typingPracticeCount" : 60, "typingTestCount" : 350 },
{ "species" : "dog", "fps" : 9, "offsetY" : 10, "typingPracticeCount" : 70, "typingTestCount" : 400 },
{ "species" : "zebra", "fps" : 12, "offsetY" : 4, "typingPracticeCount" : 80, "typingTestCount" : 450 },
{ "species" : "ostrich", "fps" : 15, "offsetY" : 0, "typingPracticeCount" : 90, "typingTestCount" : 500 },
{ "species" : "lion", "fps" : 10, "offsetY" : 8, "typingPracticeCount" : 100, "typingTestCount" : 600 },
{ "species" : "cheetah", "fps" : 15, "offsetY" : 8, "typingPracticeCount" : 110, "typingTestCount" : 700 }
];