Files
chocomae/src/game/menu/menu_app.js
T
2018-06-07 08:57:10 +09:00

162 lines
5.0 KiB
JavaScript

/////////////////////////////
// MenuApp
class MenuApp {
preload() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
game.load.image('space_invaders', '../../../resources/image/icon/space_invaders.png');
}
create() {
self = this;
this.game.stage.backgroundColor = '#4d4d4d';
// top
let backButton = new BackButton( () => {
sessionStorageManager.clear();
location.href = '../../web/client/login.html';
});
let fullscreenButton = new FullscreenButton(this.game);
// bottom
let screenBottom = new ScreenBottom();
screenBottom.makeBottomLine();
// screenBottom.printBottomLeftText("게임 진행 정보");
// let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
// screenBottom.printBottomCenterText(playingAppName);
screenBottom.printBottomCenterText("메뉴");
screenBottom.printBottomRightText(sessionStorageManager.playerName);
this.loadAppData();
}
loadAppData() {
let dbConnectManager = new DBConnectManager();
dbConnectManager.requestMenuAppList(
sessionStorageManager.maestroID,
self.loadSucceeded,
self.loadFailed
);
}
loadSucceeded(replyJSON) {
// console.log(replyJSON);
self.makeMouseAppButtons(replyJSON.MouseAppList);
self.makeTypingButtons(replyJSON.TypingPracticeAppCount, replyJSON.TypingAppList);
}
makeMouseAppButtons(mouseAppJSON) {
// console.log(mouseAppJSON);
let mouseAppCount = Object.keys(mouseAppJSON).length;
for(let i = 0; i < mouseAppCount; i++) {
let posX = self.getButtonPosX(i, mouseAppCount);
let posY = self.getButtonPosY(i, mouseAppCount, GameAppButton.BUTTON_UPPER_POS_Y);
let app = mouseAppJSON[i];
new GameAppButton(
posX, posY, AppButton.TYPE_MOUSE_APP,
"icon_fullscreen", app.KoreanName,
() => {
sessionStorageManager.playingAppID = app.AppID;
sessionStorageManager.playingAppName = app.AppName;
sessionStorageManager.playingAppKoreanName = app.KoreanName;
location.href = '../../web/client/start.html';
}
);
}
}
makeTypingButtons(typingPracticeAppCount, typingAppJSON) {
// console.log(typingPracticeAppCount);
// console.log(typingAppJSON);
let isTypingPracticeAppExist = typingPracticeAppCount > 0 ? true : false;
let typingAppTotalCount = Object.keys(typingAppJSON).length + (isTypingPracticeAppExist ? 1 : 0);
let typingAppIndex = 0;
for(let typingButtonIndex = 0; typingButtonIndex < typingAppTotalCount; typingButtonIndex++) {
let posX = self.getButtonPosX(
typingButtonIndex, typingAppTotalCount
);
let posY = self.getButtonPosY(
typingButtonIndex, typingAppTotalCount, GameAppButton.BUTTON_LOWER_POS_Y
);
if(typingButtonIndex == 0 && isTypingPracticeAppExist) {
new GameAppButton(
posX, posY, AppButton.TYPE_TYPING_PRACTICE,
"", "타자 연습\n(임시)",
() => {
location.href = '../../web/client/menu_typing_practice.html';
}
);
} else {
let app = typingAppJSON[typingAppIndex];
let isKoreanTypingApp = app.AppID < 32 ? true : false;
new GameAppButton(
posX, posY, AppButton.TYPE_TYPING_APP,
"icon_fullscreen",
(isKoreanTypingApp ? "(한글)" : "(영문)") + "\n" + app.KoreanName,
() => {
sessionStorageManager.playingAppID = app.AppID;
sessionStorageManager.playingAppName = app.AppName;
sessionStorageManager.playingAppKoreanName = app.KoreanName;
location.href = '../../web/client/start.html';
}
);
typingAppIndex++;
}
}
}
getButtonPosX(index, buttonCount) {
let gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
let maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
// console.log("maxColumnNum : " + maxColumnNum);
let rowCount = Math.ceil(buttonCount / maxColumnNum);
// console.log("rowCount : " + rowCount);
let columnIndex = index % maxColumnNum;
// console.log("columnIndex : " + columnIndex);
let rowIndex = Math.floor(index / maxColumnNum);
// console.log("rowIndex : " + rowIndex);
let columnCountForThisRow = 0;
if(rowIndex < rowCount - 1)
columnCountForThisRow = maxColumnNum;
else
columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
// console.log("columnCountForThisRow : " + columnCountForThisRow);
let startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
return startX + gap * columnIndex;
}
getButtonPosY(index, buttonCount, startPosY) {
let gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
let maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
// console.log("maxColumnNum : " + maxColumnNum);
let rowCount = Math.ceil(buttonCount / maxColumnNum);
// console.log("rowCount : " + rowCount);
let rowIndex = Math.floor(index / maxColumnNum);
// console.log("rowIndex : " + rowIndex);
let startY = startPosY - ( (gap / 2) * (rowCount - 1) );
return startY + gap * rowIndex;
}
loadFailed(replyJSON) {
// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
}
}