212 lines
5.4 KiB
JavaScript
212 lines
5.4 KiB
JavaScript
var Game = {
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// preload: function() {
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// game.stage.disableVisibilityChange = true;
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// },
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create: function() {
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this.dbConnectManager = new DBConnectManager();
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sessionStorageManager.setRecord(0);
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game.physics.enable(this, Phaser.Physics.ARCADE);
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this.indexMissile = 0;
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.setIsNewAppHighestRecord(false);
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var experienceAppTimer = new ExperienceAppTimer();
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experienceAppTimer.setTimeOverListener(
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(function() { this.timeOver(); }).bind(this)
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);
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"dodge" // callerClassName
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);
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// game stage
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var stars = game.add.group();
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for (var i = 0; i < 128; i++) {
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var randomY = game.rnd.integerInRange(60, GAME_SCREEN_SIZE.y - 80);
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stars.create(game.world.randomX, randomY, 'star');
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}
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// contents
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this.spaceship = new Spaceship();
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this.missiles = [];
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for(var i = 0; i < Game.MAX_MISSILE_COUNT; i++) {
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var alien = new Missile(this.spaceship,
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(function() {
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this.spaceship.alpha = 0;
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this.spaceship.body.enable = false;
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this.showExplosionParticle();
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this.gameOver();
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}).bind(this) // onCollisionHandler
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);
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this.missiles.push(alien);
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}
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.stopWatch = new StopWatch(game);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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// this.startGame();
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this.countDown();
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this.spaceship.setActive(true);
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},
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_app.html';
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},
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countDown: function() {
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var style = { font: "bold 200px Arial", fill: "#fff", wordWrap: true, wordWrapWidth: game.world.centerX, align: "center" };
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this.countDownText = game.add.text(game.world.centerX, game.world.centerY, "", style);
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// this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.anchor.set(0.5);
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this.countDownText.stroke = "#333";
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this.countDownText.strokeThickness = 50;
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this.countDownNumber = 3;
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if(isDebugMode())
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this.countDownNumber = 1;
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this.tweenCountDown();
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},
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tweenCountDown: function() {
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if(this.countDownNumber === 0) {
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this.startGame();
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return;
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}
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this.countDownText.text = this.countDownNumber.toString();
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this.countDownText.alpha = 1;
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var countDownTween = game.add.tween(this.countDownText);
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countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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countDownTween.onComplete.add(this.tweenCountDown, this);
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this.countDownNumber--;
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},
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startGame: function() {
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this.stopWatch.start();
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this.timerCount = 0;
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this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
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},
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updateTimer: function() {
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var every5sec = this.timerCount % 5;
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if(every5sec == 0) {
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var waveNo = this.timerCount / 5;
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this.sendWave(waveNo);
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}
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this.timerCount++;
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},
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sendWave: function(waveNo) {
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// console.log("*** " + waveNo + " ***");
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if(this.indexMissile >= Game.MAX_MISSILE_COUNT)
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return;
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var beginAlienIndex = waveNo * 5;
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var endAlienIndex = (waveNo + 1) * 5;
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for(this.indexMissile = beginAlienIndex; this.indexMissile < endAlienIndex; this.indexMissile++) {
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if(this.indexMissile > Game.MAX_MISSILE_COUNT) {
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this.indexMissile = Game.MAX_MISSILE_COUNT;
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return;
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}
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this.missiles[this.indexMissile].setActive(true);
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// console.log(this.indexMissile);
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}
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},
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timeOver: function() {
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this.spaceship.alpha = 0;
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this.spaceship.body.enable = false;
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this.showExplosionParticle();
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var timeOverText = new TimeOverText();
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this.stopAndGoResult();
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},
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gameOver: function() {
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var gameOverText = new GameOverText();
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this.stopAndGoResult();
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},
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stopAndGoResult: function() {
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var recordTime = this.stopWatch.stop();
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sessionStorageManager.setRecord(recordTime);
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Game.GAME_OVER_WAIT_TIME_MS, this.goResult, this);
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},
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updateResultRecord: function() {
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if(sessionStorageManager.getMaestroAccountType() < 100) { // experience account
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this.dbConnectManager.updateResultRecord(
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sessionStorageManager.getMaestroID(),
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sessionStorageManager.getPlayerID(),
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sessionStorageManager.getPlayingAppID(),
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sessionStorageManager.getRecord()
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);
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}
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},
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goResult: function() {
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location.href = '../../web/client/result.html';
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},
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showExplosionParticle: function() {
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var hitStarEmitter = game.add.emitter(
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this.spaceship.x,
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this.spaceship.y,
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10
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);
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hitStarEmitter.makeParticles('star');
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hitStarEmitter.minParticleScale = 1;
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hitStarEmitter.maxParticleScale = 3;
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hitStarEmitter.forEach(
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function(particle) {
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// particle.tint = 0xadff2f;
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particle.tint = 0xffa5a5;
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}
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);
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hitStarEmitter.gravity = 0;
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hitStarEmitter.start(true, 1000, null, 100);
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}
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}
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Game.GAME_OVER_WAIT_TIME_MS = 3000;
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Game.MAX_MISSILE_COUNT = 100; |