Files
chocomae/src/game/mouse/grilled_meat/bonus_meat.js
T
2019-12-10 09:21:37 +09:00

51 lines
1.6 KiB
JavaScript

BonusMeat.prototype = MeatBase.prototype;
BonusMeat.constructor = BonusMeat;
function BonusMeat(mainGame) {
this.mainGame = mainGame;
MeatBase.call(this);
this.setBonusMeatTypeVariables();
this.setBonusMeatSprite();
}
BonusMeat.prototype.setBonusMeatTypeVariables = function() {
this.className = BonusMeat.CLASS_NAME;
this.cookingSpeedArray = [];
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_WEAK] = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_NORMAL] = BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL;
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_STRONG] = BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG;
this.scoreArray = [];
this.scoreArray[MeatBase.DONENESS_RARE] = BonusMeat.SCORE_NAME_RARE;
this.scoreArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.SCORE_NAME_WELLDONE;
this.scoreArray[MeatBase.DONENESS_BURN_BLACK] = BonusMeat.SCORE_NAME_BURN_BLACK;
}
BonusMeat.prototype.setBonusMeatSprite = function() {
this.baseScale = 0.5;
this.spriteNameRare = BonusMeat.SPRITE_NAME_RARE;
this.spriteNameWelldone = BonusMeat.SPRITE_NAME_WELLDONE;
this.spriteNameBurnBlack = BonusMeat.SPRITE_NAME_BURN_BLACK;
this.loadTexture(this.spriteNameRare);
}
BonusMeat.CLASS_NAME = "BonusMeat";
BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
BonusMeat.SCORE_NAME_RARE = 1;
BonusMeat.SCORE_NAME_WELLDONE = 5;
BonusMeat.SCORE_NAME_BURN_BLACK = 0;
BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
BonusMeat.SPRITE_NAME_WELLDONE = "bonus_meat_welldone";
BonusMeat.SPRITE_NAME_BURN_BLACK = "bonus_meat_burn";