88 lines
2.1 KiB
JavaScript
88 lines
2.1 KiB
JavaScript
function StopWatch() {
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this.ellapsedTime = 0;
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// this.startTime = 0;
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this.isPaused = true;
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var fontStyle = StopWatch.DEFAULT_TEXT_FONT;
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this.timerText = game.add.text(game.world.centerX, 35, "", fontStyle);
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this.timerText.anchor.set(0.5);
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this.printTime();
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// var grd = this.label.context.createLinearGradient(0, 0, 0, StopWatch.FONT_HEIGHT_PX);
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// grd.addColorStop(0, '#8ED6FF');
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// grd.addColorStop(1, '#004CB3');
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// this.label.fill = grd;
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// this.scoreText.fill = grd;
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// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// this.label.stroke = '#000';
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// this.label.strokeThickness = 3;
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this.timerEvent = null;
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}
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StopWatch.prototype.start = function() {
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this.isPaused = false;
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// this.startTime = game.time.totalElapsedSeconds();
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this.ellapsedTimer = game.time.create(false);
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this.timerEvent = this.ellapsedTimer.loop(10, this.updateTimer, this);
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this.ellapsedTimer.start();
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this.printTime();
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// this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND / 100, this.updateTimer, this);
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}
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StopWatch.prototype.pause = function() {
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this.isPaused = true;
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}
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StopWatch.prototype.resume = function() {
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this.isPaused = false;
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}
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StopWatch.prototype.stop = function() {
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// var recordTime = game.time.totalElapsedSeconds() - this.startTime;
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this.removeTimer();
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// return recordTime;
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return this.ellapsedTime;
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}
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StopWatch.prototype.updateTimer = function() {
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if(this.isPaused == true)
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return;
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// this.ellapsedTime = game.time.totalElapsedSeconds() - this.startTime;
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this.ellapsedTime += 0.01;
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this.printTime();
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}
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StopWatch.prototype.printTime = function() {
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this.timerText.text = RecordUtil.getRecordValueWithUnit(
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this.ellapsedTime, sessionStorageManager.getPlayingAppID()
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);
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}
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StopWatch.prototype.removeTimer = function() {
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game.time.events.remove(this.timerEvent);
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if(this.timerEvent)
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this.timerEvent = null;
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this.ellapsedTimer.stop();
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this.ellapsedTimer = null;
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}
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StopWatch.FONT_HEIGHT_PX = 70;
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StopWatch.DEFAULT_TEXT_FONT = {
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font: "38px Arial",
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align: "center",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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}; |