Files
chocomae/src/game/lib/heart_gauge.js
T

49 lines
1.2 KiB
JavaScript

function HeartGauge(heartManager) {
this.heartManager = heartManager;
this.hearts = [];
var self = this;
this.heartManager.addOnChangeCountListener(
function() { self.onChangeCountListener(); }
);
this.heartManager.addOnChangeMaxCountListener(
function() { self.onChangeMaxCountListener(); }
);
var startPosX = GAME_SCREEN_SIZE.x - HeartGauge.GAP * 4;
var posY = 30;
for(var i = 0; i < HeartManager.HEART_MAX_COUNT; i++) {
var heart = game.add.sprite(startPosX - i * HeartGauge.GAP, posY, "heart_full");
heart.anchor.set(0.5);
heart.scale.set(HeartGauge.HEART_SCALE);
heart.alpha = 0;
this.hearts.push(heart);
}
};
HeartGauge.prototype.onChangeCountListener = function() {
this.updateHearts();
}
HeartGauge.prototype.onChangeMaxCountListener = function() {
this.updateHearts();
}
HeartGauge.prototype.start = function() {
this.updateHearts();
}
HeartGauge.prototype.updateHearts = function() {
for(var i = 0; i < this.heartManager.getMaxCount(); i++) {
if(i < this.heartManager.getCount())
this.hearts[i].loadTexture("heart_full");
else
this.hearts[i].loadTexture("heart_empty");
this.hearts[i].alpha = 1;
}
}
HeartGauge.GAP = 35;
HeartGauge.HEART_SCALE = 0.6;