509 lines
16 KiB
JavaScript
509 lines
16 KiB
JavaScript
function Keyboard(keyMapper, language, offsetY) {
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this.keyMapper = keyMapper;
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this.language = language;
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this.keyHandlerMapper = {};
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this.keyIndex = 0;
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this.keyDataList = [];
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this.keyList = [];
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this.allKeyHash = {};
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this.normalKeyHash = {};
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this.keyUpReservations = [];
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this.highlightKey = null;
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this.highlightShiftKey = null;
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game.input.keyboard.addCallbacks(this, this.keyDown, this.keyUp, null);
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// game.input.keyboard.processKeyDown = this.keyDown;
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// game.input.keyboard.processKeyUp = this.keyUp;
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var shiftKey = game.input.keyboard.addKey(Phaser.KeyCode.SHIFT);
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shiftKey.onDown.add(this.shifted, this);
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shiftKey.onUp.add(this.unshifted, this);
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this.initKeyData();
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for(var i = 0; i < this.keyDataList.length; i++) {
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this.keyList[i] = new KeyButton(
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this.keyDataList[i].x,
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this.keyDataList[i].y + offsetY,
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this.keyDataList[i].width,
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this.keyDataList[i].height,
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this.keyDataList[i].normalText,
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this.keyDataList[i].shiftText,
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this.keyDataList[i].handSide,
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this.keyDataList[i].row,
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this.keyDataList[i].fingerType,
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this.keyDataList[i].alignType
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);
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this.allKeyHash[this.keyDataList[i].keyID] = this.keyList[i];
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}
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}
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Keyboard.prototype.addCallback = function(keyCode, keyDownHandler, keyUpHandler, callerClassName) {
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if(this.keyHandlerMapper[keyCode] != undefined) {
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this.keyHandlerMapper[keyCode] = null;
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}
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this.keyHandlerMapper[keyCode] = {
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"keyDownHandler": keyDownHandler,
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"keyUpHandler": keyUpHandler,
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"callerClassName": callerClassName
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}
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// console.log(this.keyHandlerMapper);
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}
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Keyboard.prototype.hideHighlight = function(text) {
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var keyID = this.keyMapper.getKeyIDOfText(text);
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this.allKeyHash[keyID].hideHighlight();
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if(!this.keyMapper.isShiftText(text))
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return;
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var handSide = this.allKeyHash[keyID].handSide;
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if(handSide === KeyButton.LEFT_HAND)
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this.allKeyHash["ShiftRight"].hideHighlight();
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else
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this.allKeyHash["ShiftLeft"].hideHighlight();
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}
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Keyboard.prototype.showHighlight = function(text) {
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var keyID = this.keyMapper.getKeyIDOfText(text);
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var key = this.allKeyHash[keyID];
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key.showHighlight();
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}
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Keyboard.prototype.getKeyOfText = function(text) {
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var keyID = this.keyMapper.getKeyIDOfText(text);
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return this.allKeyHash[keyID];
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}
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Keyboard.prototype.getKey = function(keyID) {
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return this.allKeyHash[keyID];
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}
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Keyboard.prototype.keyDown = function(char) {
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var keyCode = char.code;
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this.setPressedSprite(keyCode);
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if(this.keyHandlerMapper[char.keyCode] == undefined) {
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// console.log(keyCode + " is down but not registered to KeyMapper");
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return;
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}
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var keyMapper = this.keyHandlerMapper[char.keyCode];
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var keyDownHandler = keyMapper["keyDownHandler"];
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if(keyDownHandler == undefined)
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return;
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if(isDebugMode())
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console.log(keyCode + " key is down (" + keyMapper["callerClassName"] + ")");
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keyDownHandler();
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}
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Keyboard.prototype.setPressedSprite = function(keyCode) {
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var keyID = this.keyMapper.getKeyIDOfText(keyCode);
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var key = this.allKeyHash[keyID];
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if(key === undefined) {
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console.log(keyCode + " is pressed but not registered to KeyMapper");
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return;
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}
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switch(keyCode) {
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case "Tab":
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case "CapsLock":
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case "MetaLeft":
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case "MetaRight":
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console.log(keyCode + " is pressed but not show");
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return;
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}
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key.setTargetColor();
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}
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Keyboard.prototype.keyUp = function(char) {
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var keyCode = char.code;
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this.setNormalSprite(keyCode);
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if(this.keyHandlerMapper[char.keyCode] == undefined) {
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// console.log(keyCode + " is up but not registered to KeyMapper");
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return;
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}
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var keyMapper = this.keyHandlerMapper[char.keyCode];
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var keyUpHandler = keyMapper["keyUpHandler"];
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if(keyUpHandler == undefined)
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return;
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if(isDebugMode())
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console.log(keyCode + " key is up (" + keyMapper["callerClassName"] + ")");
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keyUpHandler();
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}
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Keyboard.prototype.setNormalSprite = function(keyCode) {
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var keyID = this.keyMapper.getKeyIDOfText(keyCode);
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var key = this.allKeyHash[keyID];
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if(key !== undefined)
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key.setNormalColor();
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}
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Keyboard.prototype.shifted = function() {
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for(var i = 0; i < this.keyDataList.length; i++) {
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this.keyList[i].onShiftPressed();
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}
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}
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Keyboard.prototype.unshifted = function() {
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for(var i = 0; i < this.keyDataList.length; i++) {
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this.keyList[i].onShiftUnpressed();
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}
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}
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Keyboard.prototype.keyPress = function(char) {
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// self.checkTypingContents(event);
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// console.log(char);
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if(game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
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console.log("shift is pressed");
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}
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Keyboard.prototype.makeKeyDataObject = function(keyID, normalText, shiftText, handSide, row, fingerType, x, y, width, height, alignType) {
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var keyDataObject = {};
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keyDataObject.keyID = keyID;
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keyDataObject.normalText = normalText;
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keyDataObject.shiftText = shiftText;
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keyDataObject.handSide = handSide;
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keyDataObject.row = row;
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keyDataObject.fingerType = fingerType;
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keyDataObject.x = x;
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keyDataObject.y = y;
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keyDataObject.width = width;
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keyDataObject.height = height;
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keyDataObject.alignType = alignType;
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return keyDataObject;
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}
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Keyboard.prototype.makeNextNormalKeyDataObject = function(keyID, prevKeyData, normalText, shiftText, handSide, fingerType) {
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return this.makeKeyDataObject(
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keyID,
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normalText,
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shiftText,
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handSide,
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prevKeyData.row,
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fingerType,
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prevKeyData.x + prevKeyData.width + Keyboard.KEY_GAP_PX,
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prevKeyData.y,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.NORMAL_KEY
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);
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}
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Keyboard.prototype.addFunctionKeyData = function(keyID, handSide, row, fingerType, x, y, width, height, type) {
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var normalText = this.keyMapper.getNormalText(keyID, this.language);
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var shiftText = this.keyMapper.getShiftText(keyID, this.language);
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var newKey = this.makeKeyDataObject(
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keyID,
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normalText, shiftText,
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handSide, row, fingerType,
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x, y,
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width, height,
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type
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);
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this.keyDataList[this.keyIndex] = newKey;
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this.keyIndex++;
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}
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Keyboard.prototype.addNextFunctionKeyData = function(keyID, handSide, fingerType, width, height, type) {
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var prevKey = this.keyDataList[this.keyIndex - 1];
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var normalText = this.keyMapper.getNormalText(keyID, this.language);
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var shiftText = this.keyMapper.getShiftText(keyID, this.language);
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var newKey = this.makeKeyDataObject(
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keyID,
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normalText, shiftText,
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handSide, prevKey.row, fingerType,
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prevKey.x + prevKey.width + Keyboard.KEY_GAP_PX, prevKey.y,
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width, height,
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type
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);
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this.keyDataList[this.keyIndex] = newKey;
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this.keyIndex++;
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// this.normalKeyHash[keyID] = newKey;
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}
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Keyboard.prototype.addNextNormalKeyData = function(keyID, handSide, fingerType) {
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var prevKey = this.keyDataList[this.keyIndex - 1];
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var normalText = this.keyMapper.getNormalText(keyID, this.language);
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var shiftText = this.keyMapper.getShiftText(keyID, this.language);
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var newKey = this.makeNextNormalKeyDataObject(
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keyID,
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prevKey,
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normalText, shiftText,
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handSide, fingerType
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);
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this.keyDataList[this.keyIndex] = newKey;
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this.keyIndex++;
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this.normalKeyHash[keyID] = newKey;
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}
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Keyboard.prototype.getKeyPosX = function(text) {
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var keyID = this.keyMapper.getKeyIDOfText(text);
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var key = this.allKeyHash[keyID];
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if(key !== undefined)
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return key.setting.x;
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}
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Keyboard.prototype.getKeyPosY = function(text) {
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var keyID = this.keyMapper.getKeyIDOfText(text);
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var key = this.allKeyHash[keyID];
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if(key !== undefined)
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return key.setting.y;
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}
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Keyboard.prototype.initKeyData = function(keyMapper) {
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// row 1
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this.addFunctionKeyData(
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"Backquote",
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KeyButton.LEFT_HAND,
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Keyboard.ROW_1,
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KeyButton.LITTLE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_1_POS_Y,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.NORMAL_FUNCTION_KEY
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);
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this.addNextNormalKeyData("Digit1", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("Digit2", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("Digit3", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("Digit4", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("Digit5", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("Digit6", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("Digit7", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("Digit8", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("Digit9", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("Digit0", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("Minus", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("Equal", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextFunctionKeyData(
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"Backspace",
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KeyButton.RIGHT_HAND,
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KeyButton.LITTLE_FINGER,
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Keyboard.BACKSPACE_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.RIGHT_FUNCTION_KEY
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);
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// row 2
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this.addFunctionKeyData(
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"Tab",
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KeyButton.LEFT_HAND,
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Keyboard.ROW_2,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_2_POS_Y,
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Keyboard.TAB_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextNormalKeyData("KeyQ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("KeyW", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("KeyE", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("KeyR", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyT", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyY", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyU", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyI", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("KeyO", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("KeyP", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("BracketLeft", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("BracketRight", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("Backslash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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// row 3
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this.addFunctionKeyData(
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"CapsLock",
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KeyButton.LEFT_HAND,
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Keyboard.ROW_3,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_3_POS_Y,
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Keyboard.CAPS_LOCK_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextNormalKeyData("KeyA", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("KeyS", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("KeyD", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("KeyF", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER_BASELINE);
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this.addNextNormalKeyData("KeyG", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyH", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyJ", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER_BASELINE);
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this.addNextNormalKeyData("KeyK", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("KeyL", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("Semicolon", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("Quote", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextFunctionKeyData(
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"Enter",
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KeyButton.RIGHT_HAND,
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KeyButton.LITTLE_FINGER,
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Keyboard.ENTER_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.RIGHT_FUNCTION_KEY
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);
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// row 4
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this.addFunctionKeyData(
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"ShiftLeft",
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KeyButton.LEFT_HAND,
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Keyboard.ROW_4,
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KeyButton.LITTLE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_4_POS_Y,
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Keyboard.SHIFT_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextNormalKeyData("KeyZ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextNormalKeyData("KeyX", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("KeyC", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("KeyV", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyB", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyN", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("KeyM", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
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this.addNextNormalKeyData("Comma", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
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this.addNextNormalKeyData("Period", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
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this.addNextNormalKeyData("Slash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
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this.addNextFunctionKeyData(
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"ShiftRight",
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KeyButton.RIGHT_HAND,
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KeyButton.LITTLE_FINGER,
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Keyboard.SHIFT_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.RIGHT_FUNCTION_KEY
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);
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// row 5
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this.addFunctionKeyData(
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"ControlLeft",
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KeyButton.LEFT_HAND,
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Keyboard.ROW_5,
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KeyButton.NONE_FINGER,
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Keyboard.KEYBOARD_OFFSET_POS_X,
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Keyboard.ROW_5_POS_Y,
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Keyboard.CTRL_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"window",
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KeyButton.LEFT_HAND,
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KeyButton.NONE_FINGER,
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Keyboard.WINDOW_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"AltLeft",
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KeyButton.LEFT_HAND,
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KeyButton.NONE_FINGER,
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Keyboard.ALT_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"Chinese",
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KeyButton.LEFT_HAND,
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KeyButton.NONE_FINGER,
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Keyboard.CHINESE_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.LEFT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"Space",
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KeyButton.BOTH_HAND,
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KeyButton.THUMB,
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Keyboard.SPACE_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.CENTER_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"KoreanEnglish",
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KeyButton.RIGHT_HAND,
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KeyButton.NONE_FINGER,
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Keyboard.KOREAN_ENGLISH_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.RIGHT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"AltRight",
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KeyButton.RIGHT_HAND,
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KeyButton.NONE_FINGER,
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Keyboard.ALT_KEY_WIDTH_PX,
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Keyboard.DEFAULT_KEY_SIZE_PX,
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KeyButton.RIGHT_FUNCTION_KEY
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);
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this.addNextFunctionKeyData(
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"ControlRight",
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KeyButton.RIGHT_HAND,
|
|
KeyButton.NONE_FINGER,
|
|
Keyboard.CTRL_KEY_WIDTH_PX,
|
|
Keyboard.DEFAULT_KEY_SIZE_PX,
|
|
KeyButton.RIGHT_FUNCTION_KEY
|
|
);
|
|
}
|
|
|
|
|
|
Keyboard.ENGLISH = "english";
|
|
Keyboard.KOREAN = "korean";
|
|
|
|
Keyboard.DEFAULT_KEY_SIZE_PX = 46;
|
|
Keyboard.BACKSPACE_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.5;
|
|
Keyboard.TAB_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.5;
|
|
Keyboard.CAPS_LOCK_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.9;
|
|
Keyboard.ENTER_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.75;
|
|
Keyboard.SHIFT_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 2.4;
|
|
Keyboard.CTRL_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.7;
|
|
Keyboard.WINDOW_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX;
|
|
Keyboard.ALT_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 1.5;
|
|
Keyboard.CHINESE_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX;
|
|
Keyboard.SPACE_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX * 5.9;
|
|
Keyboard.KOREAN_ENGLISH_KEY_WIDTH_PX = Keyboard.DEFAULT_KEY_SIZE_PX;
|
|
|
|
Keyboard.KEY_GAP_PX = 6;
|
|
|
|
|
|
Keyboard.NO_OFFSET_POS_Y = 0;
|
|
Keyboard.WHAC_A_MOLE_OFFSET_POS_Y = 70;
|
|
|
|
Keyboard.KEYBOARD_OFFSET_POS_X = 150;
|
|
Keyboard.ROW_1_POS_Y = 320;
|
|
Keyboard.ROW_2_POS_Y = Keyboard.ROW_1_POS_Y + Keyboard.DEFAULT_KEY_SIZE_PX + Keyboard.KEY_GAP_PX;
|
|
Keyboard.ROW_3_POS_Y = Keyboard.ROW_2_POS_Y + Keyboard.DEFAULT_KEY_SIZE_PX + Keyboard.KEY_GAP_PX;
|
|
Keyboard.ROW_4_POS_Y = Keyboard.ROW_3_POS_Y + Keyboard.DEFAULT_KEY_SIZE_PX + Keyboard.KEY_GAP_PX;
|
|
Keyboard.ROW_5_POS_Y = Keyboard.ROW_4_POS_Y + Keyboard.DEFAULT_KEY_SIZE_PX + Keyboard.KEY_GAP_PX;
|
|
|
|
|
|
Keyboard.ROW_1 = 1;
|
|
Keyboard.ROW_2 = 2;
|
|
Keyboard.ROW_3 = 3;
|
|
Keyboard.ROW_4 = 4;
|
|
Keyboard.ROW_5 = 5; |