function AnimalList(y) { this.animals = []; this.activeAnimalIndex = -1; var animalCount = Animal.SPECIES_DATA.length; var lineWidth = GAME_SCREEN_SIZE.x - AnimalList.MARGIN_X * 2; console.log("lineWidth : " + lineWidth); var offsetAnimal = lineWidth / (animalCount - 1); console.log("animalCount : " + animalCount); console.log("offsetAnimal : " + offsetAnimal); for(var i = 0; i < animalCount; i++) { this.animals[i] = new Animal( Animal.TYPE_ICON, AnimalList.MARGIN_X + offsetAnimal * i, y ); this.inactivate(i); } this.activeAnimalIndex = 0; this.activate(this.activeAnimalIndex); } AnimalList.prototype.activate = function(index) { this.inactivate(this.activeAnimalIndex); this.activeAnimalIndex = index; this.animals[this.activeAnimalIndex].setScale(2); this.animals[index].setAlpha(1); this.animate(this.activeAnimalIndex); } AnimalList.prototype.inactivate = function(index) { this.animals[index].stopAnimation(); this.animals[index].setScale(1); this.animals[index].setAlpha(AnimalList.ALPHA_INACTIVE); var animalData = Animal.SPECIES_DATA[index]; this.animals[index].setIconSprite(animalData); } AnimalList.prototype.animate = function(index) { var animalData = Animal.SPECIES_DATA[index]; this.animals[index].startAnimation(animalData); } AnimalList.prototype.stopAnimation = function() { this.animals[this.activeAnimalIndex].stopAnimation(); } AnimalList.prototype.tweenAnimation = function(animationType) { this.animals[this.activeAnimalIndex].tweenAnimation(animationType); } AnimalList.MARGIN_X = 160; AnimalList.ALPHA_INACTIVE = 0.1;