var Loading = { preload: function() { // game.load.image('loadingbar', './image/phaser.png'); }, create: function() { // var userID = sessionStorage.getItem("UserID"); // console.log("userID : " + userID); game.stage.backgroundColor = '#4d4d4d'; // // Progress report // this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic); // this.textProgress.anchor.setTo(0.5, 0.4); // this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); // // Preload bar // this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar'); // this.preloadBar.anchor.setTo(0.5); // this.preloadBar.alpha = 0; game.load.onFileComplete.add(this.fileComplete, this); game.load.onLoadComplete.add(this.loadComplete, this); this.startLoading(); }, startLoading: function() { game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png'); game.load.image('icon_home', '../../../resources/image/icon/home.png'); SpriteIconTimer.loadResources(); game.load.start(); }, fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) { // this.preloadBar.alpha = progress / 100; // console.log('progress : ' + progress); // text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles); // var newImage = game.add.image(x, y, cacheKey); // newImage.scale.set(0.3); // x += newImage.width + 20; // if (x > 700) // { // x = 32; // y += 332; // } }, loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) { // this.preloadBar.alpha = 1; // if(isDebugMode()) { // this.state.start('Login'); // return; // } this.state.start('Login'); // this.state.start('LicenseTimer'); }, }