var Game = { create: function() { game.physics.enable(this, Phaser.Physics.ARCADE); this.game.stage.backgroundColor = "#000000"; // '#4d4d4d'; this.scoreManager = new ScoreManager(); sessionStorageManager.setIsNewAppHighestRecord(false); var experienceAppTimer = new ExperienceAppTimer(); experienceAppTimer.setTimeOverListener( (function() { this.gameOver(); }).bind(this) ); // keyboard shortcut this.keyboardShortcut = new KeyboardShortcut(); this.keyboardShortcut.addCallback( Phaser.KeyCode.ESC, // keyCode null, // keyDownHandler (function() { this.back(); }).bind(this), // keyUpHandler "dodge" // callerClassName ); // game stage var stars = game.add.group(); for (var i = 0; i < 128; i++) { var randomY = game.rnd.integerInRange(60, GAME_SCREEN_SIZE.y - 80); stars.create(game.world.randomX, randomY, 'star'); } // contents this.spaceship = new Spaceship(); this.aliens = []; for(var i = 0; i < 100; i++) { var alien = new Alien(this.spaceship); this.aliens.push(alien); } // top ui var screenTopUI = new ScreenTopUI(); screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) ); screenTopUI.makeFullScreenButton(); var scoreBoard = new ScoreBoard(); this.scoreManager.addOnChangeScoreListener( function(score) { sessionStorageManager.setRecord(score); scoreBoard.printScore(NumberUtil.numberWithCommas(score)); }); this.scoreManager.addOnChangeHighScoreListener( function(highScore) { // console.log(highScore); // sessionStorageManager.setAppHighestRecord(highScore); sessionStorageManager.setIsNewBestRecrd(true); // screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord()); }); // bottom ui var screenBottomUI = new ScreenBottomUI(); screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord()); screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName()); screenBottomUI.printRightText(sessionStorageManager.getPlayerName()); this.startGame(); // this.countDown(); }, back: function() { sessionStorageManager.resetPlayingAppData(); location.href = '../../web/client/menu_app.html'; }, initListeners: function() { }, /* countDown() { var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" }; this.countDownText = game.add.text(0, 0, "", style); this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height); this.countDownText.stroke = "#333"; this.countDownText.strokeThickness = 50; this.countDownNumber = 3; if(isDebugMode()) this.countDownNumber = 1; this.tweenCountDown(); } tweenCountDown() { if(this.countDownNumber === 0) { this.startGame(); return; } this.countDownText.text = this.countDownNumber.toString(); this.countDownText.alpha = 1; var countDownTween = game.add.tween(this.countDownText); countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true); countDownTween.onComplete.add(this.tweenCountDown, this); this.countDownNumber--; } */ startGame: function() { this.ellapsedTime = 0; this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this); }, updateTimer: function() { this.ellapsedTime += 1; // console.log(this.ellapsedTime); if(this.ellapsedTime == 2) this.sendWave(1); else if(this.ellapsedTime == 4) this.sendWave(2); else if(this.ellapsedTime == 6) this.sendWave(3); else if(this.ellapsedTime == 8) this.sendWave(4); else if(this.ellapsedTime == 10) this.sendWave(5); else if(this.ellapsedTime == 12) this.sendWave(6); else if(this.ellapsedTime == 14) this.sendWave(7); else if(this.ellapsedTime == 16) this.sendWave(8); else if(this.ellapsedTime == 18) this.sendWave(9); }, sendWave: function(waveNo) { if(waveNo == 1) { for(var i = 0; i < 20; i++) this.aliens[i].setActive(true); return; } var beginAlienIndex = waveNo * 10; var endAlienIndex = (waveNo + 1) * 10; for(var i = beginAlienIndex; i < endAlienIndex; i++) this.aliens[i].setActive(true); }, gameOver: function() { var gameOverText = new GameOverText(); game.time.events.add(GAME_OVER_WAIT_TIME_MS, this.goResult, this); }, goResult: function() { location.href = '../../web/client/result.html'; }, getScore: function() { return (this.alienTimer.activatedAlienIndex) * 2; }, } Game.GAME_OVER_WAIT_TIME_MS = 2000;