function Animal(type, index, x, y) { this.animalType = type; this.animalIndex = index; this.species = Animal.SPECIES_DATA[index]; this.sprite = null; this.posX = x; this.posY = y; this.sprite = game.add.sprite(this.posX, this.posY, "animals"); this.sprite.anchor.set(0.5); // for(var i = 0; i < Animal.SPECIES_DATA.length; i++) { // for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { // var animalName = this.getSpeciesName(i); // var standAnimationName = animalName + "_stand"; // this.sprite.animations.add(standAnimationName, i * 2); // var runAnimationName = animalName + "_run"; // this.sprite.animations.add(runAnimationName, i * 2, i * 2 + 1); // } this.sprite.frame = this.animalIndex * 2; // game.time.events.add(Phaser.Timer.SECOND * 5, this.showStandAnimation, this); // var standAnimationName = this.getSpeciesName(this.animalIndex) + "_stand"; // console.log(standAnimationName); // this.sprite.animations.play(standAnimationName); // this.sprite.animations.play("cheetah_stand"); this.sprite.animations.add("stand", [index * 2]); // this.sprite.animations.play("stand"); this.sprite.animations.add("run", [index * 2, index * 2 + 1]); } /* Animal.prototype.showStandAnimation = function() { var standAnimationName = this.getSpeciesName(this.animalIndex) + "_stand"; console.log(standAnimationName); this.sprite.animations.play(standAnimationName); } */ Animal.prototype.getSpeciesName = function(animalIndex) { return Animal.SPECIES_DATA[animalIndex].species; } Animal.prototype.chagneStandAnimation = function(animalIndex) { // this.sprite.animations.play(this.getSpeciesName(this.animalIndex) + "stand"); this.animalIndex = animalIndex; this.sprite.frame = this.animalIndex * 2; } Animal.prototype.changeRunAnimation = function(animalIndex) { this.sprite.animations.play(this.getSpeciesName(this.animalIndex) + "run"); } Animal.prototype.setScale = function(value) { this.sprite.scale.set(value); } Animal.prototype.setSpecies = function(species) { console.log(species); this.species = species; } Animal.prototype.setAlpha = function(value) { this.sprite.alpha = value; } Animal.prototype.tweenAnimation = function(animationType) { switch(animationType) { case Animal.ANIMATION_TYPE_CHANGE: this.sprite.width = Animal.SPRITE_WIDTH; this.sprite.height = Animal.SPRITE_HEIGHT; game.add.tween(this.sprite).to( { width: 50, height: 50 }, 500, Phaser.Easing.Bounce.Out, true); break; case Animal.ANIMATION_TYPE_DAMAGE: this.sprite.width = Animal.SPRITE_WIDTH; this.sprite.height = Animal.SPRITE_DAMAGE_HEIGHT; game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Bounce.In, true); // game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true); break; } } Animal.prototype.startAnimation = function(species) { // var runAnimationName = this.getSpeciesName(this.animalIn) + "_run"; // this.sprite.animations.play(runAnimationName, this.species.fps, true); this.sprite.animations.play("run", this.species.fps, true); } Animal.prototype.stopAnimation = function() { // var runAnimationName = this.getSpeciesName(this.animalIn) + "_run"; // this.sprite.animations.stop(runAnimationName); this.sprite.animations.stop("run"); } Animal.prototype.show = function() { this.sprite.y = this.posY; } Animal.prototype.hide = function() { this.sprite.y = Animal.HIDE_POS_Y; } Animal.animalIndexByRecord = function(record, gameType) { for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType)) return i; } return 0; } Animal.animalLevelIDByRecord = function(record, gameType) { for(var i = Animal.SPECIES_DATA.length - 1; i > 0; i--) { if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType)) return i; } return 0; } Animal.getAnimalTypingPracticeCount = function(animalIndex) { return Animal.SPECIES_DATA[animalIndex].typingPracticeCount; } Animal.getAnimalTypingTestCount = function(animalIndex) { return Animal.SPECIES_DATA[animalIndex].typingTestCount; } Animal.typingCount = function(speciesData, gameType) { if(gameType === Animal.TYPE_PRACTICE) return speciesData.typingPracticeCount; else return speciesData.typingTestCount; } Animal.getOffsetY = function(animalIndex) { return Animal.SPECIES_DATA[animalIndex].offsetY; } Animal.loadResources = function() { game.load.spritesheet('animals', '../../../resources/image/character/animal/animals.png', 50, 50); } Animal.TYPE_ANIMATION = 0; Animal.TYPE_ICON = 1; Animal.TYPE_PRACTICE = 0; Animal.TYPE_TEST = 1; Animal.TYPE_EXAM = 1; Animal.ANIMATION_TYPE_CHANGE = 0; Animal.ANIMATION_TYPE_DAMAGE = 1; Animal.SPRITE_WIDTH = 100; Animal.SPRITE_DAMAGE_WIDTH = 50; Animal.SPRITE_HEIGHT = 100; Animal.HIDE_POS_Y = 1000; Animal.SPECIES_DATA = [ { "species" : "snail", "fps" : 1, "offsetY" : 15, "typingPracticeCount" : 0, "typingTestCount" : 0 }, { "species" : "turtle", "fps" : 2, "offsetY" : 13, "typingPracticeCount" : 5, "typingTestCount" : 20 }, { "species" : "chick", "fps" : 5, "offsetY" : 14, "typingPracticeCount" : 10, "typingTestCount" : 40 }, { "species" : "mouse", "fps" : 12, "offsetY" : 15, "typingPracticeCount" : 15, "typingTestCount" : 70 }, { "species" : "chicken", "fps" : 11, "offsetY" : 8, "typingPracticeCount" : 20, "typingTestCount" : 100 }, { "species" : "pig", "fps" : 5, "offsetY" : 12, "typingPracticeCount" : 25, "typingTestCount" : 150 }, { "species" : "cat", "fps" : 10, "offsetY" : 12, "typingPracticeCount" : 30, "typingTestCount" : 200 }, { "species" : "deer", "fps" : 9, "offsetY" : 6, "typingPracticeCount" : 40, "typingTestCount" : 250 }, { "species" : "kangaroo", "fps" : 4, "offsetY" : 6, "typingPracticeCount" : 50, "typingTestCount" : 300 }, { "species" : "rabbit", "fps" : 12, "offsetY" : 13, "typingPracticeCount" : 60, "typingTestCount" : 350 }, { "species" : "dog", "fps" : 9, "offsetY" : 10, "typingPracticeCount" : 70, "typingTestCount" : 400 }, { "species" : "zebra", "fps" : 12, "offsetY" : 4, "typingPracticeCount" : 80, "typingTestCount" : 450 }, { "species" : "ostrich", "fps" : 15, "offsetY" : 0, "typingPracticeCount" : 90, "typingTestCount" : 500 }, { "species" : "lion", "fps" : 10, "offsetY" : 8, "typingPracticeCount" : 100, "typingTestCount" : 600 }, { "species" : "cheetah", "fps" : 15, "offsetY" : 8, "typingPracticeCount" : 110, "typingTestCount" : 700 } ];