GameAppButton.prototype = Object.create(RoundRectButton.prototype); GameAppButton.constructor = GameAppButton; function GameAppButton(x, y, type, iconName, buttonText, appInfo) { var setting = new RoundRectButtonSetting( x, y, GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT ); setting.fontStyle.boundsAlignH = "center"; // left, center. right setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom setting.strokeWidthPx = 5; switch(type) { case GameAppButton.TYPE_MOUSE_APP: setting.setStrokeColor( 0xaa6666, 0x884444, 0x884444, 0x333333 ); setting.setButtonColor( 0xffdddd, 0xddaaaa, 0xddaaaa, 0x666666 ); setting.setTextColor( "#a66", "#844", "#844", "#333" ); break; case GameAppButton.TYPE_TYPING_PRACTICE: case GameAppButton.TYPE_TYPING_APP: setting.setStrokeColor( 0x444488, 0x6666aa, 0x6666aa, 0x333333 ); setting.setButtonColor( 0xaaaadd, 0xddddff, 0xddddff, 0x666666 ); setting.setTextColor( "#844", "#a66", "#a66", "#333" ); break; } setting.fontStyle = { font: "24px Arial", boundsAlignH: "center", // left, center. right boundsAlignV: "middle", // top, middle, bottom fill: "#fff" }; var textCount = buttonText.length; if(textCount > 7) setting.fontStyle.font = "18px Arial"; else if(textCount > 5) setting.fontStyle.font = "22px Arial"; else setting.fontStyle.font = "24px Arial"; this.appInfo = appInfo; RoundRectButton.call( this, setting, iconName, buttonText, this.clickEvent ); } GameAppButton.prototype.clickEvent = function() { sessionStorageManager.setPlayingAppID(this.appInfo.AppID); sessionStorageManager.setPlayingAppName(this.appInfo.AppName); sessionStorageManager.setPlayingAppKoreanName(this.appInfo.KoreanName); if(isExperiencePlayerAccount()) location.href = '../../web/client/ads.html'; else location.href = '../../web/client/start.html'; } GameAppButton.TYPE_MOUSE_APP = 0; GameAppButton.TYPE_TYPING_PRACTICE = 1; GameAppButton.TYPE_TYPING_APP = 2; GameAppButton.BUTTON_WIDTH = 120; GameAppButton.BUTTON_HEIGHT = 120; GameAppButton.BUTTON_GAP = 20; GameAppButton.MARGIN_VERTICAL = 100; GameAppButton.BUTTON_UPPER_POS_Y = 200; GameAppButton.BUTTON_LOWER_POS_Y = 480;