class ScoreText extends Phaser.Text { constructor(x, y, score) { super(game, x, y, "+" + NumberUtil.numberWithCommas(score), ScoreText.DEFAULT_TEXT_FONT); this.anchor.set(0.5); this.inputEnabled = false; var grd = this.context.createLinearGradient(0, 0, 0, this.height); grd.addColorStop(0, '#8ED6FF'); grd.addColorStop(1, '#004CB3'); this.fill = grd; // this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); this.stroke = '#fff'; this.strokeThickness = 5; let tweenAlpha = game.add.tween(this); tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true); let tweenMoveUp = game.add.tween(this); tweenMoveUp.to( { y: this.y - ScoreText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true); tweenMoveUp.onComplete.addOnce(this.destroySelf, this); game.add.existing(this); }; destroySelf() { this.destroy(); } } ScoreText.DEFAULT_TEXT_FONT = { font: "30px Arial", boundsAlignH: "center", // left, center. right boundsAlignV: "middle", // top, middle, bottom fill: "#fff" }; ScoreText.MOVE_UP_AMOUNT_PX = 50;