GameOverText.prototype = Object.create(Phaser.Text.prototype); GameOverText.constructor = GameOverText; function GameOverText() { Phaser.Text.call( this, game, game.world.width / 2, game.world.height / 2 - GameOverText.MOVE_AMOUNT_PX, "게임 오버", GameOverText.DEFAULT_TEXT_FONT ); // super(game, 600, 300, "게임 오버", GameOverText.DEFAULT_TEXT_FONT); this.anchor.set(0.5); this.inputEnabled = false; var grd = this.context.createLinearGradient(0, 0, 0, this.height); grd.addColorStop(0, '#FFD68E'); grd.addColorStop(1, '#B34C00'); this.fill = grd; // this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); this.stroke = '#000'; this.strokeThickness = 10; this.alpha = 0; var tweenAlpha = game.add.tween(this); tweenAlpha.to( { alpha: 1 }, GameOverText.TWEEN_ALPHA_TIME, Phaser.Easing.Linear.None, true); var tweenMove = game.add.tween(this); tweenMove.to( { y: game.world.height / 2 }, GameOverText.TWEEN_MOVE_TIME, Phaser.Easing.Bounce.Out, true); game.add.existing(this); }; GameOverText.DEFAULT_TEXT_FONT = { font: "bold 100px Arial", boundsAlignH: "center", // left, center. right boundsAlignV: "middle", // top, middle, bottom fill: "#fff" }; GameOverText.MOVE_AMOUNT_PX = 200; GameOverText.TWEEN_ALPHA_TIME = 1000; GameOverText.TWEEN_MOVE_TIME = 1500;