///////////////////////////// // Main game /**** Phaser3 ***** var config = { type: Phaser.AUTO, width: 800, height: 600, physics: { default: 'arcade', arcade: { gravity: { y: 200 } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload() { } function create() { console.log(game); this.cameras.main.setBackgroundColor('#4d4d4d'); // game.stage.backgroundColor = '#4d4d4d'; // graphics = game.add.graphics(0, 0); } */ var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton", {preload:preload, create:create, update:update, render:render}); function preload() { // game.load.image('phaser', '../../resources/image/phaser.png'); // game.load.spritesheet('button', './image/button_basic.png', 200, 100); } function create() { // var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser'); // i.anchor.set(0.5); game.stage.backgroundColor = '#4d4d4d'; graphics = game.add.graphics(0, 0); let button = new RoundRectButton(new RectSetting(200, 100)); button.move(200, 200); console.log(button); } function update() { } function render() { }