var Loading = { preload: function() { // game.load.image('loadingbar', './image/phaser.png'); }, create: function() { // var userID = sessionStorage.getItem("UserID"); // console.log("userID : " + userID); // game.stage.backgroundColor = '#4d4d4d'; // // Progress report // this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic); // this.textProgress.anchor.setTo(0.5, 0.4); // this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2); // // Preload bar // this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar'); // this.preloadBar.anchor.setTo(0.5); // this.preloadBar.alpha = 0; game.load.onFileComplete.add(this.fileComplete, this); game.load.onLoadComplete.add(this.loadComplete, this); this.startLoading(); }, startLoading: function() { game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png'); game.load.image('wooden_table', '../../../resources/image/object/grilled_meat/wooden_table.png'); game.load.image('stove_dial', '../../../resources/image/object/grilled_meat/stove_dial.png'); game.load.image('stove_dial_dot', '../../../resources/image/object/grilled_meat/stove_dial_dot.png'); game.load.image('plate', '../../../resources/image/object/grilled_meat/plate.png'); game.load.image('heat_plate_flame', '../../../resources/image/object/grilled_meat/heat_plate_flame.png'); game.load.image('heat_plate', '../../../resources/image/object/grilled_meat/heat_plate.png'); game.load.image('trash_can', '../../../resources/image/object/grilled_meat/trash_can.png'); game.load.image('meat1', '../../../resources/image/object/grilled_meat/meat1.png'); game.load.image('meat_welldone1', '../../../resources/image/object/grilled_meat/meat1_welldone.png'); game.load.image('meat_burn1', '../../../resources/image/object/grilled_meat/meat1_burn.png'); game.load.image('meat2', '../../../resources/image/object/grilled_meat/meat2.png'); game.load.image('meat_burn2', '../../../resources/image/object/grilled_meat/meat2_burn.png'); game.load.image('meat_welldone2', '../../../resources/image/object/grilled_meat/meat2_welldone.png'); game.load.image('meat3', '../../../resources/image/object/grilled_meat/meat3.png'); game.load.image('meat_welldone3', '../../../resources/image/object/grilled_meat/meat3_welldone.png'); game.load.image('meat_burn3', '../../../resources/image/object/grilled_meat/meat3_burn.png'); game.load.image('bonus_meat', '../../../resources/image/object/grilled_meat/meat_bonus.png'); game.load.image('bonus_meat_welldone', '../../../resources/image/object/grilled_meat/meat_bonus_welldone.png'); game.load.image('bonus_meat_burn', '../../../resources/image/object/grilled_meat/meat_bonus_burn.png'); game.load.image('smoke', '../../../resources/image/ui/smoke.png'); game.load.image('speech_bubble_angry', '../../../resources/image/ui/speech_bubble_angry.png'); game.load.image('speech_bubble_happy', '../../../resources/image/ui/speech_bubble_happy.png'); game.load.image('speech_double_star_bg', '../../../resources/image/object/speech_bubble/speech_double_star_bg.png'); game.load.image('speech_double_star_shadow', '../../../resources/image/object/speech_bubble/speech_double_star_shadow.png'); game.load.image('speech_double_star_outline', '../../../resources/image/object/speech_bubble/speech_double_star_outline.png'); game.load.image('speech_star_bg', '../../../resources/image/object/speech_bubble/speech_star_bg.png'); game.load.image('speech_star_shadow', '../../../resources/image/object/speech_bubble/speech_star_shadow.png'); game.load.image('speech_star_outline', '../../../resources/image/object/speech_bubble/speech_star_outline.png'); game.load.image('speech_round_bg', '../../../resources/image/object/speech_bubble/speech_round_bg.png'); game.load.image('speech_round_shadow', '../../../resources/image/object/speech_bubble/speech_round_shadow.png'); game.load.image('speech_round_outline', '../../../resources/image/object/speech_bubble/speech_round_outline.png'); game.load.image('speech_rect_bg', '../../../resources/image/object/speech_bubble/speech_rect_bg.png'); game.load.image('speech_rect_shadow', '../../../resources/image/object/speech_bubble/speech_rect_shadow.png'); game.load.image('speech_rect_outline', '../../../resources/image/object/speech_bubble/speech_rect_outline.png'); game.load.image('heart_full', '../../../resources/image/ui/heart_full.png'); game.load.image('heart_empty', '../../../resources/image/ui/heart_empty.png'); game.load.image('god_angry', '../../../resources/image/character/god/god_hungry.png'); game.load.image('god_smile', '../../../resources/image/character/god/god_smile.png'); game.load.image('god_happy', '../../../resources/image/character/god/god_happy.png'); game.load.image('waiter', '../../../resources/image/character/child/child.png'); // game.load.image('a', '../../../resources/image/icon/fullscreen_white.png'); // game.load.image('b', '../../../resources/image/icon/fullscreen_white.png'); // game.load.image('c', '../../../resources/image/icon/fullscreen_white.png'); // game.load.image('d', '../../../resources/image/icon/fullscreen_white.png'); // game.load.image('a', './image/phaser.png'); // game.load.image('b', './image/phaser.png'); // game.load.image('c', './image/phaser.png'); // game.load.image('d', './image/phaser.png'); // game.load.image('e', './image/phaser.png'); // game.load.image('g', './image/phaser.png'); // game.load.image('e', './image/phaser.png'); // game.load.image('f', './image/phaser.png'); // game.load.image('g', './image/phaser.png'); // game.load.image('h', './image/phaser.png'); // game.load.image('phaser', './image/phaser.png'); // game.load.spritesheet('button', './image/button_basic.png', 200, 100); // game.load.image('star', './image/star_particle.png'); // game.load.image('medal_gold', './image/medal_gold.png'); // game.load.image('medal_silver', './image/medal_silver.png'); // game.load.image('medal_bronze', './image/medal_bronze.png'); game.load.start(); }, fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) { // this.preloadBar.alpha = progress / 100; // console.log('progress : ' + progress); // text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles); // var newImage = game.add.image(x, y, cacheKey); // newImage.scale.set(0.3); // x += newImage.width + 20; // if (x > 700) // { // x = 32; // y += 332; // } }, loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) { // this.preloadBar.alpha = 1; if(isDebugMode()) { this.state.start('Game'); return; } this.state.start('Game'); // this.startMenu(); // this.startTypingTestStage(); // this.startTypingTestResult(); } }