Add: trash can eats burned black meat
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@@ -44,7 +44,7 @@ BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
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BonusMeat.SCORE_NAME_RARE = 1;
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BonusMeat.SCORE_NAME_RARE = 1;
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BonusMeat.SCORE_NAME_WELLDONE = 5;
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BonusMeat.SCORE_NAME_WELLDONE = 5;
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BonusMeat.SCORE_NAME_BURN_BLACK = 0;
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BonusMeat.SCORE_NAME_BURN_BLACK = 10;
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BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
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BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
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BonusMeat.SPRITE_NAME_WELLDONE = "bonus_meat_welldone";
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BonusMeat.SPRITE_NAME_WELLDONE = "bonus_meat_welldone";
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@@ -239,7 +239,7 @@ var Game = {
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return true;
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return true;
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},
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},
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isOverGod: function(x, y, width, height) {
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isOverGod: function(x, y) {
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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var godHalfWidth = (this.god.width - Game.GOD_OUT_OF_FACE_WIDTH) / 2;
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var godHalfWidth = (this.god.width - Game.GOD_OUT_OF_FACE_WIDTH) / 2;
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@@ -265,8 +265,8 @@ var Game = {
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var meatClassName = meat.getClassName();
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var meatClassName = meat.getClassName();
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if(meat.getMeatGrade() == Meat.DONENESS_WELLDONE) {
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if(meat.getMeatGrade() == MeatBase.DONENESS_WELLDONE) {
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// this.god.animateHappy(Meat.DONENESS_WELLDONE, meatClassName, meat.getTotalCookingTime());
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// this.god.animateHappy(MeatBase.DONENESS_WELLDONE, meatClassName, meat.getTotalCookingTime());
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this.god.animateHappy(meat);
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this.god.animateHappy(meat);
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// var score = this.getScore();
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// var score = this.getScore();
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@@ -275,8 +275,8 @@ var Game = {
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 250, score);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 250, score);
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this.plusScoreGroup.add(tempPlusScore);
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this.plusScoreGroup.add(tempPlusScore);
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} else if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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} else if(meat.getMeatGrade() == MeatBase.DONENESS_RARE) {
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// this.god.animateAngryWithRare(Meat.DONENESS_RARE, meatClassName, meat.getTotalCookingTime());
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// this.god.animateAngryWithRare(MeatBase.DONENESS_RARE, meatClassName, meat.getTotalCookingTime());
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this.god.animateAngryWithRare(meat);
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this.god.animateAngryWithRare(meat);
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// var score = this.getScore();
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// var score = this.getScore();
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@@ -290,15 +290,17 @@ var Game = {
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} else {
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} else {
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this.badMeatCount++;
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this.badMeatCount++;
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// this.god.animateAngryWithBurnBlack(Meat.DONENESS_BURN_BLACK, meatClassName, meat.getTotalCookingTime());
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// this.god.animateAngryWithBurnBlack(MeatBase.DONENESS_BURN_BLACK, meatClassName, meat.getTotalCookingTime());
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this.god.animateAngryWithBurnBlack(meat);
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this.god.animateAngryWithBurnBlack(meat);
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/*
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/*
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if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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if(meat.getMeatGrade() == MeatBase.DONENESS_RARE) {
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this.god.animateAngry(Meat.DONENESS_RARE); // "날고기 싫어!!!");
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this.god.animateAngry(MeatBase.DONENESS_RARE); // "날고기 싫어!!!");
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} else { // Meat.DONENESS_BURN_BLACK
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} else { // MeatBase.DONENESS_BURN_BLACK
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this.god.animateAngry(Meat.DONENESS_BURN_BLACK); // "탄 고기 안먹어!!!");
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this.god.animateAngry(MeatBase.DONENESS_BURN_BLACK); // "탄 고기 안먹어!!!");
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}
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}
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*/
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*/
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return; // god doesn't eat burned black meat
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}
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}
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meat.setActive(false, -100, -100, '');
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meat.setActive(false, -100, -100, '');
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@@ -311,6 +313,47 @@ var Game = {
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}
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}
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},
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},
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isOverTrashCan: function(x, y) {
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// console.log("isOverTrashCan : " + x + ", " + y + ", " + width + ", " + height);
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var trashCanHalfWidth = this.trashCan.width / 2;
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var trashCanHalfHeight = this.trashCan.height;
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if(x < this.trashCan.x - trashCanHalfWidth) {
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return false;
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} else if(this.trashCan.x + trashCanHalfWidth < x) {
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return false;
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} else if(y < this.trashCan.y - this.trashCan.height) {
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return false;
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} else if(this.trashCan.y < y) {
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return false;
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}
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return true;
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},
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throwAway: function(meat) {
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// console.log("throw meat");
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if(meat.getMeatGrade() == MeatBase.DONENESS_BURN_BLACK) {
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this.trashCan.animateAngry();
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meat.setActive(false, -100, -100, '');
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var score = meat.getScore();
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this.scoreManager.plusScore(score);
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var tempPlusScore = new PlusScore(this.trashCan.x, this.trashCan.y - 250, score);
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this.plusScoreGroup.add(tempPlusScore);
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var meatClassName = meat.getClassName();
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if(meatClassName == NormalMeat.CLASS_NAME) {
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this.clearedMeatCount++;
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if(this.clearedMeatCount == this.activatedMeatCount) {
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this.clearStage();
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}
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}
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}
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},
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clearStage: function() {
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clearStage: function() {
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this.stageTimer.addBonusTime(this.getBonusTime());
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this.stageTimer.addBonusTime(this.getBonusTime());
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@@ -137,6 +137,8 @@ MeatBase.prototype.onDragStopListener = function(pointer) {
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if(this.mainGame.isOverGod(this.x, this.y) == true) {
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if(this.mainGame.isOverGod(this.x, this.y) == true) {
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// console.log("isOverGod : " + isOverGod(this.x, this.y));
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// console.log("isOverGod : " + isOverGod(this.x, this.y));
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this.mainGame.godEatMeat(this);
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this.mainGame.godEatMeat(this);
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} else if(this.mainGame.isOverTrashCan(this.x, this.y) == true) {
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this.mainGame.throwAway(this);
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}
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}
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}
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}
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@@ -155,6 +157,9 @@ MeatBase.prototype.getScore = function() {
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var scoreDoneness = this.scoreArray[meatDoneness];
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var scoreDoneness = this.scoreArray[meatDoneness];
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var totalCookingTime = this.getTotalCookingTime();
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var totalCookingTime = this.getTotalCookingTime();
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if(meatDoneness == MeatBase.DONENESS_BURN_BLACK)
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return scoreDoneness;
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return scoreDoneness * totalCookingTime;
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return scoreDoneness * totalCookingTime;
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}
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}
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@@ -343,4 +348,4 @@ MeatBase.DONENESS_BURN_BLACK = 2;
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MeatBase.DONENESS_NONE = 3;
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MeatBase.DONENESS_NONE = 3;
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MeatBase.COOK_TIME_WELLDONE = 20;
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MeatBase.COOK_TIME_WELLDONE = 20;
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MeatBase.COOK_TIME_BURN = 400;
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MeatBase.COOK_TIME_BURN = 40;
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@@ -63,7 +63,7 @@ NormalMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
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NormalMeat.SCORE_NAME_RARE = 1;
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NormalMeat.SCORE_NAME_RARE = 1;
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NormalMeat.SCORE_NAME_WELLDONE = 2;
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NormalMeat.SCORE_NAME_WELLDONE = 2;
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NormalMeat.SCORE_NAME_BURN_BLACK = 0;
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NormalMeat.SCORE_NAME_BURN_BLACK = 10;
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NormalMeat.SPRITE_NAME_RARE = "meat";
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NormalMeat.SPRITE_NAME_RARE = "meat";
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NormalMeat.SPRITE_NAME_WELLDONE = "meat_welldone";
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NormalMeat.SPRITE_NAME_WELLDONE = "meat_welldone";
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@@ -3,13 +3,27 @@ TrashCan.prototype.constructor = TrashCan;
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function TrashCan() {
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function TrashCan() {
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Phaser.Sprite.call(this, game, TrashCan.POSITION_X, TrashCan.POSITION_Y, 'trash_can');
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Phaser.Sprite.call(this, game, TrashCan.POSITION_X, TrashCan.POSITION_Y, 'trash_can');
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this.anchor.set(0.5);
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this.anchor.set(0.5, 1);
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// this.scale.set(1);
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// this.scale.set(1);
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this.smoothed = false;
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this.smoothed = false;
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this.inputEnabled = false;
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this.inputEnabled = false;
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game.add.existing(this);
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game.add.existing(this);
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}
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}
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TrashCan.prototype.animateAngry = function(meat) {
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var tween = game.add.tween(this.scale);
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tween.to({x:1.2, y:1.2}, 500, Phaser.Easing.Elastic.Out, true, 0);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
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tween.onComplete.add(this.smileAgain, this);
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tween.start();
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}
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TrashCan.prototype.smileAgain = function() {
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this.scale.set(1);
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}
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TrashCan.POSITION_X = God.POSITION_X - 200;
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TrashCan.POSITION_X = God.POSITION_X - 200;
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TrashCan.POSITION_Y = God.POSITION_Y - 30;
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TrashCan.POSITION_Y = God.POSITION_Y + 60;
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