Add: StageTimer

This commit is contained in:
2019-06-21 21:27:49 +09:00
parent a3fb4a57cd
commit f9d5008afc
5 changed files with 84 additions and 42 deletions
+35 -12
View File
@@ -52,6 +52,16 @@ var TypingExamination = {
this.averageTypingSpeedText = new AverageTypingSpeed();
// this.contentProgressText = new ContentProgress();
this.stageTimer = new StageTimer(
TypingExamination.GAME_TIME_SEC,
(function() {
this.setClickEnable(false);
this.timeOver();
}).bind(this)
);
this.stageTimer.setDisplayType(StageTimer.DISPLAY_TYPE_NON_SEC);
// typing content
var typingContentBG = new TypingContentBG();
@@ -66,7 +76,11 @@ var TypingExamination = {
var TYPING_CONTENT_Y = 340;
var RECORD_POSITION_X = 900;
textStyleBasic.font = "bold 38px Arial";
var FONT_SIZE = 24;
var BIG_FONT_SIZE = 32;
var TYPING_TEXT_OFFSET_HEIGHT = 40;
// textStyleBasic.font = "bold 38px Arial";
// textStyleBasic.backgroundColor = "rgba(0, 0, 0, 0.25)";
@@ -78,6 +92,7 @@ var TypingExamination = {
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.addColor(TypingExamination.COLOR_CONTENT_INPUT, 0);
this.textTypingContent.anchor.set(0, 0.5);
this.textTypingContent.fontSize = BIG_FONT_SIZE;
textStyleBasic.backgroundColor = null;
this.textTypingLine = game.add.text(
@@ -92,13 +107,13 @@ var TypingExamination = {
var TYPING_OFFSET_Y = 70;
var TYPING_PREVIEW_OFFSET_Y = 70;
var TYPING_TEXT_OFFSET_HEIGHT = 50;
textStyleBasic.font = "38px Arial";
textStyleBasic.backgroundColor = null;
// done text
var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
// var textDoneColor = [ '#99994d', '#88884d', '#77774d', '#66664d' ];
var textDoneColor = [ '#dddd4d', '#dddd4d', '#dddd4d', '#dddd4d' ];
this.textTypingContentsDone = [];
this.textTypingRecordsDone = [];
for(var i = 0; i < TypingExamination.TYPING_CONTENT_DONE_COUNT; i++) {
@@ -106,21 +121,24 @@ var TypingExamination = {
TYPING_CONTENT_X, TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT,
"", textStyleBasic
)
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.addColor(textDoneColor[i], 0);
this.textTypingContentsDone[i].anchor.set(0, 0.5);
this.textTypingContentsDone[i].fontSize = FONT_SIZE;
this.textTypingRecordsDone[i] = game.add.text(
RECORD_POSITION_X, TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT,
"", textStyleBasic
)
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.addColor(textDoneColor[i], 0);
this.textTypingRecordsDone[i].anchor.set(0.5);
this.textTypingRecordsDone[i].fontSize = FONT_SIZE;
}
// preview text
var textPreviewColor = [ '#999999', '#888888', '#777777' ];
// var textPreviewColor = [ '#999999', '#888888', '#777777', '#666666' ];
var textPreviewColor = [ '#dddddd', '#dddddd', '#dddddd', '#dddddd' ];
this.textTypingContentPreview = [];
for(var i = 0; i < TypingExamination.TYPING_CONTENT_PREVIEW_COUNT; i++) {
this.textTypingContentPreview[i] = game.add.text(
@@ -128,18 +146,19 @@ var TypingExamination = {
TYPING_CONTENT_Y + TYPING_OFFSET_Y + TYPING_PREVIEW_OFFSET_Y + i * TYPING_TEXT_OFFSET_HEIGHT,
"", textStyleBasic
)
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.addColor(textPreviewColor[i], 0);
this.textTypingContentPreview[i].anchor.set(0, 0.5);
this.textTypingContentPreview[i].fontSize = FONT_SIZE;
}
// input text
this.inputTextContent = new InputTypeText(TYPING_CONTENT_X, TYPING_CONTENT_Y + 70);
this.inputTextContent = new InputTypeText(TYPING_CONTENT_X - 10, TYPING_CONTENT_Y + 70);
this.inputTextContent.anchor.set(0, 0.5);
this.inputTextContent.canvasInput.value('');
this.inputTextContent.canvasInput.focus();
this.inputTextContent.canvasInput.fontSize(38);
this.inputTextContent.canvasInput.fontSize(BIG_FONT_SIZE);
this.inputTextContent.canvasInput.placeHolder("");
// inputTextContent.canvasInput._onkeydown = this.checkInputText;
// inputTextContent.canvasInput._onkeyup = function() {
@@ -226,11 +245,13 @@ var TypingExamination = {
this.showTypingExaminationContents();
this.showPlayingWordNumber();
// this.updateKeyboard();
this.stageTimer.start();
},
timeOver: function() {
var timeOverText = new TimeOverText();
this.stopAndGoResult();
// this.stopAndGoResult();
},
gameOver: function() {
@@ -826,10 +847,12 @@ var TypingExamination = {
}
TypingExamination.GAME_TIME_SEC = 60 * 5; // 5 minutes
TypingExamination.SPACE_INDICATOR = " · ";
TypingExamination.TYPING_CONTENT_PREVIEW_COUNT = 3; // 3;
TypingExamination.TYPING_CONTENT_DONE_COUNT = 3; // 3;
TypingExamination.TYPING_CONTENT_PREVIEW_COUNT = 4; // 3;
TypingExamination.TYPING_CONTENT_DONE_COUNT = 4; // 3;
TypingExamination.TYPING_COUNT_PLUS_ENTER = 1;
TypingExamination.OFFSET_RIGHT_ALIGN = 10;